{"id":70571,"date":"2025-01-10T21:18:55","date_gmt":"2025-01-10T21:18:55","guid":{"rendered":"https:\/\/www.ginx.tv\/resources-trade-routes"},"modified":"2025-01-10T21:40:45","modified_gmt":"2025-01-10T21:40:45","slug":"resources-trade-routes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/civilization-7\/resources-trade-routes","title":{"rendered":"Civilization 7 Aims to Simplify Resources and Trade Routes"},"content":{"rendered":"

One of the biggest aspects of building your empire in Civilization 7 will, as always, be the gathering of resources. This has long been a staple of Civ games, but they’ll be making some big changes in the next installment. With diplomacy evolving, trade is going to have to do without one of Civ 6’s biggest mechanics in Civilization 7.<\/p>\n

Civ 7 takes resources out of diplomacy to simplify trade routes<\/h2>\n

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Among the key feature changes coming to Civilization 7<\/a>, diplomacy will become far more about larger decisions and offers than the minutiae the last game in this franchise was. In Civ 6, resources acquired through trade with other civilizations was down to making a specific deal. You might trade resources of your own, gold, or artwork for the necessary commodities.<\/p>\n

In Civ 7, that item by item management has been taken out of diplomacy entirely. Instead, the latest dev diary<\/a> outlined three primary ways that players acquire resources:<\/p>\n