{"id":70723,"date":"2025-01-17T20:24:22","date_gmt":"2025-01-17T20:24:22","guid":{"rendered":"https:\/\/www.ginx.tv\/legends-mementos-new-feature"},"modified":"2025-01-17T20:45:19","modified_gmt":"2025-01-17T20:45:19","slug":"legends-mementos-new-feature","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/legends-mementos-new-feature","title":{"rendered":"Civilization 7 Adds New Feature That Makes Every Game Worth Finishing"},"content":{"rendered":"
While the launch of Civilization 7 is closing in, many fans are still keeping their eyes on some of the significant design changes being made in this installment. Much of Civ 7 is expected to feel familiar compared to previous games, but they’re making some big alterations beginning with the separation of leaders and civs. In the latest dev diary, Firaxis has revealed a new mechanic for Civilization 7<\/a> that aims to make every single game worth finishing.<\/p>\n After nearly a decade of development, it’s no surprise that much of Civilization 7 was aiming to refine some of the struggles seen in previous games while accentuating the strengths of this new installment. This was discussed in early reveals as developers highlighted how changes to the ages system and an emphasis on layered building look to take away the “snowballing” effect of late game Civ 6 where the sheer number of actions per turn becomes unwieldy.<\/p>\nCivilization 7 Legends and Mementos to Make a Major Impact<\/h2>\n
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