up-to-date Innate Technique tier list<\/a> with you, and now I have some good news for those who love the Boogie Woogie Innate Technique!<\/p>\nAwesome Ninja Games have significantly reworked the Boogie Woogie Innate Technique. This could definitely propel it to the top of the Innate Technique tier list, so let’s take a look.<\/p>\n
Jujutsu Infinite Boogie Woogie Rework Explained<\/h2>\n
First off, the base cooldown for Boogie Woogie has been adjusted to 20 seconds, reflecting the increased power and versatility of the Innate Technique. The rework introduces Boogie Woogie: Mark. With this update, Jujutsu Infinite players can now mark up to two non-party victims.<\/p>\n
Marking two people results in them swapping positions, while marking a single individual will swap the user with the marked target. If a player decides to re-mark an already marked target, it effectively removes the mark. This adds a layer of gameplay depth, allowing players to control the battlefield in Jujutsu Infinite.<\/p>\n
Boogie Woogie enjoyers rejoice! (Picture: Awesome Ninja Games)<\/figcaption><\/figure>\nThe introduction of new markers has enhanced visual feedback. A red marker indicates when a target cannot be swapped, providing immediate clarity on action possibilities. Conversely, a blue marker signals that a swap is viable, aiding players in executing their strategies effectively. If no marks are active, the user will simply swap with whomever they have in their sights.<\/p>\n
The swap mechanism has seen some huge changes. A successful swap now significantly reduces the cooldown to just three (3) seconds, incentivizing precise use of the ability. However, a failed attempt reverts to the standard cooldown. Additionally, players can now feint the Boogie Woogie by holding a left-click while activating, which places the ability on the normal cooldown but eliminates the end lag, allowing for deceptive maneuvers.<\/p>\n
Below, you can check out the full patch notes for the latest Jujutsu Infinite update, which reworks the Boogie Woogie Innate Technique. Click below to expand!<\/p>\n\nJujutsu Infinite Boogie Woogie update patch notes<\/strong><\/div>\n\n
\n- Added
Boogie Woogie: Mark<\/code><\/strong> – This ability allows you to mark and unmark up to two non-party victims.\n\n- Marking two people<\/strong> swaps them instead of swapping yourself.<\/li>\n
- Marking one person<\/strong> swaps you with them.<\/li>\n
- Re-marking an already marked target<\/strong> removes their mark.<\/li>\n
- New Visual Indicators:<\/strong>\n
\n- A red marker appears when a target cannot be swapped.<\/li>\n
- A blue marker appears when a swap is possible.<\/li>\n<\/ul>\n<\/li>\n
- If no marks are active, you will swap with the person you are looking at.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\nBoogie Woogie: Swap<\/code> Adjustments:<\/strong>\n\n- Successfully swapping reduces its cooldown to 3 seconds.<\/li>\n
- A failed swap results in the normal cooldown.<\/li>\n
- Can now be feinted by holding left-click while activating it.\n
\n- Feinting:<\/strong> Puts the ability on normal cooldown but removes endlag.<\/li>\n<\/ul>\n<\/li>\n
- Cooldown Adjustment:<\/strong> Base cooldown increased to 20 seconds<\/strong>.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
More will be changed and added to boogie woogie, this is just a start. Feel free to to give suggestions on what you would like to see added\/removed for it.<\/p>\n