{"id":69091,"date":"2024-11-07T12:33:51","date_gmt":"2024-11-07T12:33:51","guid":{"rendered":"https:\/\/www.ginx.tv\/update-2-2-will-address-trades"},"modified":"2024-11-07T12:33:51","modified_gmt":"2024-11-07T12:33:51","slug":"update-2-2-will-address-trades","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/hunt-showdown\/update-2-2-will-address-trades","title":{"rendered":"Hunt: Showdown’s 1896 Update 2.2 Will Address Major Issues with Trades"},"content":{"rendered":"
With the revamp of Hunt: Showdown<\/a> to its latest iteration, Hunt: Showdown 1896, numerous improvements and changes were introduced to create a truly fresh experience.<\/p>\n However, some issues still lingered, and one major concern the community has urged Crytek to address is finally being tackled in the upcoming 2.2 update. Let’s dive into the details below.<\/p>\n For those unfamiliar, trades or “trade-kills” are one of the most frustrating aspects of Hunt: Showdown, persisting since previous versions and even in 1896<\/a>. Trade kills occur when two players fire at nearly the same time, but instead of the first shooter securing the kill, both shots register. This means the opponent’s shot still hits, despite their character being downed, resulting in a mutual kill.<\/p>\nHunt: Showdown 1896 2.2 Update Focuses on Fixing Trade-Kills<\/h2>\n