{"id":7196,"date":"2020-08-17T10:01:17","date_gmt":"2020-08-17T10:01:17","guid":{"rendered":"https:\/\/www.ginx.tv\/apex-legends-season-6-release-date-battle-pass-crafting-new-weapons-more"},"modified":"2024-07-19T18:27:05","modified_gmt":"2024-07-19T18:27:05","slug":"apex-legends-season-6-release-date-battle-pass-crafting-new-weapons-more","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/apex-legends\/apex-legends-season-6-release-date-battle-pass-crafting-new-weapons-more","title":{"rendered":"Apex Legends Season 6: Release date, battle pass, crafting, new weapons and more"},"content":{"rendered":"<p>Apex Legends&#8217; Season 6 is right around the corner, promising players exciting changes to the battle royale as competition in the genre continues to grow.<\/p>\n<div class=\"Content_1\" id=\"traffective-ad-Content_1_822057\" style=\"display: none;\">&nbsp;<\/div>\n<p>This time around, Respawn has confirmed new features such as crafting, one more character added to the roster, Rampart, fresh weapons, and more.<\/p>\n<p>Let&#8217;s break it all down.<\/p>\n<h2>Apex Legends Season 6 Release Date<\/h2>\n<p><img decoding=\"async\" alt=\"Apex legends season 6\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/U7QYKyfsPXJUBqevHrzeexwlMP0Vu9yfb57YNycn_0U\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0FuZHIlQzMlQTlzL0ZhbGxfZ3V5c19za2lucy9hcGV4X3NlYXNvbl82LmpwZw\" style=\"width: 600px; height: 314px;\" width=\"1024\" height=\"536\" loading=\"lazy\"><\/p>\n<p>Season 6 of Apex Legends is expected to launch on 17th August at&nbsp;10 pm PT for US players,&nbsp;based on the time difference, the season will begin at 6 am BST in the UK (18th August).<\/p>\n<p>Since Season 5 started on 12th May, expect this next one to last until November, at least.<\/p>\n<h2>Apex Legends Season 6 New Character: Rampart<\/h2>\n<p>Respawn is set to debut its latest Legend, Rampart, with the beginning of Season 6. The devs describe her as &#8220;an expert modder who made her name in underground fight clubs,&#8221; so be sure to expect some flashy abilities from her. She already sports a Gatling gun in the reveal trailer, that&#8217;s enough to make us excited.<\/p>\n<div data-oembed-url=\"https:\/\/youtu.be\/qzdGo7FBndA\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.25%;\"><iframe allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" scrolling=\"no\" src=\"https:\/\/www.youtube.com\/embed\/qzdGo7FBndA?rel=0\" style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" tabindex=\"-1\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/qzdGo7FBndA?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/qzdGo7FBndA\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\"><\/iframe><\/div>\n<\/div>\n<h2><strong>Apex Legends Rampart Abilities<\/strong><\/h2>\n<ul>\n<li><strong>Tactical: Amped Cover<\/strong> &#8211; Build a crouch-cover wall which deploys full-cover amped wall that blocks incoming shots and Amps outgoing shots<\/li>\n<li><strong>Passive: Modded Loader<\/strong> &#8211; Increased Magazine\/Heat capacity and faster reloads\/recharge when using LMGs and the Minigun.<\/li>\n<li><strong>Ultimate: Sheila<\/strong> &#8211; Place a mounted machine gun that anyone can use. 150 round capacity, long reload time.<\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">Check out more on her abilities <a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\/apex-legends-rampart-abilities-revealed-ahead-of-season-6\">right here<\/a>.<\/p>\n<h2>Apex Legends Season 6 Battle Pass<\/h2>\n<p>Apex Legends Battle Passes have always been filled with plenty of cosmetics that entice players into grinding the game for the duration of the season, and while little is known about the contents of the Season 6 Battle Pass, the reveal trailer gave us a glimpse at some of the new skins.<\/p>\n<p><em>All images courtesy of EA<\/em><\/p>\n<p>Bloodhound Skin<\/p>\n<p><img decoding=\"async\" alt=\"bloodhound skin\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/SMIu1nGUYkNov61g9cK-PGMg8KEF5QnRV0nwmiRdrIc\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly9pbWcuZ2Zpbml0eWVzcG9ydHMuY29tL3VwbG9hZC9fcmVzaXplZC82NDB4MC1uYy9BcGV4X0xlZ2VuZHMvc2Vhc29uXzYvYmxvb2Rob3VuZF9za2luX2dhbWVwbGF5X3RyYWlsZXIuanBn\" style=\"width: 600px; height: 336px;\" width=\"639\" height=\"358\" loading=\"lazy\"><\/p>\n<p>Bangalore Skin<\/p>\n<p><img decoding=\"async\" alt=\"Bangalore Skin\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/lyl7qm_y25j_bOydwkwBsBXUN-syNnWDAeLIX9ji2cQ\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly9pbWcuZ2Zpbml0eWVzcG9ydHMuY29tL3VwbG9hZC9fcmVzaXplZC82NDB4MzU4LW5jL0FwZXhfTGVnZW5kcy9zZWFzb25fNi9iYW5nYWxvcmVfc2tpbl9nYW1lcGxheV90cmFpbGVyLmpwZw\" style=\"width: 600px; height: 336px;\" width=\"639\" height=\"358\" loading=\"lazy\"><\/p>\n<p>Octane skin<\/p>\n<p><img decoding=\"async\" alt=\"octane skin\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/He12J1TJG857wUr1NBMIBWt4Aa7H89sdtFbPKAq5l1g\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly9pbWcuZ2Zpbml0eWVzcG9ydHMuY29tL3VwbG9hZC9fcmVzaXplZC82NDB4MzU4LW5jL0FwZXhfTGVnZW5kcy9zZWFzb25fNi9vY3RhbmVfc2tpbl9nYW1lcGxheV90cmFpbGVyLmpwZw\" style=\"width: 600px; height: 336px;\" width=\"640\" height=\"358\" loading=\"lazy\"><\/p>\n<h2>Apex Legends Season 6 Battle Pass Cost<\/h2>\n<p>With no price change in sight, expect the Season 6 battle pass to cost 950 coins, (&#36;9.99\/&pound;7.99).<\/p>\n<p>If you fancy a head start and have the spare cash, players can buy a version of the battle pass that includes the first 25 levels unlocked for 2,800 coins, around &#36;29.98\/&pound;23.98.<\/p>\n<h2>Apex Legends Season 6 Crafting System<\/h2>\n<p><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">New to Apex Legends for Season 6 will be a crafting system. Respawn has yet to reveal more information regarding this new feature, however, players have pieced together some info after watching the reveal trailer, including a box called the &#8220;Replicator&#8221; that includes the following crafting options:<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><img decoding=\"async\" alt=\"Apex Legends Season 6\" class=\"expandable lazy-image-van optional-image loaded\" data-normal=\"https:\/\/vanilla.futurecdn.net\/pcgamer\/media\/img\/missing-image.svg\" data-original-mos=\"https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM.jpg\" data-srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM-320-80.jpg 320w, https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM-970-80.jpg 970w\" data-was-processed=\"true\" onerror=\"if(this.src &amp;&amp; this.src.indexOf('missing-image.svg') !== -1){return true;};this.parentNode.replaceChild(window.missingImage(),this)\" sizes=\"(min-width: 1000px) 602px, calc(100vw - 40px)\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/VEoLKFXQksqwZmBWYlVumfG-8FmIJ8JjEn0eR6Ki7zA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly92YW5pbGxhLmZ1dHVyZWNkbi5uZXQvcGNnYW1lci9tZWRpYS9pbWcvbWlzc2luZy1pbWFnZS5zdmc\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM-320-80.jpg 320w, https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/tnLTZ3DCutTG2W5MT2c6NM-970-80.jpg 970w\" style=\"height: 338px; width: 600px;\" loading=\"lazy\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Weapons<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Armour<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Healing items<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Attachments&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Knockdown Shields&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Ammo<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Mobile Respawn Beacons<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<h2 style=\"color: rgb(14, 16, 26); background: transparent none repeat scroll 0% 0%; margin-top: 0pt; margin-bottom: 0pt; list-style-type: disc;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Apex Legends Season 6 New Weapon: Volt Gun<\/span><\/h2>\n<p><img decoding=\"async\" alt=\"Apex Legends Season 6 Volt Gun\" class=\"expandable lazy-image-van optional-image loaded\" data-normal=\"https:\/\/vanilla.futurecdn.net\/pcgamer\/media\/img\/missing-image.svg\" data-original-mos=\"https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59.jpg\" data-srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59-320-80.jpg 320w, https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59-970-80.jpg 970w\" data-was-processed=\"true\" onerror=\"if(this.src &amp;&amp; this.src.indexOf('missing-image.svg') !== -1){return true;};this.parentNode.replaceChild(window.missingImage(),this)\" sizes=\"(min-width: 1000px) 602px, calc(100vw - 40px)\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/VEoLKFXQksqwZmBWYlVumfG-8FmIJ8JjEn0eR6Ki7zA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly92YW5pbGxhLmZ1dHVyZWNkbi5uZXQvcGNnYW1lci9tZWRpYS9pbWcvbWlzc2luZy1pbWFnZS5zdmc\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59-320-80.jpg 320w, https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/fZCwYfkmZXVQUZtyqskE59-970-80.jpg 970w\" style=\"height: 338px; width: 600px;\" loading=\"lazy\"><\/p>\n<p>&nbsp;<\/p>\n<p>If you&#8217;re one of the few people, like me, that actually played the heavily underrated Titanfall 2, you&#8217;ll be pleased to hear the Volt Gun will make its return!<\/p>\n<ul>\n<li><strong>Read more: <\/strong><a href=\"https:\/\/www.ginx.tv\/en\/apex-legends\/apex-legends-may-start-players-with-evo-shields-in-season-6\"><b>Apex Legends may start players with Evo Shields in Season 6<\/b><\/a><\/li>\n<\/ul>\n<p>Turned into an SMG that uses energy ammo, the gun will be sure to reign supreme at mid-range combat.<\/p>\n<h2>Apex Legends Season 6 Patch Notes<\/h2>\n<p>Here are the <a href=\"https:\/\/www.ea.com\/games\/apex-legends\/news\/season-6-patch-notes\" rel=\"nofollow\" target=\"_blank\">official Apex Legends patch notes<\/a> that will go live once Season 6 drops.<\/p>\n<h3 class=\"eapl-subheading__title d4 d4-dark\">Map Update: World&rsquo;s Edge Update<\/h3>\n<p><img decoding=\"async\" alt=\"worlds edge apex legends\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/LOwL3QwQlfLWUKAsD-hKEXpSmN2yxn9pejYNXMD3mE0\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly9tZWRpYS5jb250ZW50YXBpLmVhLmNvbS9jb250ZW50L2RhbS9hcGV4LWxlZ2VuZHMvaW1hZ2VzLzIwMjAvMDgvczYtd29ybGRzLWVkZ2UtcGF0Y2gtbm90ZXMtYm9keS0yLmpwZy5hZGFwdC5jcm9wMTZ4OS4zMjB3LmpwZw\" srcset=\"https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-worlds-edge-patch-notes-body-2.jpg.adapt.crop16x9.320w.jpg 320w,https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-worlds-edge-patch-notes-body-2.jpg.adapt.crop16x9.767w.jpg 768w,https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-worlds-edge-patch-notes-body-2.jpg.adapt.crop16x9.1023w.jpg 1024w,https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-worlds-edge-patch-notes-body-2.jpg.adapt.crop16x9.1455w.jpg 1120w\" style=\"height: 338px; width: 600px;\" width=\"320\" height=\"180\" loading=\"lazy\"><\/p>\n<p>Hammond Robotics continues to take over World&rsquo;s Edge. They&rsquo;re up to&hellip; something&hellip; nefarious. They have taken steps to &ldquo;upgrade&rdquo; World&rsquo;s Edge with changes to The Dome, Drill site, and other Points of Interests.<\/p>\n<h3 class=\"eapl-subheading__title d4 d4-dark\">Armor Meta<\/h3>\n<p><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">With Season 6, we&#8217;re introducing some big changes to the way armor works in the game.<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">First off, all armor in the game is Evo Armor (except the Gold Armor).<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">When you find a white, blue or purple armor on the ground, it&#8217;s a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving.<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual.<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red.<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><img decoding=\"async\" alt=\"Apex legends crafting\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/fh4V50CRd1FmR6jkBNtT_0HQD5Em3ez6NC-RcLQ-1cA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly9tZWRpYS5jb250ZW50YXBpLmVhLmNvbS9jb250ZW50L2RhbS9hcGV4LWxlZ2VuZHMvaW1hZ2VzLzIwMjAvMDgvczYtY3JhZnRpbmctcGF0Y2gtbm90ZXMtYm9keS01LmpwZy5hZGFwdC5jcm9wMTZ4OS4zMjB3LmpwZw\" srcset=\"https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-crafting-patch-notes-body-5.jpg.adapt.crop16x9.320w.jpg 320w,https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-crafting-patch-notes-body-5.jpg.adapt.crop16x9.767w.jpg 768w,https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-crafting-patch-notes-body-5.jpg.adapt.crop16x9.1023w.jpg 1024w,https:\/\/media.contentapi.ea.com\/content\/dam\/apex-legends\/images\/2020\/08\/s6-crafting-patch-notes-body-5.jpg.adapt.crop16x9.1455w.jpg 1120w\" style=\"height: 338px; width: 600px;\" width=\"320\" height=\"180\" loading=\"lazy\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">We think this will really help with loot availability in the early game, without requiring players to drop hot when they don&#8217;t want to.<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting!<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225.<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning.&nbsp;<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><em style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">New Damage Requirements:<\/span><\/em><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;Damage to white: 50<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;Damage to blue: 125<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;Damage to purple: 250<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;Damage to red: 500<\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong>Recon Class<\/strong><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><meta charset=\"utf-8\"><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Pathfinder:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Context:<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don&rsquo;t love that. For now, we&rsquo;re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Passive:&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Numbers:&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Bloodhound:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Context:&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Bloodhound fulfills a very clear role in Apex Legends: they&rsquo;re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Beast of the Hunt:<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Eye of the Allfather:<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown.<\/span>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Numbers:<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;Beast of the Hunt duration extension 5s &rarr; [5s &#8211; 15s] based on remaining duration<\/span><\/li>\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Eye of the Allfather CD during Beast of the Hunt: 25s &rarr; 6s<\/span><\/li>\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Eye of the Allfather total use time during Beast of the Hunt: 1.8s &rarr; 0.9s<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Crypto:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Context:&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there&rsquo;s room for even more power when he&rsquo;s in his drone.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Surveillance drone:&nbsp;<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.&nbsp;<\/span><\/li>\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Drone EMP:<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">EMP will now slow teammates caught in the blast, even if <\/span><meta charset=\"utf-8\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">they had no shields. This means that players who have used Revenant&rsquo;s Death Totem will also be slowed.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Numbers:<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Surveillance Drone<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;30HP &rarr; 60HP<\/span><\/li>\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Surveillance Drone<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;hitbox size: cube of edge length 16 &rarr; cube of edge length 24<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Other Legends<\/span><\/strong><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Revenant:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Context:&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">We&rsquo;re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we&rsquo;ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We&rsquo;ve attacked part of that in the Crypto EMP change, but here&rsquo;s the other part aimed at making this play less overwhelming.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Death Totem:<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">For 2s after being recalled by the Death Totem, players cannot use Wraith&rsquo;s Dimensional Rift.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Octane:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Stim:&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Can now use Stim while healing, but stim will not remove the slow you incur from healing.<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Loba:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Context:&nbsp;<\/span><\/strong><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">While Loba was initially very popular, she&rsquo;s been struggling to keep up more recently, so we&rsquo;re tossing her a little buff. If you&rsquo;re curious why we&rsquo;ve chosen to buff her ultimate rather than her tactical: we&rsquo;re seeing that she has decent combat success but that teams with her on them don&rsquo;t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn&rsquo;t doing enough.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Black Market:<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Lowered cooldown from 3min to 90s<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Gibraltar:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Defensive Bombardment:<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased cooldown from 3 minutes to 4.5 minutes<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Bangalore:<\/span><\/strong><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Rolling Thunder:<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Decreased cooldown from 4.5 minutes to 3 minutes<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Wattson:<\/span><\/strong><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><meta charset=\"utf-8\"><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><strong style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Interception Pylon<\/span><\/strong>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\"><strong>Loot<\/strong><\/span><\/p>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Added:<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Extended Energy Mags.&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Turbocharger Hop-up<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Updated:<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Precision Choke &#8211; Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on\/off the choke<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">In Supply Drop:<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">R99<\/span>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Damage increased from 11 to 12<\/span><\/li>\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased magazine size to 32<\/span><\/li>\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Ammo Reserve: 160<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Out of Supply Drop- Into Ground Loot:<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Devotion&nbsp;<\/span>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Clip size reduced back to original values (36\/40\/44\/48).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\"><strong>Fully Kitted Weapon Swaps<\/strong><\/span><\/p>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p class=\"ql-indent-1\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><em style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Removed:&nbsp;<\/span><\/em><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">DMR<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Hemlok&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Spitfire&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">EVA-8&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">RE-45<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><em style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Added:&nbsp;<\/span><\/em><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Devotion&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Mastiff&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Triple Take<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Flatline&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Volt<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\"><strong>Updated Loot<\/strong><\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Sniper ammo<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased pick up from 8 to 12<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased Stack Size from 16 to 24<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Energy Ammo<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Reduce amount picked up from 30 to 20.<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\"><strong>Weapon Updates<\/strong><\/span><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><meta charset=\"utf-8\"><\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">&nbsp;<\/p>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Hemlok:&nbsp;<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Reduced vertical recoil in burst mod<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Burst mode time between bursts .32 -&gt; .28<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Charge Rifle<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Will now use 2 ammo per shot.<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased mag size from 4 to 8<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Triple Take Buff:&nbsp;<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increase fire rate 1.25 -&gt; 1.4<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased Mag size from (5\/6\/7\/8) to (6\/7\/8\/9)<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Built the Choke hop up into the weapon by default. Toggle select-fire to enable\/disable the Choke<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">PK<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Built the Choke hop up into the weapon by default. Toggle select-fire to enable\/disable the Choke<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Spitfire&nbsp;<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Improve recoil controllability<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Havoc<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Updated Havoc with a new recoil pattern&nbsp;<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">&nbsp;<\/span><em style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Designer Note<\/span><\/em><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">: The Havoc&#8217;s existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns.<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Mozambique<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased clip size from 3 to 4.<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">P2020<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased Damage from 13 to 15<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios..<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increased mag size from (10\/13\/15\/18) to (12\/14\/16\/18)<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Sentinel<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Only requires one shield cell to charge if the player has the gold armor.<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Prowler<\/span><\/p>\n<ul style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\">\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Slightly Reduce vertical recoil in burst mode<\/span><\/li>\n<li style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;; list-style-type:disc\"><span data-preserver-spaces=\"true\" style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;;\">Increase horizontal recoil in Auto Mode&nbsp;<\/span><\/li>\n<\/ul>\n<p style=\"color: rgb(14, 16, 26); background: transparent; margin-top:0pt; margin-bottom:0pt;\"><meta charset=\"utf-8\"><\/p>\n<p>There&#8217;s plenty more stuff yet to be revealed to spice up the Apex Legends experience, so be sure to check back often as we&#8217;ll update you on more as soon as it&#8217;s announced.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends&#8217; Season 6 is right around the corner, promising players exciting changes to the battle royale as competition in the genre continues to grow&#8230;.<\/p>\n","protected":false},"author":1973,"featured_media":7197,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-7196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apex-legends","genre-battle-royal","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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