{"id":72382,"date":"2025-06-09T12:12:06","date_gmt":"2025-06-09T12:12:06","guid":{"rendered":"https:\/\/www.ginx.tv\/nordhold-review-a-tower-defense-revival-with-strategic-depth"},"modified":"2025-06-09T12:12:06","modified_gmt":"2025-06-09T12:12:06","slug":"nordhold-review-a-tower-defense-revival-with-strategic-depth","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/nordhold-review-a-tower-defense-revival-with-strategic-depth","title":{"rendered":"Nordhold Review: A Tower Defense Revival with Strategic Depth"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">As someone who lost many, many hours to Warcraft 3 tower defence maps way back when, it always sparks joy to see a modern offering for a genre seemingly lost to time.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The humble TD was never flashy, never took itself too seriously, nor demanded too much from the player. It was all about experimenting. Trying to push things a little further each time.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Nordhold scratches that itch, and does what any good TD should do. It provides options, powerful combos &#8211; and the urge to keep coming back again and again to attempt new strategies.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The titular town of Nordhold is yours to protect. From it, a branching network of paths will expand each round; and you must stop the ever-growing horde of enemies. From humble archer towers, to long-distance killer lasers, you&rsquo;ve got options.<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/ThDesqNaziOdG9zWtL3w9wMitR2p5Kzr2RLSV6oVNEE\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5NWI1MWQ5LU5PUkQgMS5wbmc\" alt=\"6846d195b51d9-NORD 1.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">The map expands outwards after each successful round.<\/figcaption><\/figure>\n<h3><strong>A game split in three&nbsp;<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">It&rsquo;s a tower defence first and foremost, but it introduces a few other threads into the mix. It&rsquo;s also a roguelite. This in itself feels like a perfect match. The best TDs always had the means to let you go a bit wild with your strategies; and mounting bonuses (banners as they&rsquo;re called in the game) turn your towers from humble constructs, to WMDs.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And then there&rsquo;s the other side to it; a genre you don&rsquo;t see all too often. A worker placement game. Managing your economy is crucial, and bouncing workers between different buildings, upgrading workplaces and growing your income is the key to success.<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/GCP9DHxpay_HR1_2f6SNpWUptaD_LWciBnUznT871j4\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5NWQ1MTYzLU5PUkQgMi5wbmc\" alt=\"6846d195d5163-NORD 2.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">A ton of unlockables means you&rsquo;ve always got new toys to play with.<\/figcaption><\/figure>\n<h3><strong>A Tower Defence&nbsp;<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">I&rsquo;ll start with the Tower Defence side of things. There are 8 towers to choose from, and each has a very distinct use. Arrow towers hit enemies in their immediate area, Mortar towers are slower, but have a large AOE. Arc towers ripple chain lightning effect across foes &#8211; and so on.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">While some towers might have more immediate impact over others &#8211; usually reflected by their cost &#8211; it doesn&rsquo;t feel like any step on each other&#8217;s toes. Using one doesn&rsquo;t invalidate another; and in many cases, they&rsquo;ll synergise together.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I mean that figuratively, and literally. Focusing your efforts on a few towers unlocks fusions. Special effects that play to their strengths. In one run, I had my mortar towers igniting the ground, causing a burn DOT. As I was also focusing on arrow towers, I was offered the unique banner that granted said towers the ability to also burn.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Each tower has 6 possible fusion paths, and while there&rsquo;s a bit of overlap here and there &#8211; it still accounts for a ton of ways to specialise towers and twist your gameplan. <\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/RUdTXSow7FYDWR0J3c4g8PLbfbKSFXTvU3HE3Qpj8wg\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5Njc3NmI3LU5PUkQgMy5wbmc\" alt=\"6846d196776b7-NORD 3.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">Fusion banners unlock some game-defining bonuses<\/figcaption><\/figure>\n<h3><strong>A Roguelite&nbsp;<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">But that&rsquo;s just one of many ways the game lets you hone up your approach. Most of your power will come through banners &#8211; and these will dictate your approach.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">These are offered every few rounds, and turn your little turrets into veritable tools of destruction. Each tower has 5 different banners to choose from, and each comes in one of three rarities.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This brings in an interesting paradigm; do you spread yourself thin, mix together lots of different towers and hope to answer any threat- or, double down on one in particular, hoping that brute force power will be enough to answer any tricky enemy types? (For the record, I found option 2 worked a lot better).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On top of that, there are items to collect which will boost your power across the board, or target specific niche damage types. Or, simply provide a leg up to your economy &#8211; which is another important cornerstone for the game.&nbsp;<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/PFzjRgk-ppK4c5Wcy3FmLNsgrXfP_FkT8Zj0-ZC1JqI\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5Nzg5ZjM3LU5PUkQgNC5wbmc\" alt=\"6846d19789f37-NORD 4.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">Heroes provide spells, and passive bonuses to boot.<\/figcaption><\/figure>\n<h3><strong>A Worker Placement Game<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">This is a part of Nordhold that really excited me. Yes, I know it&rsquo;s not flashy or exciting &#8211; but I do love a good worker placement game.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">While your towers are out there holding the line, you&rsquo;re developing your town. Constructing new buildings, upgrading workplaces, hiring workers and assigning them to different jobs. There&rsquo;s a constant balance to maintain between upgrading your infrastructure, and getting more towers set up to safeguard your whole operation.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As you progress, the options to build up your economy increase, and there&rsquo;s a web of options to tailor your choices around. Wheat is used to hire new workers, but you can also brew beer with it. This gives a constant boost to worker productivity &#8211; and if you really want to spoil the townsfolk you can host a festival.&nbsp;<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/NGcGVKhtwfIX2ej42ol-UtiT2VCPL9_Hn96vIa3s7dg\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5YWEwY2E5LU5PUkRIT0xEIDUucG5n\" alt=\"6846d19aa0ca9-NORDHOLD 5.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">Towers level up individually, and can be fine-tuned or automated.<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Wood can be used for towers, or to upgrade or more buildings, or to build ships to give you a trickle of gold. Said gold is used to upgrade towers, unlock passive bonuses on workplaces, or traded for other resources at the market.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There&rsquo;s a lot to think about, and a real satisfaction in devising your ideal strategy. And with each round, you&rsquo;re unlocking new options. More tools to carve out your ideal gameplan.&nbsp;<\/span><\/p>\n<h3><strong>What it does well&nbsp;<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">That&rsquo;s one thing the game has in spades. There is so much to unlock. After every run, you&rsquo;re getting new buildings or upgrades drip fed to you. It starts out gradual, making little gains each time until you have enough on your side to make a big push.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Once things fit into place, you have a handle on your economy and a strategy in mind for your towers &#8211; the game will go from an impossible task, to surprisingly comfortable.&nbsp;<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/11Qo00PXsW_r0KfkJvstQWXUFtAoZ_MSwwItiT7BowQ\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5N2QzOTFmLU5PUkQgNi5wbmc\" alt=\"6846d197d391f-NORD 6.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">Bosses provide an impossible challenge &#8211; but you&rsquo;ll best them (eventually).<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">I&rsquo;ll admit, I found myself struggling to beat down the first boss run after run; until everything fit together, and I was skipping past him with ease. My first win came with a bevy of new unlocks, and every subsequent run I was more able and confident &#8211; and experimenting with greater success.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It&rsquo;s satisfying; the pace of the game is fast, with ample time to think about decisions on the larger scale. You have some control with casting spells but mostly you&rsquo;re making choices &#8211; and seeing if they were the correct ones.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It&rsquo;s a unique genre of game that blends the simple joy of seeing hordes of enemies mowed down with the more tactical gratification of having a long term economic plan pan out. Once the game reaches that spot, going into each run is exciting &#8211; however, that takes some time.<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/wT2HPdab2LNZAg2WqHmv6wQLg8baP74Fnz0s6Ggl_Bo\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5OTAzNzNmLU5PUkQgNy5wbmc\" alt=\"6846d1990373f-NORD 7.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">Every failure is an opportunity with new powers to take into your next run.<\/figcaption><\/figure>\n<h3><strong>Shortcomings&nbsp;<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">One of the biggest pitfalls I found with the game is the fine line of progression. So much of your ability to outlast the oncoming horde comes through the game&rsquo;s meta progression. Initially, your economy just can&rsquo;t keep up with the mounting attacks.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">No matter what approach I took, the outcome was the same &#8211; until it just stopped being a problem, because I&rsquo;d unlocked enough extra gubbins to get a reliable start. This does pad out the progression curve, but I&rsquo;d have preferred to feel like I had an honest shot from the get go, rather than grinding out a few hopeless runs until I felt like I&rsquo;d get a fighting chance.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I thought the range of options given to the player is great, and my imagination ran wild with all the different combos I could wrangle to defend my town &#8211; however, I had the most success with ignoring all of that and just building one tower over and over.<\/span><\/p>\n<figure class=\"img-figure\" contenteditable=\"false\"><img decoding=\"async\" style=\"width: 100%;\" contenteditable=\"false\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/wulI0tmcFwfP6-y3bxnOdyBTqv3YNdo2lx2vrRGThVs\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzMy82ODQ2ZDE5OTAzYjhjLU5PUkQgOC5wbmc\" alt=\"6846d19903b8c-NORD 8.png\" width=\"1024\" height=\"429\" loading=\"lazy\"><figcaption contenteditable=\"false\">Arc Tower go brrrrrr.<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">And it seems I&rsquo;m not the only one to come to that same conclusion. After finishing a run, the game places you on a leaderboard (great touch, by the way) &#8211; and lo and behold the top performers for page after page after page were nearly identical. Arc towers. Arc towers everywhere.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This could follow the old debate of players optimising the fun out of the game, but it&rsquo;s worth touching on, because dozens of these best performing runs all follow that same mentality. And that mentality crept into my way of thinking as I played. Do I experiment to have fun, or do the same cookie cutter build that I know will reliably work?&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As a tower defence, I don&rsquo;t see this as a problem. But as a roguelite, it goes against the point of the genre. These sorts of games are at their best when you&rsquo;re thinking reactively, making mad builds based on what the game throws at you, but this doesn&rsquo;t hit that mark for me. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As someone who lost many, many hours to Warcraft 3 tower defence maps way back when, it always sparks joy to see a modern offering&#8230;<\/p>\n","protected":false},"author":12881,"featured_media":72383,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-72382","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games","content_type-reviews"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nordhold Review: A Tower Defense Revival with Strategic Depth - 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