{"id":71057,"date":"2025-01-31T18:48:21","date_gmt":"2025-01-31T18:48:21","guid":{"rendered":"https:\/\/www.ginx.tv\/developer-insight-on-the-future-of-bounty-clash"},"modified":"2025-01-31T18:48:21","modified_gmt":"2025-01-31T18:48:21","slug":"developer-insight-on-the-future-of-bounty-clash","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash","title":{"rendered":"Crytek Unveils Developer Insights on the Future of Bounty Clash Mode in Hunt: Showdown 1896"},"content":{"rendered":"<p>Bounty Clash mode has undeniably become a fan favorite in <a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\">Hunt: Showdown 1896<\/a>, and while many players were uncertain about its future &#8211; whether it would be continued or removed &#8211; it seems the developers have big plans for it. In a recent developer insight, Crytek revealed what they have in store for the mode in the future of Hunt: Showdown 1896. Here are all the details.<\/p>\n<h2>Crytek Unveils Developer Insights on the Future of Bounty Clash Mode in Hunt: Showdown 1896<\/h2>\n<p>As highlighted in a <a href=\"https:\/\/www.huntshowdown.com\/news\/bounty-clash-developer-insight\" target=\"_blank\" rel=\"noopener nofollow\">recent developer insight blog post<\/a>, Crytek confirmed that &#8220;Bounty Clash is doing well, and support for it will continue into 2025,&#8221; essentially confirming that the mode isn&rsquo;t going anywhere anytime soon &#8211; at least for the foreseeable future. The blog also outlines the developers&rsquo; plans for the mode&rsquo;s future.<\/p>\n<div class=\"twitter-tweet twitter-tweet-rendered\" style=\"display: flex; max-width: 550px; width: 100%; margin-top: 10px; margin-bottom: 10px;\"><iframe id=\"twitter-widget-0\" class=\"\" style=\"position: absolute; visibility: hidden; width: 0px; height: 0px; display: block; flex-grow: 1;\" title=\"X Post\" src=\"https:\/\/platform.twitter.com\/embed\/Tweet.html?dnt=false&amp;embedId=twitter-widget-0&amp;features=eyJ0ZndfdGltZWxpbmVfbGlzdCI6eyJidWNrZXQiOltdLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X2ZvbGxvd2VyX2NvdW50X3N1bnNldCI6eyJidWNrZXQiOnRydWUsInZlcnNpb24iOm51bGx9LCJ0ZndfdHdlZXRfZWRpdF9iYWNrZW5kIjp7ImJ1Y2tldCI6Im9uIiwidmVyc2lvbiI6bnVsbH0sInRmd19yZWZzcmNfc2Vzc2lvbiI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfZm9zbnJfc29mdF9pbnRlcnZlbnRpb25zX2VuYWJsZWQiOnsiYnVja2V0Ijoib24iLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X21peGVkX21lZGlhXzE1ODk3Ijp7ImJ1Y2tldCI6InRyZWF0bWVudCIsInZlcnNpb24iOm51bGx9LCJ0ZndfZXhwZXJpbWVudHNfY29va2llX2V4cGlyYXRpb24iOnsiYnVja2V0IjoxMjA5NjAwLCJ2ZXJzaW9uIjpudWxsfSwidGZ3X3Nob3dfYmlyZHdhdGNoX3Bpdm90c19lbmFibGVkIjp7ImJ1Y2tldCI6Im9uIiwidmVyc2lvbiI6bnVsbH0sInRmd19kdXBsaWNhdGVfc2NyaWJlc190b19zZXR0aW5ncyI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfdXNlX3Byb2ZpbGVfaW1hZ2Vfc2hhcGVfZW5hYmxlZCI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9LCJ0ZndfdmlkZW9faGxzX2R5bmFtaWNfbWFuaWZlc3RzXzE1MDgyIjp7ImJ1Y2tldCI6InRydWVfYml0cmF0ZSIsInZlcnNpb24iOm51bGx9LCJ0ZndfbGVnYWN5X3RpbWVsaW5lX3N1bnNldCI6eyJidWNrZXQiOnRydWUsInZlcnNpb24iOm51bGx9LCJ0ZndfdHdlZXRfZWRpdF9mcm9udGVuZCI6eyJidWNrZXQiOiJvbiIsInZlcnNpb24iOm51bGx9fQ%3D%3D&amp;frame=false&amp;hideCard=false&amp;hideThread=false&amp;id=1885376301151715733&amp;lang=en&amp;origin=https%3A%2F%2Fadmin.www.ginx.tv%2Fen%2Fadmin%2Fpost%2Fedit%2F40651&amp;sessionId=2c9d421af173115455cf4518897a215d40b5e297&amp;theme=light&amp;widgetsVersion=2615f7e52b7e0%3A1702314776716&amp;width=550px\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<blockquote class=\"twitter-tweet\" data-twitter-extracted-i1738350078010326016=\"true\" data-twitter-extracted-i1738351299280773036=\"true\">\n<p dir=\"ltr\" lang=\"en\">Hunters,<\/p>\n<p>We have been closely monitoring your feedback and available data to make improvements to Bounty Clash. Here&#8217;s a little more detail on where the mode currently stands, and where we&#8217;d like to take it going forward: <a href=\"https:\/\/t.co\/wJ51nmU4ww\">https:\/\/t.co\/wJ51nmU4ww<\/a><a href=\"https:\/\/t.co\/DhAoghfvxG\">pic.twitter.com\/DhAoghfvxG<\/a><\/p>\n<p>&mdash; Hunt: Showdown (@HuntShowdown) <a href=\"https:\/\/twitter.com\/HuntShowdown\/status\/1885376301151715733?ref_src=twsrc%5Etfw\">January 31, 2025<\/a><\/p><\/blockquote>\n<p>\n<script src=\"https:\/\/platform.twitter.com\/widgets.js\" async><\/script>\n<\/p>\n<p>For a full breakdown, be sure to check out the complete post linked above. But to give you a quick overview, the developers plan to address several aspects of the mode, including rewards, compound variety, MMR and stat separation, and more.<\/p>\n<p>Crytek intends to tackle key issues in <a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/bounty-clash-still-in-the-game\">Bounty Clash mode based on player feedback<\/a>. Initially, the mode provided too few rewards for successfully extracting with the Bounty Token. However, steps have been taken to improve this by introducing bonuses for solo and duo players, as well as a flat Bounty Bonus for the token itself. These changes have had a positive effect, and Crytek continues to monitor feedback and game data to further refine rewards as necessary.<\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/neSiioiWVZLl96DuAiXBMYM2_nwB_ustzJFsqf3uyR8\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82NzlkMjA0MmMwYjgyLUNoYW5nZXMgQ29taW5nIFRvIEJvdW50eSBDbGFzaCBNb2RlLmpwZw\" alt=\"Changes coming to Bounty Clash\" width=\"800\" height=\"450\" loading=\"lazy\"><figcaption contenteditable=\"false\">It looks like Bounty Clash isn&#8217;t just sticking around &#8211; it&rsquo;s also set to receive some solid changes aimed at improving the experience as we head into 2025. (Picture: Crytek)<\/figcaption><\/figure>\n<p>To combat the repetitive nature of <a href=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/hunt-showdown-1896-mammons-gulch-map\">the limited compounds,<\/a> Crytek is focusing on adding new compounds that fit the mode&rsquo;s balance and requirements. They plan to regularly refresh the compound pool based on player input. Additionally, they are working on separating Bounty Clash&rsquo;s MMR and stats from Bounty Hunt, which will help address ongoing frustrations among players.<\/p>\n<p>Upcoming changes will also include reducing the maximum number of teams in Bounty Clash from 5 to 4 and lowering the player count from 12 to 9. This aims to cut down on chaos and foster more strategic gameplay for smaller teams.<\/p>\n<blockquote class=\"twitter-tweet\" data-twitter-extracted-i1738351299280773036=\"true\">\n<p dir=\"ltr\" lang=\"en\">Absolutely hands down love the update and developer insight on clash! I love this game mode, sad to read that the teams will reduce because I *LOVE* the chaos of bounty clash, but I think there will still be plenty of it.<br \/>Thank you for the insight.<\/p>\n<p>&mdash; Coffee (@CoffeeBeanDrmss) <a href=\"https:\/\/twitter.com\/CoffeeBeanDrmss\/status\/1885401075689148635?ref_src=twsrc%5Etfw\">January 31, 2025<\/a><\/p><\/blockquote>\n<p>\n<script src=\"https:\/\/platform.twitter.com\/widgets.js\" async><\/script>\n<\/p>\n<p>Finally, the developer noted that some of the most used weapons in the mode are the Scottfield, Nagant M1895, Frontier 73C, Bow, 1865 Carbine, and, of course, the Sparks LRR. These changes and fun facts not only show that Bounty Clash is a focus for the developers, but the transparent communication from them is also highly appreciated. We&#8217;re excited to see Bounty Clash and Bounty Hunt continue their strong start heading into 2025.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bounty Clash mode has undeniably become a fan favorite in Hunt: Showdown 1896, and while many players were uncertain about its future &#8211; whether it&#8230;<\/p>\n","protected":false},"author":12803,"featured_media":71058,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-71057","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hunt-showdown","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Crytek Unveils Developer Insights on the Future of Bounty Clash Mode in Hunt: Showdown 1896 - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/71057\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Crytek Unveils Developer Insights on the Future of Bounty Clash Mode in Hunt: Showdown 1896 - GINX TV\" \/>\n<meta property=\"og:description\" content=\"Bounty Clash mode has undeniably become a fan favorite in Hunt: Showdown 1896, and while many players were uncertain about its future &#8211; whether it...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2025-01-31T18:48:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Main-409.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Shane Moosa\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/shane_xiii\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Shane Moosa\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash\"},\"author\":{\"name\":\"Shane Moosa\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/821d7545c1090b48facdd0cb0a54519b\"},\"headline\":\"Crytek Unveils Developer Insights on the Future of Bounty Clash Mode in Hunt: Showdown 1896\",\"datePublished\":\"2025-01-31T18:48:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash\"},\"wordCount\":576,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Main-409.jpg\",\"articleSection\":[\"Hunt Showdown\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash\",\"url\":\"https:\/\/www.ginx.tv\/en\/hunt-showdown\/developer-insight-on-the-future-of-bounty-clash\",\"name\":\"Crytek Unveils Developer Insights on the Future of Bounty Clash Mode in Hunt: Showdown 1896 - 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You can often find Shane trying his hand at no-hit runs of Souls Games such as Elden Ring and Dark Souls 3 (and being quite unsuccessful). To relax, Shane will often boot up sessions of Overwatch 2 or Hunt: Showdown, but his interests are spread across various games, from AAA titles (He loved the Dead Space Remake and RE4 Remake) to indies such as Hollow Knight, Celeste, and Hades. 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