Shanghai Dragons’ Fleta named as the OWL 2020 MVP <\/a><\/strong><\/li>\n<\/ul>\nA hero that got some much-deserved love was McCree, feeling like an outdated character in recent times. The cowboy can now activate his combat roll while in the air, with an increased travel distance by 20%.<\/p>\n
Without further ado, check out the official patch notes down below.<\/p>\n
Overwatch 18th September Experimental patch notes<\/h2>\n <\/span>(Photo: Blizzard Entertainment)<\/span><\/p>\nASHE<\/span><\/strong><\/p>\n Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.<\/span><\/p>\n Dynamite<\/span><\/p>\n\nExplosion damage reduced from 75 to 50<\/span><\/li>\n<\/ul>\nBAPTISTE<\/span><\/strong><\/p>\n Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we’re also scaling down the cost of his ultimate.<\/span><\/p>\n Amplification Matrix<\/span><\/p>\n\nUltimate cost decreased 15%<\/span><\/li>\n<\/ul>\nMCCREE<\/span><\/strong><\/p>\n After scaling down the damage output of McCree’s primary fire, we’re looking to give back a bit of power through improvements to his abilities.<\/span><\/p>\n Combat Roll<\/span><\/p>\n\nCan now be activated in the air<\/span><\/li>\nDistance increased 20%<\/span><\/li>\n<\/ul>\nFlashbang<\/span><\/p>\n\nStun duration increased from 0.7 to 0.8 seconds<\/span><\/li>\n<\/ul>\nORISA<\/span><\/strong><\/p>\n Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.<\/span><\/p>\n\nBase armor increased from 200 to 250<\/span><\/li>\n<\/ul>\nFusion Driver<\/span><\/p>\n\nProjectile speed increased from 90 to 120<\/span><\/li>\n<\/ul>\nROADHOG<\/span><\/strong><\/p>\n After the last round of shotgun improvements, Roadhog’s Chain Hook combo still wasn’t effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.<\/span><\/p>\n Chain Hook<\/span><\/p>\n\nNow pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"Overwatch’s development team has been working hard to move away from the double shield meta which was dominant at high-level of play and even in…<\/p>\n","protected":false},"author":1973,"featured_media":8120,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-8119","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-overwatch","genre-fps","content_type-news"],"acf":[],"yoast_head":"\n
Overwatch nerfs Ashe once again as Roadhog, McCree, and Orisa receive buffs - GINX TV<\/title>\n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n\t \n\t \n\t \n