{"id":70563,"date":"2025-01-10T17:30:11","date_gmt":"2025-01-10T17:30:11","guid":{"rendered":"https:\/\/www.ginx.tv\/quality-of-life-changes-early-2025"},"modified":"2025-01-10T17:57:03","modified_gmt":"2025-01-10T17:57:03","slug":"quality-of-life-changes-early-2025","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025","title":{"rendered":"Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025"},"content":{"rendered":"<p><span data-preserver-spaces=\"true\">Hunters are preparing for another intense, blood-soaked year in <a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\">Hunt: Showdown 1896<\/a>, and it looks like the developers are ready as well. Crytek has revealed their plans for Quality of Life (QOL) changes and fixes coming in early 2025, with many players hoping these updates will address some of the major concerns that have been raised recently. Let&rsquo;s dive into the details.<\/span><\/p>\n<h2><span data-preserver-spaces=\"true\">Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025<\/span><\/h2>\n<p><span data-preserver-spaces=\"true\"><a href=\"https:\/\/www.huntshowdown.com\/news\/a-new-year-of-hunt-qol-in-early-2025\" target=\"_blank\" rel=\"noopener nofollow\">In their latest blog post<\/a>, Crytek has revealed their Quality of Life (QOL) changes planned for Hunt: Showdown 1896 in early 2025. The developers stated, &#8220;We will begin by focusing on quality-of-life improvements and bug fixes as we look to improve the overall gameplay experience of Hunt.&#8221; They also mentioned that while new events are on the horizon, the core of these updates will focus on performance improvements rather than an influx of new content.<\/span><\/p>\n<blockquote class=\"twitter-tweet\" data-twitter-extracted-i1736531716978533846=\"true\">\n<p dir=\"ltr\" lang=\"en\">To kick off 2025, we wanted to share a little more insight into what we have planned for the start of the year.<\/p>\n<p>We will be beginning by focusing on quality-of-life improvements and bug fixing as we look to improve the overall gameplay experience of Hunt. Read more here:&hellip; <a href=\"https:\/\/t.co\/FdOpfNMaFq\">pic.twitter.com\/FdOpfNMaFq<\/a><\/p>\n<p>&mdash; Hunt: Showdown (@HuntShowdown) <a href=\"https:\/\/twitter.com\/HuntShowdown\/status\/1877762366261113248?ref_src=twsrc%5Etfw\">January 10, 2025<\/a><\/p><\/blockquote>\n<p>\n<script src=\"https:\/\/platform.twitter.com\/widgets.js\" async><\/script>\n<\/p>\n<p><span data-preserver-spaces=\"true\">This is exactly what many players have been asking for, as the game has had lingering issues since the engine upgrade. Many would prefer a more stable game experience rather than a wealth of new content. Here&#8217;s a look at the QOL changes coming in early 2025:<\/span><\/p>\n<h3><span data-preserver-spaces=\"true\">Gameplay Bugs<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed crashes and freezes <\/span><span data-preserver-spaces=\"true\">that occurred<\/span><span data-preserver-spaces=\"true\"> during gameplay or when loading in and out of missions.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Player A appeared to be killed by Player B even after Player B was already visually dead.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a bug where players could leave the map boundaries, potentially through vaulting.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where the Poison effect could remain stuck on a player.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed situations where compounds were dominated by a single special AI type.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed locations where players could become soft-locked or access unintended areas.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed a problem where the Spider could fall through the floor or terrain upon death.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where Assassin clones were sometimes not visible.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed fire or bleed effects <\/span><span data-preserver-spaces=\"true\">continue<\/span><span data-preserver-spaces=\"true\"> when switching from healing items to stopping the <\/span><span data-preserver-spaces=\"true\">effect<\/span><span data-preserver-spaces=\"true\">.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Weapons and Equipment<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed the issue where bullets weren&#8217;t visible during the reload animation of the 1865 Carbine with default ammo.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed ammo-switching issues with dual pistols that caused mixed ammo or reload problems.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue with the Avtomat&#8217;s fire rate, third-person audio, and bullet loading timing.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed various issues with hunters and equipment skipping.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an exploit where a hand crossbow with a revive bolt allowed players to self-revive.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where throwing a lantern during the extinguishing animation caused the player to get stuck.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where some traps, consumables, and tools didn&#8217;t count toward the &#8220;deal damage with traps\/consumables&#8221; progress.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">Hunter and Prestige Systems<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where hunters couldn&rsquo;t be equipped or changed after prestiging following a server crash.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where clicking &#8216;YES&#8217; rapidly in the confirmation popup could dismiss two hunters <\/span><span data-preserver-spaces=\"true\">at once<\/span><span data-preserver-spaces=\"true\">.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where forcefully disconnected players couldn&#8217;t change their hunter or equipment.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where some prestige levels only mentioned a &#8220;random skin,&#8221; when players could <\/span><span data-preserver-spaces=\"true\">choose from multiple rewards.<\/span><\/li>\n<\/ul>\n<h3><span data-preserver-spaces=\"true\">User Interface<\/span><\/h3>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where all scopes were misaligned during the first ADS with a centered crosshair position.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where slots in the Free Hunter Recruits and Loadouts screens displayed static names.<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Fixed an issue where weapons and hunters remained on-screen and overlapped when switching <\/span><span data-preserver-spaces=\"true\">between<\/span><span data-preserver-spaces=\"true\"> menu tabs.<\/span><\/li>\n<\/ul>\n<div class=\"rsp-embed-container\" contenteditable=\"false\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.5%;\"><iframe style=\"border: 0px; top: 0px; left: 0px; width: 100%; height: 100%; position: absolute; --darkreader-inline-border-top: 0px; --darkreader-inline-border-right: 0px; --darkreader-inline-border-bottom: 0px; --darkreader-inline-border-left: 0px;\" src=\"https:\/\/www.youtube.com\/embed\/ziVzAdtNUWY?feature=oembed\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\" data-darkreader-inline-border-top=\"\" data-darkreader-inline-border-right=\"\" data-darkreader-inline-border-bottom=\"\" data-darkreader-inline-border-left=\"\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/ziVzAdtNUWY?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/ziVzAdtNUWY\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n<\/div>\n<p><span data-preserver-spaces=\"true\">While Crytek notes that this is only a glimpse of what&#8217;s coming in early 2025, with no exact timeline available for these fixes, I&#8217;m personally excited as a Hunt player. The focus on improving the stability and overall feel of this <a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/bounty-clash-still-in-the-game\">epic horror extraction shooter,<\/a> rather than overwhelming us with content, is exactly what the game needs.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hunters are preparing for another intense, blood-soaked year in Hunt: Showdown 1896, and it looks like the developers are ready as well. Crytek has revealed&#8230;<\/p>\n","protected":false},"author":12803,"featured_media":70564,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-70563","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hunt-showdown","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025 - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/70563\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025 - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Hunters are preparing for another intense, blood-soaked year in Hunt: Showdown 1896, and it looks like the developers are ready as well. Crytek has revealed...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2025-01-10T17:30:11+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-01-10T17:57:03+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Main-365.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Shane Moosa\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/shane_xiii\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Shane Moosa\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025\"},\"author\":{\"name\":\"Shane Moosa\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/821d7545c1090b48facdd0cb0a54519b\"},\"headline\":\"Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025\",\"datePublished\":\"2025-01-10T17:30:11+00:00\",\"dateModified\":\"2025-01-10T17:57:03+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025\"},\"wordCount\":678,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Main-365.jpg\",\"articleSection\":[\"Hunt Showdown\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025\",\"url\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025\",\"name\":\"Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025 - 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