{"id":72606,"date":"2025-07-30T13:30:44","date_gmt":"2025-07-30T13:30:44","guid":{"rendered":"https:\/\/www.ginx.tv\/6-multiplayer-looks-feels-like-strong-return-to-form"},"modified":"2025-08-06T13:41:18","modified_gmt":"2025-08-06T13:41:18","slug":"6-multiplayer-looks-feels-like-strong-return-to-form","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/battlefield\/6-multiplayer-looks-feels-like-strong-return-to-form","title":{"rendered":"Battlefield 6\u2019s Multiplayer Looks, and Feels, Like a Strong Return to Form."},"content":{"rendered":"

There’s a lot of trust to be earned back in the Battlefield camp, following a mixed reception of 2021’s Battlefield 2042. A myriad of bugs plagued its launch, and certain gameplay changes didn’t quite land with its playbase as intended. But four years on, EA and DICE are ready to try again with Battlefield 6, and I’ve never been more ready.<\/span><\/p>\n

Battlefield 6’s Multiplayer trailer mastered the art of building hype in a way that spoke to me on an almost primal level. An immense showcase of environmental destruction and frenetic action, all set to Limp Bizkit’s “Break Stuff.” Pure art, truly. I was shown that trailer just minutes from being let loose into the Multiplayer lobbies, feeling like I was about to make a name for myself at the London reveal event. Sadly, enthusiasm doesn’t translate into skill in my case, but I had a blast, regardless. <\/span><\/p>\n

My preview kicked off with Conquest, one of eight modes that are due to arrive in Battlefield 6 at launch. The objective here is to work alongside your squad and wider team to capture areas while killing enemies as you go. Before spawning, you get to choose one of four Classes; Assault, Engineer, Support, and Recon. Each Class has its own weapon set you’ll spawn in with. Recon, for example, drops you in with a sniper which, on a map as huge as Liberation Peak, comes in very handy. In most FPS titles I lean towards ARs and fast-combat, but against the sheer amount of expert content creators I was up against, I felt I was becoming a kill-farm. Hanging back with a sniper was the only way I could get a feel for the map for longer than 10 seconds. Skill-based Match Making, I judged you too harshly. <\/span><\/p>\n

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