{"id":8119,"date":"2020-09-18T20:30:20","date_gmt":"2020-09-18T20:30:20","guid":{"rendered":"https:\/\/www.ginx.tv\/overwatch-nerfs-ashe-once-again-as-roadhog-mccree-and-orisa-receive-buffs"},"modified":"2024-07-22T01:08:54","modified_gmt":"2024-07-22T01:08:54","slug":"overwatch-nerfs-ashe-once-again-as-roadhog-mccree-and-orisa-receive-buffs","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/overwatch-nerfs-ashe-once-again-as-roadhog-mccree-and-orisa-receive-buffs","title":{"rendered":"Overwatch nerfs Ashe once again as Roadhog, McCree, and Orisa receive buffs"},"content":{"rendered":"

Overwatch’s development team has been working hard to move away from the double shield meta which was dominant at high-level of play and even in the Overwatch League for what felt like forever, so much so, recent balance changes made shield tanks completely irrelevant<\/a>.<\/p>\n

Little by little, they’ve tried to make amends, mainly toning down heroes like Roadhog<\/a>, Widowmaker, and Ashe, which were thriving in a shieldless meta, with the latest 18th September patch looking to improve how certain heroes play while still looking for ways to keep characters that are still dominating the game feel more balanced.<\/p>\n

The leader of the Deadlock Gang, Ashe, has taken another hit, this time targetting her damage output generated by her dynamite, with the explosion damage being reduced from 75 to 70.<\/p>\n