{"id":71273,"date":"2025-02-17T06:36:37","date_gmt":"2025-02-17T06:36:37","guid":{"rendered":"https:\/\/www.ginx.tv\/jujutsu-infinite-boogie-woogie-technique-rework"},"modified":"2025-02-17T08:35:38","modified_gmt":"2025-02-17T08:35:38","slug":"jujutsu-infinite-boogie-woogie-technique-rework","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/roblox\/jujutsu-infinite-boogie-woogie-technique-rework","title":{"rendered":"Jujutsu Infinite’s Boogie Woogie Technique Gets Massive Rework"},"content":{"rendered":"

It’s no secret that I love Jujutsu Infinite, the extremely popular new Roblox game inspired by the Jujutsu Kaisen manga and anime. I even shared my up-to-date Innate Technique tier list<\/a> with you, and now I have some good news for those who love the Boogie Woogie Innate Technique!<\/p>\n

Awesome Ninja Games have significantly reworked the Boogie Woogie Innate Technique. This could definitely propel it to the top of the Innate Technique tier list, so let’s take a look.<\/p>\n

Jujutsu Infinite Boogie Woogie Rework Explained<\/h2>\n

First off, the base cooldown for Boogie Woogie has been adjusted to 20 seconds, reflecting the increased power and versatility of the Innate Technique. The rework introduces Boogie Woogie: Mark. With this update, Jujutsu Infinite players can now mark up to two non-party victims.<\/p>\n

Marking two people results in them swapping positions, while marking a single individual will swap the user with the marked target. If a player decides to re-mark an already marked target, it effectively removes the mark. This adds a layer of gameplay depth, allowing players to control the battlefield in Jujutsu Infinite.<\/p>\n

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Boogie Woogie enjoyers rejoice! (Picture: Awesome Ninja Games)<\/figcaption><\/figure>\n

The introduction of new markers has enhanced visual feedback. A red marker indicates when a target cannot be swapped, providing immediate clarity on action possibilities. Conversely, a blue marker signals that a swap is viable, aiding players in executing their strategies effectively. If no marks are active, the user will simply swap with whomever they have in their sights.<\/p>\n

The swap mechanism has seen some huge changes. A successful swap now significantly reduces the cooldown to just three (3) seconds, incentivizing precise use of the ability. However, a failed attempt reverts to the standard cooldown. Additionally, players can now feint the Boogie Woogie by holding a left-click while activating, which places the ability on the normal cooldown but eliminates the end lag, allowing for deceptive maneuvers.<\/p>\n

Below, you can check out the full patch notes for the latest Jujutsu Infinite update, which reworks the Boogie Woogie Innate Technique. Click below to expand!<\/p>\n

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Jujutsu Infinite Boogie Woogie update patch notes<\/strong><\/div>\n
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