{"id":70929,"date":"2025-01-27T16:28:42","date_gmt":"2025-01-27T16:28:42","guid":{"rendered":"https:\/\/www.ginx.tv\/promising-update-on-trade-changes"},"modified":"2025-01-27T16:28:42","modified_gmt":"2025-01-27T16:28:42","slug":"promising-update-on-trade-changes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes","title":{"rendered":"Hunt: Showdown 1896 Shares Promising Update on Trade Window Changes"},"content":{"rendered":"<p><span data-preserver-spaces=\"true\"><a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\">Hunt: Showdown 1896<\/a> has been making impressive strides lately, with various quality-of-life updates enhancing the gameplay experience to its smoothest <\/span><span data-preserver-spaces=\"true\">yet<\/span><span data-preserver-spaces=\"true\">. One long-standing issue for fans has been the trade windows, but after developers tackled the problem in the 2.2 update, they&#8217;ve now shared some backend data on the results. According to their findings, the changes have been overwhelmingly positive.<\/span><\/p>\n<h2>Hunt: Showdown 1896 Developers Reveal Positive Update on Trade Window Adjustments<\/h2>\n<p><span data-preserver-spaces=\"true\">For those who aren&rsquo;t aware, in <\/span><span data-preserver-spaces=\"true\">Hunt<\/span><span data-preserver-spaces=\"true\">: Showdown 1896, players have long faced an issue with &#8220;<a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/update-2.2-will-address-trades\">trade windows<\/a>,&#8221; where two players would seemingly kill each other at the same time. In reality, one player had <\/span><span data-preserver-spaces=\"true\">fired first, but their shot didn&rsquo;t register fast enough due to a detection error, leading to both players being downed. Naturally, this caused a lot of frustration. Crytek addressed this issue in <a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/2.2-update-patch-notes-details\">their recent Update 2.2<\/a>.<\/span><\/p>\n<p><iframe loading=\"lazy\" style=\"border: none; max-width: 100%; border-radius: 8px; display: block; margin: 0px auto; --darkreader-inline-border-top: none; --darkreader-inline-border-right: none; --darkreader-inline-border-bottom: none; --darkreader-inline-border-left: none;\" src=\"https:\/\/embed.reddit.com\/r\/HuntShowdown\/comments\/1i9v9wt\/update_on_trade_window_results\/?embed=true&amp;ref_source=embed&amp;ref=share&amp;utm_medium=widgets&amp;utm_source=embedv2&amp;utm_term=23&amp;utm_name=post_embed&amp;embed_host_url=https%3A%2F%2Fadmin.www.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F40585\" width=\"640px\" height=\"316px\" scrolling=\"no\" sandbox=\"allow-scripts allow-same-origin allow-popups\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\n<script src=\"https:\/\/embed.reddit.com\/widgets.js\"><\/script>\n<\/p>\n<p>Now, the developers have shared some insights into how this update has affected trades. In short, they adjusted the time limit for how long a player can shoot or land a hit after death, reducing it from 800 milliseconds to 75 milliseconds. According to their recent blog post, the results are looking positive.<\/p>\n<p><span data-preserver-spaces=\"true\">For those interested in the finer details, you can <a href=\"https:\/\/steamcommunity.com\/games\/594650\/announcements\/detail\/529836636819686352\" target=\"_blank\" rel=\"noopener nofollow\">check out the full post<\/a><\/span><span data-preserver-spaces=\"true\">, but the<\/span><span data-preserver-spaces=\"true\"> developers summarized <\/span><span data-preserver-spaces=\"true\">that<\/span><span data-preserver-spaces=\"true\">&nbsp;&#8220;Before the changes went live with 2.2, most invalidated hits stemmed from general timeouts. This meant a damage request took too long to reach the server, usually due to connectivity issues between the player and the server.&#8221;<\/span><\/p>\n<p><iframe loading=\"lazy\" style=\"border: none; max-width: 100%; border-radius: 8px; display: block; margin: 0px auto; --darkreader-inline-border-top: none; --darkreader-inline-border-right: none; --darkreader-inline-border-bottom: none; --darkreader-inline-border-left: none;\" src=\"https:\/\/embed.reddit.com\/r\/HuntShowdown\/comments\/1i9v9wt\/comment\/m9590kh\/?embed=true&amp;ref_source=embed&amp;ref=share&amp;utm_medium=widgets&amp;utm_source=embedv2&amp;utm_term=23&amp;showmedia=false&amp;showmore=false&amp;depth=1&amp;utm_name=comment_embed&amp;embed_host_url=https%3A%2F%2Fadmin.www.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F40585\" width=\"640px\" height=\"259px\" scrolling=\"no\" sandbox=\"allow-scripts allow-same-origin allow-popups\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>\n<script src=\"https:\/\/embed.reddit.com\/widgets.js\"><\/script>\n<\/p>\n<p><span data-preserver-spaces=\"true\">After the update, the leading cause of invalidated hits is now projectile launch prevention. This happens when a shot is blocked at launch if the player was already downed and beyond the 75-millisecond threshold. While it&rsquo;s still unclear whether players will see their Hunter shoot before dying, this new method of shot rejection seems to reduce the moments where players think they landed a shot, only for it to fail.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">In conclusion, the developers stated, &#8220;By addressing community feedback and fine-tuning the mechanics contributing to unfair kill trades, we&rsquo;ve made measurable progress in creating a more balanced and satisfying experience.&#8221; Of course, nothing is ever perfect with live service games, and it&#8217;s likely Crytek is <a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/quality-of-life-changes-early-2025\">still working to improve this issue further<\/a>. But credit to them for addressing it and providing transparency about their progress on this key concern in Hunt: Showdown 1896.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hunt: Showdown 1896 has been making impressive strides lately, with various quality-of-life updates enhancing the gameplay experience to its smoothest yet. One long-standing issue for&#8230;<\/p>\n","protected":false},"author":12803,"featured_media":70930,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-70929","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hunt-showdown","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Hunt: Showdown 1896 Shares Promising Update on Trade Window Changes - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/70929\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hunt: Showdown 1896 Shares Promising Update on Trade Window Changes - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Hunt: Showdown 1896 has been making impressive strides lately, with various quality-of-life updates enhancing the gameplay experience to its smoothest yet. One long-standing issue for...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2025-01-27T16:28:42+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Main-393.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Shane Moosa\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/shane_xiii\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Shane Moosa\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes\"},\"author\":{\"name\":\"Shane Moosa\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/821d7545c1090b48facdd0cb0a54519b\"},\"headline\":\"Hunt: Showdown 1896 Shares Promising Update on Trade Window Changes\",\"datePublished\":\"2025-01-27T16:28:42+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes\"},\"wordCount\":405,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Main-393.jpg\",\"articleSection\":[\"Hunt Showdown\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes\",\"url\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/promising-update-on-trade-changes\",\"name\":\"Hunt: Showdown 1896 Shares Promising Update on Trade Window Changes - 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