{"id":6838,"date":"2020-08-06T19:52:00","date_gmt":"2020-08-06T19:52:00","guid":{"rendered":"https:\/\/www.ginx.tv\/mortal-kombat-11-aftermath-update-patch-notes-character-changes-bug-fixes"},"modified":"2024-07-22T08:06:47","modified_gmt":"2024-07-22T08:06:47","slug":"mortal-kombat-11-aftermath-update-patch-notes-character-changes-bug-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/mortal-kombat-11-aftermath-update-patch-notes-character-changes-bug-fixes","title":{"rendered":"Mortal Kombat 11 Aftermath update patch notes: Character changes and bug fixes"},"content":{"rendered":"

Mortal Kombat 11 Aftermath has received another wave of character adjustments and tweaks on Brutalities in the latest update. <\/p>\n

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To coincide with the release of the summer skin pack<\/a>, NetherRealm Studios has released an update<\/a> to alter numerous characters, including Robocop, Sub-Zero and Fujin. <\/p>\n

A key part of the update is changes to when Brutalities are triggered, including an adjustment to the minimum health required to pull off the move. <\/p>\n

\"Mortal
\nThe new summer skins in MK (Picture: NetherRealm) <\/span><\/p>\n

The summer skin pack, available for free to those who purchased DLC Aftermath, includes Baraka in a chef’s hat, Fireworks Erron Black and Edenian Summer Kitana. <\/p>\n

You can check out the full patch notes below. <\/p>\n

 <\/p>\n

Mortal Kombat 11 Aftermath patch notes<\/h2>\n

General Gameplay Adjustments<\/b><\/p>\n

    \n
  • Move list corrections<\/li>\n
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement<\/li>\n<\/ul>\n

     <\/p>\n

    Kombat League \/ Online<\/b><\/p>\n

      \n
    • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots<\/li>\n
    • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed<\/li>\n<\/ul>\n

       <\/p>\n

      Character Specific Adjustments<\/b><\/p>\n

        \n
      • Cassie<\/b> – Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances<\/li>\n
      • Cetrion<\/b> – The Smoked Flesh Brutality now has the requirement “hold Down during hit”<\/li>\n
      • Cetrion<\/b> – Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed<\/li>\n
      • D’Vorah<\/b> – Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances<\/li>\n
      • Erron Black <\/b>– Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects<\/li>\n
      • Geras<\/b> – The Break Down Brutality now has the requirement “hold Down during hit<\/li>\n
      • Jade<\/b> – The Looking Good Brutality now has the requirement “hold Away during hit”<\/li>\n
      • Jax<\/b> – The I Said Sleep Brutality now has the requirement “hold Down during hit”<\/li>\n
      • Johnny<\/b> Cage<\/b> – The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability<\/li>\n
      • Kano<\/b> – The Bonzer Brutality now requires “hold Away during hit”<\/li>\n
      • Kitana<\/b> – The Punished Brutality requirement is now “hold Down during hit”<\/li>\n
      • Kitana<\/b> – Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames<\/li>\n
      • Kitana<\/b> – Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames<\/li>\n
      • Kollector<\/b> – The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit<\/li>\n
      • Kollector<\/b> – Adjusted visual effect location for the Relic Lure impact effect<\/li>\n
      • Kung Lao – <\/b>Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects<\/li>\n
      • Raiden<\/b> – The Brutal Bolt Brutality now has the requirement “hold Up during hit”<\/li>\n
      • Raiden<\/b> – Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo<\/li>\n
      • Skarlet<\/b> – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing<\/li>\n
      • Skarlet<\/b> – Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing<\/li>\n
      • Sub-Zero<\/b> – The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)<\/li>\n
      • Sub-Zero<\/b> – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances<\/li>\n
      • Sub-Zero<\/b> – Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun<\/li>\n
      • Shao Kahn<\/b> – The Charging Through Brutality now has the requirement “hold Away during hit”<\/li>\n
      • Shao Kahn<\/b> – The Head Kabob Brutality no longer requires first hit<\/li>\n
      • Shao Kahn<\/b> – The Nothing Left Brutality now has the requirement “hold Down during hit”<\/li>\n
      • Shang Tsung<\/b> – The Inclement Weather Brutality now has the requirement “hold Down during hit”<\/li>\n
      • Shang Tsung<\/b> – Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation<\/li>\n
      • Nightwolf<\/b> – The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit<\/li>\n
      • Nightwolf<\/b> – Fixed Razor’s Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block<\/li>\n
      • Joker<\/b> – The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)<\/li>\n
      • Terminator<\/b> – Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked<\/li>\n
      • Terminator<\/b> – Terminate visual effects will no longer linger after a Mercy is performed <\/b><\/li>\n
      • Fujin<\/b> – Wind Barrier is now able to parry Liu Kang’s jump & hop attacks, Frost’s Hop Kick, and Kollector’s Hop Kick<\/li>\n
      • Fujin<\/b> – Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted<\/li>\n
      • Fujin<\/b> – Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted<\/li>\n
      • Fujin<\/b> – AI can now perform the attack followups to Sky Wakka<\/li>\n
      • RoboCop – <\/b>Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions<\/li>\n
      • RoboCop<\/b> – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances<\/li>\n
      • RoboCop<\/b> – Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames<\/li>\n
      • Sheeva <\/b>– Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"

        Mortal Kombat 11 Aftermath has received another wave of character adjustments and tweaks on Brutalities in the latest update.  To coincide with the release of…<\/p>\n","protected":false},"author":601,"featured_media":6839,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-6838","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mortal-kombat","genre-fighting-games","content_type-news"],"acf":[],"yoast_head":"\nMortal Kombat 11 Aftermath update patch notes: Character changes and bug fixes - GINX TV<\/title>\n<meta name=\"description\" content=\"NetherRealm has released the patch notes for the latest update to Mortal Kombat 11 Aftermath, making numerous balance adjustments to characters.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/6838\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mortal Kombat 11 Aftermath update patch notes: Character changes and bug fixes - 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