{"id":6850,"date":"2020-08-07T05:23:32","date_gmt":"2020-08-07T05:23:32","guid":{"rendered":"https:\/\/www.ginx.tv\/smash-bros-ultimate-players-online-tick-rate"},"modified":"2024-07-22T02:13:48","modified_gmt":"2024-07-22T02:13:48","slug":"smash-bros-ultimate-players-online-tick-rate","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/smash-ultimate\/smash-bros-ultimate-players-online-tick-rate","title":{"rendered":"Smash Bros. Ultimate players report improved online Tick Rate"},"content":{"rendered":"<p>After a tweet from game director Masahiro Sakurai yesterday informed fans of Super Smash Bros. Ultimate that the game&rsquo;s <a href=\"https:\/\/www.ginx.tv\/en\/super-smash-bros-melee\/is-super-smash-bros-ultimate-online-getting-fixed\" target=\"_blank\">online functionality should be improved<\/a>, players took to the title&rsquo;s multiplayer to see for themselves. Now, after some significant testing, it looks like Sakurai&rsquo;s claim was warranted.<\/p>\n<div id=\"traffective-ad-Content_1_958434\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_904549\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<p>An investigation performed by a group of Smash fans uncovered that Smash Ultimate&rsquo;s 8.1 patch has increased the Tick Rate\/Hertz from 30 to 60 packets per second. This increase only applies for players that are in a 1v1 game, however.<\/p>\n<p>&nbsp;<\/p>\n<div data-oembed-url=\"https:\/\/twitter.com\/NerfHerder08\/status\/1291092316573380608\">\n<blockquote align=\"center\" class=\"twitter-tweet\" data-dnt=\"true\">\n<p dir=\"ltr\" lang=\"en\">Thanks to <a href=\"https:\/\/twitter.com\/Humanbomb?ref_src=twsrc%5Etfw\">@Humanbomb<\/a> &amp; <a href=\"https:\/\/twitter.com\/EmJay10_?ref_src=twsrc%5Etfw\">@EmJay10_<\/a> we discovered a big change in 8.1!<\/p>\n<p>&#8211; The Tickrate\/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second.<\/p>\n<p>-Lobbies 3+ still run at 30.<\/p>\n<p>In theory, quick play and 1v1 lobbies should feel better. <a href=\"https:\/\/t.co\/B9u35Yt4OR\">https:\/\/t.co\/B9u35Yt4OR<\/a><\/p>\n<p>&mdash; Nerf_0 (@NerfHerder08) <a href=\"https:\/\/twitter.com\/NerfHerder08\/status\/1291092316573380608?ref_src=twsrc%5Etfw\">August 5, 2020<\/a><\/p><\/blockquote>\n<p><script async=\"\" charset=\"utf-8\" src=\"https:\/\/platform.twitter.com\/widgets.js\"><\/script>\n<\/div>\n<p>&nbsp;<\/p>\n<p>One important factor to note is that hosting lobbies of 3 or more players will not allow for the increased Tick Rate to take place, and the online boost will also not work if a match has a spectator.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/smash-ultimate\/small-battlefield-stage-and-online-improvements-added-to-smash-ultimate-with-patch-8-1-0\" target=\"_blank\">Small Battlefield stage and online improvements added to Smash Ultimate with patch 8.1.0<\/a><\/strong><\/li>\n<\/ul>\n<p>In theory, however, this should mean that regular Quick Play and regulated 1v1 lobbies should feel better.<\/p>\n<p>&nbsp;<\/p>\n<div style=\"page-break-after: always\"><span style=\"display: none;\">&nbsp;<\/span><\/div>\n<h2>What does increasing Tick Rate do?<\/h2>\n<p>For those not in the know, an increase in Tick Rate in a fighting game such as Smash Bros. results in more packets being sent, containing player inputs and character positions, to the server.<\/p>\n<p>A higher Tick Rate leads to less chance of failed inputs, as well as a general decrease to game-stuttering and lag spikes. A Tick Rate of 60Hz means that the game is capable of sending packets at most 60 times per second.<\/p>\n<p><img decoding=\"async\" alt=\"SSBU Super Smash Bros. Ultimate players tick rate\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/i8G7fkbepcYtpW6vHAiWBc7n4NXMromowfC320GugUE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL1NTQlVTZXJ2ZXJzLmpwZw\" style=\"width: 600px; height: 338px;\" width=\"1024\" height=\"576\" loading=\"lazy\"><br \/>\n<span style=\"font-size:11px;\">(Picture: Nintendo)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>One <a href=\"https:\/\/www.reddit.com\/r\/smashbros\/comments\/i4dnke\/netcode_changes_confirmed_the_tickratehertz_in_a\/g0hkg1c\/\" rel=\"nofollow\" target=\"_blank\">Reddit user<\/a> confirmed that doubling the Tick Rate from 30 to 60Hz should, in theory, result in a ping reduction of 16.6 ms, leading to at least one frame less input lag.<\/p>\n<p>However, it&rsquo;s actually looking like two to three&nbsp;frames of lag may have been reduced, meaning that this fix is perhaps well on its way to improving the overall online experience.<\/p>\n<ul>\n<li><strong>Read More:&nbsp;<a href=\"https:\/\/www.ginx.tv\/en\/smash-ultimate\/smash-ultimate-modders-ninja-roster\">Modders manage to put Ninja in Smash Ultimate<\/a><\/strong><\/li>\n<\/ul>\n<p>Thankfully, the recent patch notes suggest that this won&rsquo;t be the last fix coming to Smash Bros. Ultimate&rsquo;s multiplayer, and players everywhere just got a little more optimistic about the state of their favourite cross-over fighting game&rsquo;s online mode.<\/p>\n<p>\n&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After a tweet from game director Masahiro Sakurai yesterday informed fans of Super Smash Bros. Ultimate that the game&rsquo;s online functionality should be improved, players&#8230;<\/p>\n","protected":false},"author":4350,"featured_media":6851,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-6850","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-smash-ultimate","genre-fighting-games","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Smash Bros. Ultimate players report improved online Tick Rate - GINX TV<\/title>\n<meta name=\"description\" content=\"Super Smash Bros. Ultimate is getting some real fixes to its online matchmaking, but players discover that they can only experience them under certain conditions.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/6850\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Smash Bros. Ultimate players report improved online Tick Rate - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Super Smash Bros. Ultimate is getting some real fixes to its online matchmaking, but players discover that they can only experience them under certain conditions.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/smash-ultimate\/smash-bros-ultimate-players-online-tick-rate\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2020-08-07T05:23:32+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-22T02:13:48+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/SSBUServers.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Maxwell Jeffery\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Maxwell Jeffery\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/smash-ultimate\/smash-bros-ultimate-players-online-tick-rate#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/smash-ultimate\/smash-bros-ultimate-players-online-tick-rate\"},\"author\":{\"name\":\"Maxwell Jeffery\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/529ed8dde55e7b7e946c18e13c3f09ed\"},\"headline\":\"Smash Bros. 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