{"id":9605,"date":"2020-11-10T06:10:54","date_gmt":"2020-11-10T06:10:54","guid":{"rendered":"https:\/\/www.ginx.tv\/wild-rift-1-0a-patch-notes-balance-changes-bugfixes"},"modified":"2024-07-20T09:32:38","modified_gmt":"2024-07-20T09:32:38","slug":"wild-rift-1-0a-patch-notes-balance-changes-bugfixes","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/league-of-legends\/wild-rift-1-0a-patch-notes-balance-changes-bugfixes","title":{"rendered":"Wild Rift 1.0a patch notes: Balance changes, bugfixes and more"},"content":{"rendered":"<p>With the release of <a href=\"https:\/\/www.ginx.tv\/en\/mobile-games\/wild-rift-1-0-patch-notes-champion-previews-lee-sin-balance-changes\">League of Legends: Wild Rift 1.0<\/a>, the game entered its <a href=\"https:\/\/www.ginx.tv\/en\/league-of-legends\/lol-wild-rift-open-beta-schedule-platforms-features-more\">open beta phase for several regions<\/a>. Roughly three weeks after the open beta got underway, Riot Games has now released the first balance update for Wild Rift&#8217;s open beta phase. Here&#8217;s what you need to know thanks to the Wild Rift v1.0a patch notes.<\/p>\n<h2>Wild Rift v1.0a patch notes<\/h2>\n<p>Riot Games released the <a href=\"https:\/\/wildrift.leagueoflegends.com\/en-sg\/news\/game-updates\/wild-rift-patch-notes-1-0a\/\" target=\"_blank\" rel=\"noopener nofollow\">v1.0a patch<\/a> recently, making balance changes to a total of three champions.&nbsp;<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/league-of-legends\/lol-wild-rift-open-beta-schedule-platforms-features-more\">LoL Wild Rift open beta: Schedule, features, how to download, more<\/a><\/strong><\/li>\n<\/ul>\n<p>In the Wild Rift v1.0a update, Riot has decided to nerf Vanye, Blitzcrank, and Xin Zhao. There&#8217;s also a major bug fix thrown into the mix, nerfing those overperforming bots in Practice Mode.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/251lQbO45wERe51rl7chu-GHJqQLJKCX3Qj1yCyAkPA\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL1dpbGRSaWZ0VmF5bmUuanBnP190PTE2MDQ5ODk2ODE\" alt=\"League of Legends Wild rift v1.0a balance changes bug fixes\" width=\"600\" height=\"354\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Riot Games)<\/span><\/p>\n<div class=\"cke_pagebreak\" style=\"page-break-after: always;\" title=\"Page Break\" contenteditable=\"false\" aria-label=\"Page Break\" data-cke-display-name=\"pagebreak\" data-cke-pagebreak=\"1\">&nbsp;<\/div>\n<p>Check out the full League of Legends: Wild Rift v1.0a patch notes below, starting with the balance changes.<\/p>\n<h3>Vayne<\/h3>\n<h4>Base stats<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Movement speed: 330 to 325<\/li>\n<\/ul>\n<h4>Night Hunter (Passive)<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Movement speed bonus: 30 at level one to 15 at level one\/ 20 at level five\/ 30 at level nine<\/li>\n<\/ul>\n<h4>Silver Bolts (2)<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Damage: 50\/70\/90\/110 to 30\/50\/70\/90<\/li>\n<\/ul>\n<h3>Blitzcrank<\/h3>\n<h4>Base stats<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Health: 690 to 650<\/li>\n<li>Health Regen per level: 1.07 to 0.81<\/li>\n<\/ul>\n<h4>Static Field (Ult)<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Damage: 250\/375\/500 to 200\/325\/450<\/li>\n<li>Silence duration: 1 to 0.5 seconds<\/li>\n<\/ul>\n<h3>Xin Zhao<\/h3>\n<h4>Base stats<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Attack Damage: 70 to 64<\/li>\n<li>Health per level: 115 to 105<\/li>\n<li>Armor per level: 4.3 to 3.9<\/li>\n<li>Magic Resist: 38 to 30<\/li>\n<\/ul>\n<h4>Audacious Charge (3)<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Cast range: 6 to 5.5<\/li>\n<\/ul>\n<h4>Crescent Guard (Ult)<\/h4>\n<ul style=\"list-style-type: disc;\">\n<li>Cooldown: 80\/70\/60 seconds to 100\/85\/70 seconds<\/li>\n<\/ul>\n<h3>Major Bugfixes<\/h3>\n<ul style=\"list-style-type: disc;\">\n<li>Fixed an issue where bots were significantly overperforming in Practice Mode.<\/li>\n<\/ul>\n<h3>OCTOBER 25 HOTFIX<\/h3>\n<ul>\n<li>We deployed a hotfix on October 25 to re-add 60fps mode for some devices. We&rsquo;re aware that many devices are unable to access higher graphics tiers, and are continuing to monitor the impact on game crashes.<\/li>\n<\/ul>\n<p>Riot Games also notes the update squashed several bugs but the overperforming bots was the only major bug. Therefore, the Wild Rift v1.0a patch notes do not show additional bug fixes.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the release of League of Legends: Wild Rift 1.0, the game entered its open beta phase for several regions. Roughly three weeks after the&#8230;<\/p>\n","protected":false},"author":1327,"featured_media":9606,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-9605","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-league-of-legends","genre-moba","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Wild Rift 1.0a patch notes: Balance changes, bugfixes and more - GINX TV<\/title>\n<meta name=\"description\" content=\"Riot Games has released the first balance update for League of Legends: Wild Rift called patch 1.0a, which features balance changes to three champions.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/9605\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Wild Rift 1.0a patch notes: Balance changes, bugfixes and more - 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