{"id":9761,"date":"2020-11-13T08:20:27","date_gmt":"2020-11-13T08:20:27","guid":{"rendered":"https:\/\/www.ginx.tv\/treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine"},"modified":"2024-07-19T14:21:03","modified_gmt":"2024-07-19T14:21:03","slug":"treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine","title":{"rendered":"Treyarch reveal details of Black Ops Cold War’s “threat-priority” 3D audio engine"},"content":{"rendered":"
The ability for in-game audio to accurately convey the location, distance and relevance of sound has always been a difficult one, especially in multiplayer games where the accurate appraisal of where the threats are coming from is, quite literally, the difference between life and death.<\/p>\n
(Picture: Treyarch)<\/span><\/p>\n