{"id":70657,"date":"2025-01-16T06:17:40","date_gmt":"2025-01-16T06:17:40","guid":{"rendered":"https:\/\/www.ginx.tv\/new-uniques-season7-stats-powers"},"modified":"2025-01-16T07:52:03","modified_gmt":"2025-01-16T07:52:03","slug":"new-uniques-season7-stats-powers","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/diablo-4\/new-uniques-season7-stats-powers","title":{"rendered":"All New Diablo 4 Uniques in Season 7: Stats & Powers"},"content":{"rendered":"

With Diablo 4 Vessel of Hatred<\/a> Season 7, entitled the Season of Witchcraft, Blizzard isn’t pulling any punches. There’s a bunch of new content from a seasonal questline to the coven, where you can unlock new Witchcraft powers<\/a> and new enemies to slay to get unique Occult Gems<\/a>. Alongside all this content, there are new Unique items for each class.<\/p>\n

In this no-nonsense guide, we’ll outline every new Unique item in Diablo 4 Season 7, including its precise stats\/affixes and exclusive power, so let’s channel our inner Barbarians and leap (or charge!) in.<\/p>\n

Diablo 4 New Unique Items Detailed<\/h2>\n
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There’s a whole lot of content to discover and consume in Diablo 4 Season 7. (Picture: Blizzard)<\/figcaption><\/figure>\n

Each class gets one new Unique item, with powerful affixes and an exclusive power for players to wield.<\/p>\n

Below, you can check out the official stats, affixes, item types, and powers for all the new Uniques coming with Diablo 4 Season of Witchcraft.<\/p>\n\n\n\n\n\n\n\n\n\n\n\n
New Unique Item<\/strong><\/td>\nClass<\/strong><\/td>\nType<\/strong><\/td>\nAffixes\/Stats<\/strong><\/td>\nUnique Power<\/strong><\/td>\n<\/tr>\n
Mantle of the Mountain’s Fury<\/td>\nBarbarian<\/td>\nChest<\/td>\n\n
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  • Inherent: 100% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes<\/li>\n
  • 251-444 Armor<\/li>\n
  • 3-6 Skill Ranks to Hammer of the Ancients<\/li>\n
  • 2-4 Skill Ranks of Defensive Stance<\/li>\n
  • 16-22.5% Chance for Earthquake to Deal Double Damage<\/li>\n<\/ul>\n<\/td>\n
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Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Earthquakes it passes through explode for their total damage and are consumed.<\/p>\n<\/td>\n<\/tr>\n

Malefic Crescent<\/td>\nDruid<\/td>\nAmulet<\/td>\n\n
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  • Inherent: 25% Resistance to All Elements<\/li>\n
  • 8-11% Willpower<\/li>\n
  • 155-200% Werewolf Critical Strike Damage<\/li>\n
  • 8-15% Movement Speed while Shapeshifting into a Werewolf<\/li>\n
  • 1-2 Ranks of Feral Aptitude<\/li>\n<\/ul>\n<\/td>\n
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The value of your Lupine Ferocity’s consecutive Critical Strike Damage is increased to 150-200% against enemies when consecutively Critical Striking.<\/p>\n<\/td>\n<\/tr>\n

Indira’s Memory<\/td>\nNecromancer<\/td>\nPants<\/td>\n\n
    \n
  • Inherent: Casting Bone Spear Reduces Blood Wave’s Cooldown by 2 Seconds<\/li>\n
  • 16-25% Maximum Life<\/li>\n
  • 82.5-115% Overpower Damage<\/li>\n
  • 18.5-30% Damage Reduction While Injured<\/li>\n
  • 2-3 Ranks of Tides of Blood<\/li>\n<\/ul>\n<\/td>\n
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    \n
  • Blood Wave is also a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast.<\/li>\n
  • Bone Spear is also a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n
Kessime’s Legacy<\/td>\nNecromancer<\/td>\nPants<\/td>\n\n
    \n
  • Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life<\/li>\n
  • 187-300% Ultimate Damage<\/li>\n
  • 9.5-2% Damage Reduction While Fortified<\/li>\n
  • 16-25% Blood Wave Cooldown Reduction<\/li>\n
  • 23.5-35% Chance for Blood Wave to Deal Double Damage<\/li>\n<\/ul>\n<\/td>\n
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    \n
  • Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for x damage.<\/li>\n
  • Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n
Assassin’s Stride<\/td>\nRogue<\/td>\nBoots<\/td>\n\n
    \n
  • Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds<\/li>\n
  • 35-50% Shadow Resistance<\/li>\n
  • 10-2% Mobility Cooldown Reduction<\/li>\n
  • 2-4 Skill Ranks to Mobility Skills<\/li>\n
  • 3-4  Skill Ranks to Shadow Imbuement<\/li>\n<\/ul>\n<\/td>\n
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Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly triggers a free Shadow Imbuement explosion.<\/p>\n<\/td>\n<\/tr>\n

Strike of Stormhorn<\/td>\nSorcerer<\/td>\nFocus<\/td>\n\n
    \n
  • Inherent: Chance for Ball Lightning Projectiles to Cast Twice is Now Chance to Cast a Super Ball Lightning<\/li>\n
  • 67.5-108.5% Critical Strike Damage<\/li>\n
  • 155-250% Ball Lightning Projectile Speed<\/li>\n
  • 1-3 Skill Ranks of Ball Lightning<\/li>\n
  • 13-17.5% Chance for Ball Lightning Projectiles to Cast Twice<\/li>\n<\/ul>\n<\/td>\n
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    \n
  • Ball lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.<\/li>\n
  • Super Ball Lightnings are larger, deal 125% more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n
Okun’s Catalyst<\/td>\nSorcerer<\/td>\nFocus<\/td>\n\n
    \n
  • Inherent: Ball Lightning Can Be Cast While Moving<\/li>\n
  • 24-35% Attack Speed for 5 seconds After Casting a Defensive Skill<\/li>\n
  • 0.5-1.5% Damage Reduction for Each Active Ball Lightning<\/li>\n
  • 1-3 Skill Ranks of Ball Lightning<\/li>\n
  • 13-17.5% Chance for Ball Lightning Projectiles to Cast Twice<\/li>\n<\/ul>\n<\/td>\n
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Ball Lightning orbits you, creating a static field that damages all enemies within for 140-180% of Ball Lightning’s damage per active ball, and granting Unhindered while the field is active.<\/p>\n<\/td>\n<\/tr>\n

Sustained War-Crozier<\/td>\nSpiritborn<\/td>\nQuarterstaff<\/td>\n\n
    \n
  • Inherent: 45% Block Chance<\/li>\n
  • 132-188 Dexterity<\/li>\n
  • 610-1142 Maximum Life<\/li>\n
  • 21-35% Chance for Potency Skills to Deal Double Damage<\/li>\n
  • 2-4 Skill Ranks to Focus Skills<\/li>\n<\/ul>\n<\/td>\n
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Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20% for 8 seconds, up to 100-200%.<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n

That’s brilliant, honestly! I can already see some Necromancer and Barbarian (my two mains) making use of these insane items. At the time of writing, it is unclear how you can get them, but none are Uber Uniques, which means you should be able to get them from regular drops, and by killing all those endgame bosses.<\/p>\n

Check out the latest “inside the game” video, where Blizzard showcases everything new in Diablo 4 Season 7.<\/p>\n

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