{"id":70495,"date":"2025-01-08T10:50:08","date_gmt":"2025-01-08T10:50:08","guid":{"rendered":"https:\/\/www.ginx.tv\/parkour-system-overhaul-detailed-developer-post"},"modified":"2025-01-08T10:50:08","modified_gmt":"2025-01-08T10:50:08","slug":"parkour-system-overhaul-detailed-developer-post","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/assassins-creed-shadows\/parkour-system-overhaul-detailed-developer-post","title":{"rendered":"Ubisoft Details New Overhaul To Assassin&#8217;s Creed Shadows Parkour System In Developer Post"},"content":{"rendered":"<p><span id=\"input-sentence~0\">We&#8217;re just <a href=\"https:\/\/www.ginx.tv\/en\/assassins-creed-shadows\/release-date-delay\">over a month until the global release<\/a> of the next entry in the Assassin&#8217;s Creed series as developer and publisher Ubisoft is gearing up for the launch of <a href=\"https:\/\/www.ginx.tv\/en\/assassins-creed-shadows\/editions-prices-content-pre-order-bonuses\">launch of the action RPG Assassin&#8217;s Creed Shadows<\/a>. This next entry transports players to <a href=\"https:\/\/www.ginx.tv\/en\/assassins-creed-shadows\/map-size\">feudal Japan during the &#8220;late Sengoku period&#8221; as they explore the stunning new location<\/a> and the <em><strong>&#8220;intertwined stories&#8221;<\/strong><\/em> of dual protagonists Naoe and Yasuke.<\/span><\/p>\n<p><span id=\"input-sentence~1\">Ahead of its multiplatform release, Ubisoft recently <a href=\"https:\/\/www.ubisoft.com\/en-gb\/game\/assassins-creed\/news\/4TA6gKaTvtOC1mOjZIxCZd\/assassins-creed-shadows-parkour-system-overview\" target=\"_blank\" rel=\"noopener nofollow\">published a Developer Post, which revealed new changes made to the game&#8217;s parkour system<\/a> as detailed by Associate Director Simon Lemay-Comtois. These new changes and improvements are aimed at enhancing the parkour system, which includes <em><strong>&#8220;new animations, prone movement, and a physics-based grappling hook,&#8221;<\/strong><\/em> while some refinements to present mechanics were also discussed.<\/span><\/p>\n<p><span id=\"input-sentence~2\">One of the new <em><strong>&#8220;refinements&#8221;<\/strong><\/em> made to existing parkour mechanics is tweaks to the control scheme, which saw <em><strong>&#8220;the crouch and the dodge button&#8221;<\/strong><\/em> trading positions. <em><strong>&#8220;In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves,&#8221;<\/strong><\/em> which he further elaborated that this slight yet important change <em><strong>&#8220;also disconnects stance-switch (e.g., standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you don&#8217;t want to.&#8221;<\/strong><\/em><\/span><\/p>\n<div class=\"rsp-embed-container\" contenteditable=\"false\">\n<div class=\"twitter-tweet twitter-tweet-rendered\" style=\"display: flex; 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max-width: 550px; width: 100%; margin-top: 10px; margin-bottom: 10px;\"><iframe id=\"twitter-widget-0\" class=\"\" style=\"position: absolute; visibility: hidden; width: 0px; height: 0px; display: block; flex-grow: 1;\" title=\"X Post\" src=\"https:\/\/platform.twitter.com\/embed\/Tweet.html?dnt=false&amp;embedId=twitter-widget-0&amp;features=eyJ0ZndfdGltZWxpbmVfbGlzdCI6eyJidWNrZXQiOltdLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X2ZvbGxvd2VyX2NvdW50X3N1bnNldCI6eyJidWNrZXQiOnRydWUsInZlcnNpb24iOm51bGx9LCJ0ZndfdHdlZXRfZWRpdF9iYWNrZW5kIjp7ImJ1Y2tldCI6Im9uIiwidmVyc2lvbiI6bnVsbH0sInRmd19yZWZzcmNfc2Vzc2lvbiI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfZm9zbnJfc29mdF9pbnRlcnZlbnRpb25zX2VuYWJsZWQiOnsiYnVja2V0Ijoib24iLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X21peGVkX21lZGlhXzE1ODk3Ijp7ImJ1Y2tldCI6InRyZWF0bWVudCIsInZlcnNpb24iOm51bGx9LCJ0ZndfZXhwZXJpbWVudHNfY29va2llX2V4cGlyYXRpb24iOnsiYnVja2V0IjoxMjA5NjAwLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X3Nob3dfYmlyZHdhdGNoX3Bpdm90c19lbmFibGVkIjp7ImJ1Y2tldCI6Im9uIiwidmVyc2lvbiI6bnVsbH0sInRmd19kdXBsaWNhdGVfc2NyaWJlc190b19zZXR0aW5ncyI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfdXNlX3Byb2ZpbGVfaW1hZ2Vfc2hhcGVfZW5hYmxlZCI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfdmlkZW9faGxzX2R5bmFtaWNfbWFuaWZlc3RzXzE1MDgyIjp7ImJ1Y2tldCI6InRydWVfYml0cmF0ZSIsInZlcnNpb24iOm51bGx9LCJ0ZndfbGVnYWN5X3RpbWVsaW5lX3N1bnNldCI6eyJidWNrZXQiOnRydWUsInZlcnNpb24iOm51bGx9LCJ0ZndfdHdlZXRfZWRpdF9mcm9udGVuZCI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9fQ%3D%3D&amp;frame=false&amp;hideCard=false&amp;hideThread=false&amp;id=1876694065737056695&amp;lang=en&amp;origin=https%3A%2F%2Fadmin.www.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F40351&amp;sessionId=9058fc45d3120f41de186ebea36221791ed90f5d&amp;theme=light&amp;widgetsVersion=2615f7e52b7e0%3A1702314776716&amp;width=550px\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<div class=\"twitter-tweet twitter-tweet-rendered\" style=\"display: flex; max-width: 550px; width: 100%; margin-top: 10px; margin-bottom: 10px;\"><iframe id=\"twitter-widget-0\" class=\"\" style=\"position: absolute; visibility: hidden; width: 0px; height: 0px; display: block; flex-grow: 1;\" title=\"X Post\" src=\"https:\/\/platform.twitter.com\/embed\/Tweet.html?dnt=false&amp;embedId=twitter-widget-0&amp;features=eyJ0ZndfdGltZWxpbmVfbGlzdCI6eyJidWNrZXQiOltdLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X2ZvbGxvd2VyX2NvdW50X3N1bnNldCI6eyJidWNrZXQiOnRydWUsInZlcnNpb24iOm51bGx9LCJ0ZndfdHdlZXRfZWRpdF9iYWNrZW5kIjp7ImJ1Y2tldCI6Im9uIiwidmVyc2lvbiI6bnVsbH0sInRmd19yZWZzcmNfc2Vzc2lvbiI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfZm9zbnJfc29mdF9pbnRlcnZlbnRpb25zX2VuYWJsZWQiOnsiYnVja2V0Ijoib24iLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X21peGVkX21lZGlhXzE1ODk3Ijp7ImJ1Y2tldCI6InRyZWF0bWVudCIsInZlcnNpb24iOm51bGx9LCJ0ZndfZXhwZXJpbWVudHNfY29va2llX2V4cGlyYXRpb24iOnsiYnVja2V0IjoxMjA5NjAwLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X3Nob3dfYmlyZHdhdGNoX3Bpdm90c19lbmFibGVkIjp7ImJ1Y2tldCI6Im9uIiwidmVyc2lvbiI6bnVsbH0sInRmd19kdXBsaWNhdGVfc2NyaWJlc190b19zZXR0aW5ncyI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfdXNlX3Byb2ZpbGVfaW1hZ2Vfc2hhcGVfZW5hYmxlZCI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfdmlkZW9faGxzX2R5bmFtaWNfbWFuaWZlc3RzXzE1MDgyIjp7ImJ1Y2tldCI6InRydWVfYml0cmF0ZSIsInZlcnNpb24iOm51bGx9LCJ0ZndfbGVnYWN5X3RpbWVsaW5lX3N1bnNldCI6eyJidWNrZXQiOnRydWUsInZlcnNpb24iOm51bGx9LCJ0ZndfdHdlZXRfZWRpdF9mcm9udGVuZCI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9fQ%3D%3D&amp;frame=false&amp;hideCard=false&amp;hideThread=false&amp;id=1876694065737056695&amp;lang=en&amp;origin=https%3A%2F%2Fadmin.www.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F40351&amp;sessionId=da53908321bd03a06502e5b3fee4434411625a48&amp;theme=light&amp;widgetsVersion=2615f7e52b7e0%3A1702314776716&amp;width=550px\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<blockquote class=\"twitter-tweet\" data-lang=\"en_US\" data-twitter-extracted-i1736333660492832216=\"true\" data-twitter-extracted-i173633763241262396=\"true\" data-twitter-extracted-i1736338816914345006=\"true\" data-twitter-extracted-i1736355301845542836=\"true\" data-twitter-extracted-i1736356069936457356=\"true\" data-twitter-extracted-i1736489807839756626=\"true\">\n<p dir=\"ltr\" lang=\"en\">Parkour! <\/p>\n<p>Read more about Assassin&#8217;s Creed Shadows parkour in this new gameplay overview article: &#128073; <a href=\"https:\/\/t.co\/wLcwbVRpMz\">https:\/\/t.co\/wLcwbVRpMz<\/a><a href=\"https:\/\/twitter.com\/hashtag\/AssassinsCreed?src=hash&amp;ref_src=twsrc%5Etfw\">#AssassinsCreed<\/a><a href=\"https:\/\/t.co\/0iYEMEmsNZ\">pic.twitter.com\/0iYEMEmsNZ<\/a><\/p>\n<p>&mdash; Assassin&#8217;s Creed (@assassinscreed) <a href=\"https:\/\/twitter.com\/assassinscreed\/status\/1876694065737056695?ref_src=twsrc%5Etfw\">January 7, 2025<\/a><\/p><\/blockquote>\n<\/div>\n<p><span id=\"input-sentence~3\">Lemay-Comtois then briefly discussed the <em><strong>&#8220;parkour essentials&#8221;<\/strong><\/em> for Shadows as now <em><strong>&#8220;holding the parkour up button while moving&#8221;<\/strong><\/em> allows either Naoe or Yasuke to move upwards to summit <em><strong>&#8220;the highest \/ furthest point&#8221;<\/strong><\/em> either by running upwards, jumping or leaping across platforms and beams.<\/span><span id=\"input-sentence~4\"> It&#8217;s important to note that Naoe or Yasuke have distinct parkour movements, which players should remember to better strategize in specific scenarios.<\/span><\/p>\n<p><span id=\"input-sentence~4\">If <em><strong>&#8220;holding the parkour up button while moving&#8221;<\/strong><\/em> lets players move up to reach the highest point, holding the dodge or <em><strong>&#8220;parkour the down button&#8221;<\/strong><\/em> triggers a recovery roll to make a safe landing <em><strong>&#8220;from great heights&#8221;<\/strong><\/em> for Naoe.<\/span><span id=\"input-sentence~5\"> For Yasuke, this button lets them <em><strong>&#8220;transition into parkour down traversal&#8221;<\/strong><\/em> for more <em><strong>&#8220;heavier drops,&#8221;<\/strong><\/em> producing less noise for a more stealth-like approach.<\/span><\/p>\n<p><span id=\"input-sentence~5\">Similarly, holding the <em><strong>&#8220;parkour down button&#8221;<\/strong><\/em> when in close proximity to a ledge without pressing a directional button will allow their character to <em><strong>&#8220;climb down and hold that ledge in a climbing position.&#8221;<\/strong><\/em><\/span><span id=\"input-sentence~6\"> However, a directional input near the ledge lets them perform <strong><em>&#8220;a variety of acrobatic transitions,&#8221;<\/em><\/strong> which is a more <em><strong>&#8220;flashier way&#8221;<\/strong><\/em> to parkour their way downwards.<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/sZMVU_dvUp18v0PqTM6LY01Gloh7JuHayeMrgIMyfag\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82NjQ0ZWI2Y2YyMGNmLUFDU0hfU2NyZWVuc2hvdF80X0Fubm91bmNlXzE1MDUyMDI0XzZQTV9DRVNULmpwZw\" alt=\"6644eb6cf20cf-ACSH_Screenshot_4_Announce_15052024_6PM_CEST.jpg\" width=\"1024\" height=\"576\" loading=\"lazy\"><figcaption contenteditable=\"false\">Hold the parkour up button to have Naoe climb up in reaching high points either through running, jumping or leaping. (Picture: Ubisoft)<\/figcaption><\/figure>\n<p><span id=\"input-sentence~6\">There were also changes to the sprinting mechanics detailed in the aforementioned post, including performing a sprint dodge as Naoe when holding the dodge button while in a sprinting action, which can trigger <em><strong>&#8220;an extended dive-roll&#8221;<\/strong><\/em> to clear any obstructions.<\/span><span id=\"input-sentence~7\"> Naoe and Yasuke can also perform unique movements called Automated Passovers, which allows Naoe to clear smaller obstructions without inputs while Yasuke can <em><strong>&#8220;shoulder bash&#8221;<\/strong><\/em> through destructible objects.<\/span><\/p>\n<p><span id=\"input-sentence~7\">In addition to these changes, both characters can transition between stances while sprinting, which transitioning into a crouching stance will perform a knee slide back to a crouching stance.<\/span><span id=\"input-sentence~8\"> Likewise, moving into a prone position while sprinting lets these characters perform a diving action while prone, but be aware that sprinting may force them out of &#8220;crouch and prone into a standing stance.&#8221;<\/span><\/p>\n<p><span id=\"input-sentence~8\">The Grappling Hook will also benefit from these new changes, which see improvements made for vertical ascent and hook swing while using this weapon to wall run when a hook is attached to a ledge. Lastly, some improvements for advanced parkour moves, including directional dodging while in a stance, performing a wall run eject while climbing, a backward dodge when <em><strong>&#8220;tapping the parkour down&#8221;<\/strong><\/em> button and hanging off ledges, and tweaks to <em><strong>&#8220;unclimbable surfaces.&#8221;<\/strong><\/em><\/span><\/p>\n<div class=\"rsp-embed-container\" contenteditable=\"false\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.5%;\"><iframe style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" src=\"https:\/\/www.youtube.com\/embed\/HteV_HmAI-g?feature=oembed\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/HteV_HmAI-g?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/HteV_HmAI-g\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re just over a month until the global release of the next entry in the Assassin&#8217;s Creed series as developer and publisher Ubisoft is gearing&#8230;<\/p>\n","protected":false},"author":12188,"featured_media":70496,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-70495","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-assassins-creed-shadows","genre-action-adventure","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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