{"id":8797,"date":"2020-10-14T00:50:36","date_gmt":"2020-10-14T00:50:36","guid":{"rendered":"https:\/\/www.ginx.tv\/super-smash-bros-ultimate-update-9-0-0-patch-notes-minecraft-steve"},"modified":"2024-07-19T07:37:17","modified_gmt":"2024-07-19T07:37:17","slug":"super-smash-bros-ultimate-update-9-0-0-patch-notes-minecraft-steve","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/smash-ultimate\/super-smash-bros-ultimate-update-9-0-0-patch-notes-minecraft-steve","title":{"rendered":"Super Smash Bros Ultimate update 9.0.0 patch notes in full, Minecraft\u2019s Steve has arrived"},"content":{"rendered":"<p>The 9.0.0 update for Super Smash Bros. Ultimate has been released, throwing Minecraft&rsquo;s Steve into the brawl.&nbsp;<\/p>\n<div id=\"traffective-ad-Content_1_979822\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_394472\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_536398\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_754587\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<div id=\"traffective-ad-Content_1_371589\" style=\"display: none;\" class=\"Content_1\"><\/div>\n<p>Following <a href=\"https:\/\/www.ginx.tv\/en\/smash-ultimate\/arms-min-min-joins-smash-bros-ultimate-30-june-fallout-mii\" target=\"_blank\" rel=\"noopener\">Min Min from ARMS<\/a>, Minecraft&rsquo;s Steve is the second character in the Fighters Pass 2, with four more set to be released over the course of 2021.&nbsp;<\/p>\n<p>Along with Steve, the latest update comes with a new Minecraft World stage, various music tracks, and Mii Fighter costumes. There&rsquo;s Creeper (Brawler), Pig (Brawler), Diamond Armor (Swordfighter), Gil (Swordfighter), Bomberman (Brawler) and Travis (Swordfighter) from No More Heroes.&nbsp;<\/p>\n<p>As is customary, there&rsquo;s also a wealth of character adjustments, which you can check out below in the full <a href=\"https:\/\/en-americas-support.nintendo.com\/app\/answers\/detail\/a_id\/53118\" target=\"_blank\" rel=\"noopener nofollow\">update 9.0.0 patch notes<\/a>.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/smash-ultimate\/minecraft-steve-joins-super-smash-bros-ultimate-14-october\" target=\"_blank\" rel=\"noopener\">Minecraft&rsquo;s Steve joins Smash Ultimate on 14th October with Bomberman Mii Fighter<\/a><\/strong><\/li>\n<\/ul>\n<p><strong><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/DjJw1tHe8KmUPJhvVon1XP2r2iST-vsVE6ZQG3X7H7g\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL21pbmVjcmFmdF9zdGV2ZV9tYWluX25ldy5qcGVn\" alt=\"minecraft_steve_main_new\" width=\"1024\" height=\"576\" loading=\"lazy\"><br \/><\/strong><span style=\"font-size: 8pt;\">Steve and Alex are in Smash (Picture: Nintendo)<\/span><\/p>\n<h2>Super Smash Bros Ultimate update 9.0.0 patch notes<\/h2>\n<table style=\"table-layout: fixed; width: 99.3691%; max-width: 100%; height: 1275px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">Fighter<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Move<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Changes<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Donkey Kong<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Side Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack range vertically for opponents on the ground when the move is used on the ground.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Link<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Smash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Pikachu<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Forward Air Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Ness<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Dash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased power of the third attack and extended launch distance<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Tilt Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Maintained launch distance and increased power<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Down air attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up throw<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack power<\/td>\n<\/tr>\n<tr style=\"height: 85px;\">\n<td style=\"width: 32.0635%; height: 85px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 85px;\">Neutral Special<\/td>\n<td style=\"width: 32.381%; height: 85px;\">Increased attack speed<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Captain Falcon<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Smash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Ice Climbers<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Basic Movements<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Decreased the damage Nana takes.<br \/>Shortened launch distance for Nana.<br \/>Adjusted Nana&#8217;s AI behavior.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Dash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit multiple times.<br \/>Increased attack range.<\/td>\n<\/tr>\n<tr style=\"height: 34px;\">\n<td style=\"width: 32.0635%; height: 34px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 34px;\">Down Smash Attack<\/td>\n<td style=\"width: 32.381%; height: 34px;\">Extended launch distance<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Side special&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased the speed of the edge-grab timing<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.<br \/>Increased the distance that it is possible for Popo and Nana to Belay together.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Sheik<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Tilt Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Toon Link<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Meta Knight<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Wario&nbsp;<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Ivysaur<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Charizard<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Side Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Sonic<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Dash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Maintained the launch distance and increased power.<br \/>Reduced vulnerability.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Tilt Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Reduced vulnerability.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Smash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed.<br \/>Increased the amount of time invincibility lasts before and after becoming round.<br \/>Made it easier to hit multiple times.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Air Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Lucario<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Other<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased the max value the Aura will strengthen attack power.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Neutral Attack 1<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Side Tilt Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">\n<p>Made it easier to hit continuously.<\/p>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Down Smash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Reduced vulnerability when landing after using the move<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Side Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended launch distance for the Aura area.<\/td>\n<\/tr>\n<tr style=\"height: 34px;\">\n<td style=\"width: 32.0635%; height: 34px;\"><strong>Mii Fighter Swordfighter<\/strong><\/td>\n<td style=\"width: 32.381%; height: 34px;\">Up Special 3<\/td>\n<td style=\"width: 32.381%; height: 34px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Robin<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Shulk<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Smash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Neutral Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended the distance that Shulk can be launched while Monado Arts (Shield) is active.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Down Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended launch distance.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Bowser Jr.<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Basic Movements<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Adjusted certain landing behaviors to no longer prevent passing through platforms.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Side Tilt Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended launch distance<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Smash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Down Smash Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Forward throw<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended launch distance<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Edge Attacks<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased the power of the attack used when grabbing edges after an up special.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Side Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it hard to flinch from opponent&#8217;s attacks.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Ken<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Final Smash<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it easier to hit continuously.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Bayonetta<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Ridley<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">The hit detection when charging downward and landing will only affect opponents on the ground.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Simon<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Dash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased power.<br \/>Extended launch distance when at low damage<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Tilt attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended launch distance when at low damage.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Smash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed.<br \/>Extended launch distance.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Down smash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended launch distance.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack range.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Richter<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">\n<table style=\"width: 765.385%; height: 34px;\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"width: 99.5122%; height: 17px;\">\n<table style=\"width: 820px;\">\n<tbody>\n<tr>\n<td>\n<p>Made it so the attack does not get neutralized.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>&nbsp;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 99.5122%; height: 17px;\">&nbsp;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">\n<table style=\"width: 820px;\">\n<tbody>\n<tr>\n<td>\n<p>Made it so the attack does not get neutralized.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>&nbsp;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Dash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">\n<p>Increased power.<br \/>Extended launch distance when at low damage<\/p>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Tilt attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">\n<p>Extended launch distance when at low damage<\/p>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Up Smash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack speed.<br \/>Extended launch distance..<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Down Smash attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Extended launch distance.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Down Special<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Increased attack range<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Pirahna Plant<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">\n<table style=\"width: 820px;\">\n<tbody>\n<tr>\n<td>\n<p>Made it so the attack does not get neutralized.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>&nbsp;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">\n<table style=\"width: 765.385%; height: 84px;\">\n<tbody>\n<tr style=\"height: 67px;\">\n<td style=\"width: 99.5122%; height: 67px;\">Made it so the attack does not get neutralized<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 99.5122%; height: 17px;\">&nbsp;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Banjo &amp; Kazooie<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\">&nbsp;<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 32.0635%; height: 17px;\"><strong>Min Min<\/strong><\/td>\n<td style=\"width: 32.381%; height: 17px;\">Flurry Attack to KO<\/td>\n<td style=\"width: 32.381%; height: 17px;\">Made it so the attack does not get neutralized.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The 9.0.0 update for Super Smash Bros. Ultimate has been released, throwing Minecraft&rsquo;s Steve into the brawl.&nbsp; Following Min Min from ARMS, Minecraft&rsquo;s Steve is&#8230;<\/p>\n","protected":false},"author":601,"featured_media":8798,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-8797","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-smash-ultimate","genre-fighting-games","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Super Smash Bros Ultimate update 9.0.0 patch notes in full, Minecraft\u2019s Steve has arrived - GINX TV<\/title>\n<meta name=\"description\" content=\"A new character and stage aren\u2019t the only new additions in the latest update for Super Smash Bros. 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