{"id":71717,"date":"2025-03-26T14:50:32","date_gmt":"2025-03-26T14:50:32","guid":{"rendered":"https:\/\/www.ginx.tv\/steel-hunters-early-access-preview"},"modified":"2025-03-26T15:56:06","modified_gmt":"2025-03-26T15:56:06","slug":"steel-hunters-early-access-preview","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/video-games\/steel-hunters-early-access-preview","title":{"rendered":"Steel Hunters is the Zoids Game You\u2019ve Always Wanted, with a Moreish Gameplay Loop and a Deep Roster of Mechs to Explore"},"content":{"rendered":"

Steel Hunters<\/strong><\/a> marks a bold new direction for Wargaming, a studio best known for its strategic, war-machine-driven multiplayer hits like World of Tanks<\/em> and World of Warships<\/em>. This time, they’re swapping historical battlefields for a sci-fi future where towering mechs clash in a high-stakes blend of hero shooter and extraction gameplay. Launching into Early Access on April 2, Steel Hunters<\/em> promises a mix of tactical combat, diverse mech abilities, and an evolving live-service model.<\/p>\n

Now, we know what you’re thinking. Does the world really need another hero-shooter-extraction-live-service hybrid when these games are shutting down faster than a full season of Fortnite<\/em> comes and goes?<\/p>\n

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