{"id":7839,"date":"2020-09-10T23:09:19","date_gmt":"2020-09-10T23:09:19","guid":{"rendered":"https:\/\/www.ginx.tv\/latest-overwatch-patch-nerfs-roadhog-and-adjust-spray-patterns-to-multiple-heroes"},"modified":"2024-07-19T23:08:17","modified_gmt":"2024-07-19T23:08:17","slug":"latest-overwatch-patch-nerfs-roadhog-and-adjust-spray-patterns-to-multiple-heroes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/overwatch\/latest-overwatch-patch-nerfs-roadhog-and-adjust-spray-patterns-to-multiple-heroes","title":{"rendered":"Latest Overwatch patch nerfs Roadhog and adjust spray patterns to multiple heroes"},"content":{"rendered":"<p>Overwatch solved the double shield problem, but a new one arose in the shape of the one-shot killing machine, an issue they&#8217;re now working to fix &#8212; Roadhog.<\/p>\n<p>Players were growing frustrated at both professional and high-level ranked play about the so-called &#8220;boring&#8221; double shield meta, as heroes like Orisa and Sigma were too oppressive and not as fun to play as other tank characters.<\/p>\n<p>After an initial balance patch that aggressively nerfed shields (the one teams in the <a href=\"https:\/\/www.ginx.tv\/en\/overwatch\/owl-vice-president-confirms-meta-changing-patch-will-be-used-for-playoffs\">Overwatch League playoffs are currently competing in<\/a>), Roadhog started dominating the ladder as his one-shot kill potential and survivability made him the perfect tank to generate space for the rest of his team.&nbsp;<\/p>\n<p><span style=\"font-size: 8pt;\"><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/QXoMOIfJDDCZa8Ds4SArDDk-CXD1F4SxKOe2FnRHG6A\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL3JvYWRob2cuanBn\" alt=\"roadhog nerf\" width=\"600\" height=\"338\" loading=\"lazy\"><\/span><br \/><span style=\"font-size: 8pt;\">(Photo: Blizzard Entertainment)<\/span><\/p>\n<p>Due to this, Blizzard has decided to directly tone down the amount of damage he does with his scrap gun, from 7 to 6 for each pellet, for a total amount of 150 if he connects a direct shot.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/overwatch\/overwatch-pro-fr3e-convicted-after-being-proved-guilty-of-sexual-misconduct-involving-a-minor\">Overwatch pro Fr3e found guilty of sexual assaullt involving minor, sentenced to 12 months in prison <\/a><\/strong><\/li>\n<\/ul>\n<p>Another important change is the removal of randomised shotgun spray patterns, making the damage more reliable for characters like D.va, Reaper, Ashe, or Doomfist.<\/p>\n<p>Take a look a the complete patch notes down below.<\/p>\n<h2>Overwatch 10th September Patch Notes<\/h2>\n<p><strong><span data-preserver-spaces=\"true\">HERO UPDATES<\/span><\/strong><\/p>\n<p><strong><span data-preserver-spaces=\"true\">&nbsp;General<\/span><\/strong><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Shotgun patterns no longer apply random rotation. This will affect the following heroes:<\/span>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Ashe<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Doomfist<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">D.Va<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Reaper<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Roadhog<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Torbj&ouml;rn<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">ROADHOG<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">&nbsp;Scrap Gun<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">&nbsp;General<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Projectile damage reduced from 7 to 6 (150 total per shot)<\/span><\/li>\n<\/ul>\n<p><strong><span data-preserver-spaces=\"true\">TORBJ&Ouml;RN<\/span><\/strong><\/p>\n<p><span data-preserver-spaces=\"true\">&nbsp;Rivet Gun<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">&nbsp;Secondary Fire<\/span><\/p>\n<ul>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Recovery increased from 0.6 to 0.8 seconds<\/span><\/li>\n<li style=\"list-style-type: disc;\"><span data-preserver-spaces=\"true\">Damage increased from 10.5 to 12.5 per projectile (125 total per shot)<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Overwatch solved the double shield problem, but a new one arose in the shape of the one-shot killing machine, an issue they&#8217;re now working to&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":7840,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-7839","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-overwatch","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - 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