{"id":6838,"date":"2020-08-06T19:52:00","date_gmt":"2020-08-06T19:52:00","guid":{"rendered":"https:\/\/www.ginx.tv\/mortal-kombat-11-aftermath-update-patch-notes-character-changes-bug-fixes"},"modified":"2024-07-22T08:06:47","modified_gmt":"2024-07-22T08:06:47","slug":"mortal-kombat-11-aftermath-update-patch-notes-character-changes-bug-fixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/mortal-kombat-11-aftermath-update-patch-notes-character-changes-bug-fixes","title":{"rendered":"Mortal Kombat 11 Aftermath update patch notes: Character changes and bug fixes"},"content":{"rendered":"<p>Mortal Kombat 11 Aftermath has received another wave of character adjustments and tweaks on Brutalities in the latest update.&nbsp;<\/p>\n<div id=\"traffective-ad-Content_1_813234\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_590448\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_908445\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_320162\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_947261\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<p>To coincide with the <a href=\"https:\/\/www.ginx.tv\/en\/mortal-kombat\/mortal-kombat-11-aftermath-summer-halloween-skin-packs-announced\">release of the summer skin pack<\/a>, NetherRealm Studios has <a href=\"https:\/\/mortalkombatgamessupport.wbgames.com\/hc\/en-us\/articles\/360051840114-Official-MK11-Release-Notes-08-06-20\" rel=\"nofollow\" target=\"_blank\">released an update<\/a> to alter numerous characters, including Robocop, Sub-Zero and Fujin.&nbsp;<\/p>\n<p>A key part of the update is changes to when Brutalities are triggered, including an adjustment to the minimum health required to pull off the move.&nbsp;<\/p>\n<p><img decoding=\"async\" alt=\"Mortal Kombat summer skins update\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/xalP41mFhUtek-UCGwhWCfB4wmJRNlzckhAt3moPg-w\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL21vcnRhbF9rb21iYXRfMTFfc2tpbnNfc3VtbWVyLmpwZw\" style=\"width: 600px; height: 458px;\" width=\"1024\" height=\"781\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">The new summer skins in MK (Picture: NetherRealm)&nbsp;<\/span><\/p>\n<p>The summer skin pack, available for free to those who purchased DLC Aftermath, includes Baraka in a chef&rsquo;s hat, Fireworks Erron Black and Edenian Summer Kitana.&nbsp;<\/p>\n<p>You can check out the full patch notes below.&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2>Mortal Kombat 11 Aftermath patch notes<\/h2>\n<p><b>General Gameplay Adjustments<\/b><\/p>\n<ul>\n<li>Move list corrections<\/li>\n<li>Adjusted the minimum health requirement for many Brutalities that have that as a requirement<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><b>Kombat League \/ Online<\/b><\/p>\n<ul>\n<li>Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots<\/li>\n<li>The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><b>Character Specific Adjustments<\/b><\/p>\n<ul>\n<li><b>Cassie<\/b>&nbsp;&#8211; Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances<\/li>\n<li><b>Cetrion<\/b>&nbsp;&#8211; The Smoked Flesh Brutality now has the requirement &ldquo;hold Down during hit&rdquo;<\/li>\n<li><b>Cetrion<\/b>&nbsp;&#8211; Deadly Winds &amp; Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed<\/li>\n<li><b>D&rsquo;Vorah<\/b>&nbsp;&#8211; Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances<\/li>\n<li><b>Erron Black&nbsp;<\/b>&#8211; Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects<\/li>\n<li><b>Geras<\/b>&nbsp;&#8211; The Break Down Brutality now has the requirement &ldquo;hold Down during hit<\/li>\n<li><b>Jade<\/b>&nbsp;&#8211; The Looking Good Brutality now has the requirement &ldquo;hold Away during hit&rdquo;<\/li>\n<li><b>Jax<\/b>&nbsp;&#8211; The I Said Sleep Brutality now has the requirement &ldquo;hold Down during hit&rdquo;<\/li>\n<li><b>Johnny<\/b>&nbsp;<b>Cage<\/b>&nbsp;&#8211; The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability<\/li>\n<li><b>Kano<\/b>&nbsp;&#8211; The Bonzer Brutality now requires &ldquo;hold Away during hit&rdquo;<\/li>\n<li><b>Kitana<\/b>&nbsp;&#8211; The Punished Brutality requirement is now &ldquo;hold Down during hit&rdquo;<\/li>\n<li><b>Kitana<\/b>&nbsp;&#8211; Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames<\/li>\n<li><b>Kitana<\/b>&nbsp;&#8211; Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames<\/li>\n<li><b>Kollector<\/b>&nbsp;&#8211; The Slice Slice Slice Brutality now has the requirement &ldquo;hold Towards during hit&rdquo; and no longer requires first hit<\/li>\n<li><b>Kollector<\/b>&nbsp;&#8211; Adjusted visual effect location for the Relic Lure impact effect<\/li>\n<li><b>Kung Lao &#8211;&nbsp;<\/b>Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects<\/li>\n<li><b>Raiden<\/b>&nbsp;&#8211; The Brutal Bolt Brutality now has the requirement &ldquo;hold Up during hit&rdquo;<\/li>\n<li><b>Raiden<\/b>&nbsp;&#8211; Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo<\/li>\n<li><b>Skarlet<\/b>&nbsp;&#8211; Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing<\/li>\n<li><b>Skarlet<\/b>&nbsp;&#8211; Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing<\/li>\n<li><b>Sub-Zero<\/b>&nbsp;&#8211; The Big Leg Brutality requirement is now &ldquo;hit 4 Brutal Kicks during match&rdquo; (was 6)<\/li>\n<li><b>Sub-Zero<\/b>&nbsp;&ndash; The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances<\/li>\n<li><b>Sub-Zero<\/b>&nbsp;&#8211; Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun<\/li>\n<li><b>Shao Kahn<\/b>&nbsp;&#8211; The Charging Through Brutality now has the requirement &ldquo;hold Away during hit&rdquo;<\/li>\n<li><b>Shao Kahn<\/b>&nbsp;&#8211; The Head Kabob Brutality no longer requires first hit<\/li>\n<li><b>Shao Kahn<\/b>&nbsp;&#8211; The Nothing Left Brutality now has the requirement &ldquo;hold Down during hit&rdquo;<\/li>\n<li><b>Shang Tsung<\/b>&nbsp;&#8211; The Inclement Weather Brutality now has the requirement &ldquo;hold Down during hit&rdquo;<\/li>\n<li><b>Shang Tsung<\/b>&nbsp;&#8211; Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation<\/li>\n<li><b>Nightwolf<\/b>&nbsp;&#8211; The No Leg to Stand On Brutality now has the requirement &ldquo;hold Down during hit&rdquo; and no longer requires first hit<\/li>\n<li><b>Nightwolf<\/b>&nbsp;&#8211; Fixed Razor&#8217;s Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block<\/li>\n<li><b>Joker<\/b>&nbsp;&#8211; The Head Case Brutality requirement is now &ldquo;perform &lsquo;C C D D E G E C&rsquo; 3 times&rdquo; (was 5)<\/li>\n<li><b>Terminator<\/b>&nbsp;&#8211; Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked<\/li>\n<li><b>Terminator<\/b>&nbsp;&#8211; Terminate visual effects will no longer linger after a Mercy is performed<b>&nbsp;<\/b><\/li>\n<li><b>Fujin<\/b>&nbsp;&#8211; Wind Barrier is now able to parry Liu Kang&#8217;s jump &amp; hop attacks, Frost&#8217;s Hop Kick, and Kollector&#8217;s Hop Kick<\/li>\n<li><b>Fujin<\/b>&nbsp;&#8211; Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted<\/li>\n<li><b>Fujin<\/b>&nbsp;&#8211; Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted<\/li>\n<li><b>Fujin<\/b>&nbsp;&#8211; AI can now perform the attack followups to Sky Wakka<\/li>\n<li><b>RoboCop &#8211;&nbsp;<\/b>Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions<\/li>\n<li><b>RoboCop<\/b>&nbsp;&ndash; Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances<\/li>\n<li><b>RoboCop<\/b>&nbsp;&#8211; Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames<\/li>\n<li><b>Sheeva&nbsp;<\/b>&#8211; Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Mortal Kombat 11 Aftermath has received another wave of character adjustments and tweaks on Brutalities in the latest update.&nbsp; To coincide with the release of&#8230;<\/p>\n","protected":false},"author":601,"featured_media":6839,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-6838","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mortal-kombat","genre-fighting-games","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mortal Kombat 11 Aftermath update patch notes: Character changes and bug fixes - GINX TV<\/title>\n<meta name=\"description\" content=\"NetherRealm has released the patch notes for the latest update to Mortal Kombat 11 Aftermath, making numerous balance adjustments to characters.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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