{"id":9761,"date":"2020-11-13T08:20:27","date_gmt":"2020-11-13T08:20:27","guid":{"rendered":"https:\/\/www.ginx.tv\/treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine"},"modified":"2024-07-19T14:21:03","modified_gmt":"2024-07-19T14:21:03","slug":"treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine","title":{"rendered":"Treyarch reveal details of Black Ops Cold War&#8217;s &#8220;threat-priority&#8221; 3D audio engine"},"content":{"rendered":"<p>The ability for in-game audio to accurately convey the location, distance and relevance of sound has always been a difficult one, especially in multiplayer games where the accurate appraisal of where the threats are coming from is, quite literally, the difference between life and death.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/_b65AY6wIgFRJO8BtdGq5uGR_yVYjRldulUJ5amddKc\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0NhbGxfb2ZfRHV0eV9Db2xkX1dhcl9CbGFja19PcHNfMi5wbmc\" alt=\"Black Ops Cold War 3d audio positional threat priority\" width=\"960\" height=\"540\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: Treyarch)<\/span><\/p>\n<p>It&#8217;s an aspect of Call of Duty: Black Ops Cold War that the developers didn&#8217;t take for granted revealing, in a <a href=\"https:\/\/www.youtube.com\/watch?v=ZsRdMFzy1Ds&amp;t=1274s\">day one launch presentation<\/a>, that the game harnesses the power of 3D audio which allows for greater accuracy in recreating sounds throughout worlds, from how certain sounds react to different materials, to greater directionality.<\/p>\n<p>&#8220;We&#8217;ve built an acoustical simulation that allows us to model how sound travels through the enviroments,&#8221; explained Treyarch&#8217;s Audio Director, Brian Tuey.<\/p>\n<p>&#8220;It will properly calculate reverb, distance, low-pass filters and occlusion and dynamically change throughout the gameplay experience.&#8221;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/FKoYSIOFdDroQ7kubQxgBt7au9fqPrqFRuDH6PHfR-c\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL2F1ZGlvX3NvdXJjZV9jb2RfYmxhY2tfb3BzX2NvbGRfd2FyLnBuZw\" alt=\"Black Ops Cold War 3d audio engine threat priority\" width=\"792\" height=\"410\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">The developers took the opportunity to show off their 3D audio engine. (Picture: Treyarch)<\/span><\/p>\n<p>The game also deploys a &#8220;threat-priority&#8221; system that reduces the noise of non-threatning sounds such as teammates footsteps, while at the other end, gun shots directed at you and the sound of an opponent creeping up behind you are given increased relevance.<\/p>\n<p>&#8220;That is one part of the threat priority system, that has many layers. We give a higher priority to an enemy firing towards you versus an enemy that&#8217;s firing on the other side of the map,&#8221; explained Sound Designer Collin Ayers.<\/p>\n<p>Now a 3D threat-priority system for audio is nothing new, <a href=\"https:\/\/venturebeat.com\/2019\/10\/18\/fortnite-spatial-audio\/#:~:text=That%20is%20changing%20in%20the,Headphones%E2%80%9D%20in%20the%20audio%20settings.\">Fortnite introduced one a year after launch<\/a> when players complained of not being able to accurately guage where opponents were.<\/p>\n<p>But it is a problem that Treyarch are hoping, with the work that they have put in on the audio front, that Call of Duty: Black Ops Cold War will never have.<\/p>\n<p>&#8220;We&#8217;ve looked really hard at our ballastic system, to let the player know how they are interacting with someone who has ill intent towards.<\/p>\n<p>&#8220;If any enemy shoots at you, if the bullets are within your danager zone of being hit you can hear the ballastic &#8216;crack&#8217; sound &#8211; the sonic boom &#8211; and it&#8217;s going to be in the direction of the person that shot at you.&#8221;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/iqc90RiSab6iFzFvWZPZxAGtyxyESCHMg7isyYMo_mU\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0NhbGxfb2ZfRHV0eV9ibGFja19vcHNfM2Rfc291bmQucG5n\" alt=\"Call of Duty Black Ops Cold War 3d audio engine\" width=\"753\" height=\"417\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">Treyarch feel they have made an audio system that gives players more information than ever. (Picture: Treyarch)<\/span><\/p>\n<p>The bullet will also produce sounds on impact and as they whizz by your head all with a variance that will make it possible for players to accurately guage where the fire is coming from.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/call-of-duty\/black-ops-cold-war-devs-suggest-fix-for-those-having-sound-issues-in-beta\">Black Ops Cold War devs suggest &#8220;fix&#8221; for those having sound issues in beta<\/a><\/strong><\/li>\n<\/ul>\n<p>&#8220;You will be able to use audio to draw a line between where a bullet goes and the shooter. If you are listening to what is happening, or if you hear those tell-tale sounds you should be able to create a picture of where things are coming from.&#8221;<\/p>\n<p>Black Ops Cold War was released on 13th November and is available on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One and PC.<\/p>\n<div style=\"left: 0px; width: 100%; height: 0px; position: relative; padding-bottom: 56.25%; max-width: 650px;\" data-ephox-embed-iri=\"https:\/\/www.youtube.com\/watch?v=ZsRdMFzy1Ds&amp;t=1274s\"><iframe style=\"border: 0; top: 0; left: 0; width: 100%; height: 100%; position: absolute;\" src=\"https:\/\/www.youtube.com\/embed\/ZsRdMFzy1Ds?rel=0&amp;start=1274\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" srcdoc=\"&lt;style&gt;*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px\/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black}&lt;\/style&gt;&lt;a href=https:\/\/www.youtube.com\/embed\/ZsRdMFzy1Ds?autoplay=1&gt;&lt;img src=https:\/\/img.youtube.com\/vi\/ZsRdMFzy1Ds\/hqdefault.jpg alt='YouTube video thumbnail'&gt;&lt;span&gt;&#9654;&lt;\/span&gt;&lt;\/a&gt;\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\"><\/iframe><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The ability for in-game audio to accurately convey the location, distance and relevance of sound has always been a difficult one, especially in multiplayer games&#8230;<\/p>\n","protected":false},"author":1325,"featured_media":9762,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-9761","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-call-of-duty-black-ops-cold-war","genre-fps","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Treyarch reveal details of Black Ops Cold War&#039;s &quot;threat-priority&quot; 3D audio engine - GINX TV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ginx.tv\/en\/wp-json\/wp\/v2\/posts\/9761\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Treyarch reveal details of Black Ops Cold War&#039;s &quot;threat-priority&quot; 3D audio engine - GINX TV\" \/>\n<meta property=\"og:description\" content=\"The ability for in-game audio to accurately convey the location, distance and relevance of sound has always been a difficult one, especially in multiplayer games...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine\" \/>\n<meta property=\"og:site_name\" content=\"GINX TV\" \/>\n<meta property=\"article:published_time\" content=\"2020-11-13T08:20:27+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-19T14:21:03+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ginx.tv\/en\/wp-content\/uploads\/sites\/3\/2025\/12\/Call_of_Duty_Black_ops_cold_war_4-4.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1\" \/>\n\t<meta property=\"og:image:height\" content=\"1\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Daniel Conlan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniel Conlan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.ginx.tv\/en\/call-of-duty-black-ops-cold-war\/treyarch-reveal-details-of-black-ops-cold-war-s-threat-priority-3d-audio-engine\"},\"author\":{\"name\":\"Daniel Conlan\",\"@id\":\"https:\/\/www.ginx.tv\/en\/#\/schema\/person\/8ce77ab134a6867fe5616ac6f9d24f4c\"},\"headline\":\"Treyarch reveal details of Black Ops Cold War&#8217;s &#8220;threat-priority&#8221; 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