{"id":9859,"date":"2020-11-15T22:09:31","date_gmt":"2020-11-15T22:09:31","guid":{"rendered":"https:\/\/www.ginx.tv\/ea-face-third-class-actionover-ultimate-team-claims-dynamic-difficulity-adjustment-is-reality-in-game-mode"},"modified":"2024-07-19T12:38:06","modified_gmt":"2024-07-19T12:38:06","slug":"ea-face-third-class-actionover-ultimate-team-claims-dynamic-difficulity-adjustment-is-reality-in-game-mode","status":"publish","type":"post","link":"https:\/\/www.ginx.tv\/en\/fifa-21\/ea-face-third-class-actionover-ultimate-team-claims-dynamic-difficulity-adjustment-is-reality-in-game-mode","title":{"rendered":"EA face third class action over Ultimate Team, claims &#8220;Dynamic Difficulity Adjustment&#8221; is reality in game mode"},"content":{"rendered":"<p>EA Sports continues to find itself embroiled in legal disputes just weeks after a <a href=\"https:\/\/www.ginx.tv\/en\/fifa\/ea-to-face-class-action-lawsuit-over-loot-boxes-in-canada\">class-action lawsuit targetting microtransactions<\/a> in franchises such as Madden and FIFA was filed in Canada.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/CXwRyP95G-eQAzoDHJIWTsE0sBCoIMHkRpB-2hdK9N0\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0ZJRkFfMjEucG5n\" alt=\"dynamic difficulty adjustment fifa 21 lawsuit madden class action\" width=\"1024\" height=\"576\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Picture: EA Sports)<\/span><\/p>\n<p>While the claim doesn&#8217;t directly address loot boxes, plaintiffs Jason Zajonc, Danyael Williams, and Pranko Lozano filed a lawsuit in the US District Court of Northern California targetting EA&#8217;s patented Dynamic Difficulty Adjustment feature.<\/p>\n<p><a href=\"https:\/\/www.gamesindustry.biz\/articles\/2020-11-11-ea-faces-yet-another-class-action-lawsuit-over-alleged-use-of-dynamic-difficulty-adjustment\" target=\"_blank\" rel=\"noopener\">According to Games Industry<\/a>, the suit alleges the company abuses this system in games featuring microtransactions, forcing players to invest real money via Player Packs as a result.<\/p>\n<h2>What is EA&#8217;s Dynamic Difficulty Adjustment?<\/h2>\n<p>EA&#8217;s interest in Dynamic Difficulty Adjustment is a matter of public record as mentions of it appear in EA owned patents and in research carried out on behalf of the company by their employees.<\/p>\n<p>In a paper titled &#8220;Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games&#8221; (which you can <a href=\"https:\/\/papers.www2017.com.au.s3-website-ap-southeast-2.amazonaws.com\/companion\/p465.pdf\" target=\"_blank\" rel=\"noopener\">read here<\/a>). DDA is described as &#8220;a technique for adaptively changing a game to make it easier or harder,&#8221; with the end goal of maximizing a &#8220;player&rsquo;s stay time&#8221;.<\/p>\n<p>Basically, the game adapts to a player&#8217;s skill, aiming to maintain a level of challenge that keeps them engaged. If it&#8217;s too hard it will dial it back, too easy and it will increase the probability of losing in an effort to incentivize players.<\/p>\n<p>The implementation of such a mechanic into a game is also public redcord with the aforementioned paper explaining that it was introduced into EA owned mobile game Bejeweled.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/cZ3x8KcmJQEDHD70ez9VlWEErZbHmgsdvEMVRCvJooY\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL0ZpZmFfMjFfaWNvbnNfMS5wbmc\" alt=\"FIFA 21 loot boxes\" width=\"600\" height=\"368\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">(Photo: EA Sports)<\/span><\/p>\n<p>The lawsuit looks to prove as fact that EA uses this feature in FIFA Ultimate Team and equivalent game mode in Madden and NFL, it&#8217;s a claim that <a href=\"https:\/\/www.eurogamer.net\/articles\/2019-06-18-fifa-19-doesnt-use-eas-dynamic-difficulty-adjustment-patents-dev-insists\">EA has repeatedly denied<\/a>.<\/p>\n<p>The game modes, which see players purchase packs of cards with each card representing a player, are wildly popular. In 2019 FIFA Ultimate Team brought in US&#36;1.4b in net revenue. Critics and goverments have likened it to gambling.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn-cf.ginx.tv\/imgcdn\/1WjVKjvok3OZg8XFt1wcHnLfaWWOEX8b9pnTTdyxJIM\/rs:fill:0:0:1\/g:ce\/aHR0cHM6Ly93d3cuZ2lueC50di91cGxvYWRzL21lc2lpX2ZpZmFfdWx0aW1hdGVfdGVhbS5qcGc\" alt=\"FIFA 21 Dynamic Difficult Adjustment ultimate team lootbox fine\" width=\"1024\" height=\"683\" loading=\"lazy\"><br \/><span style=\"font-size: 8pt;\">Player&#8217;s purchase cards in the hope of unpacking better players. (Picture: EA Sports)<\/span><\/p>\n<p>The lawsuit states:<\/p>\n<p>&#8220;EA&#8217;s undisclosed use of Difficulty Adjusting Mechanisms deprives gamers who purchase Player Packs of the benefit of their bargains because EA&#8217;s Difficulty Adjusting Mechanisms, rather than only the stated ranking of the gamers&#8217; Ultimate Team players and the gamers&#8217; relative skill, dictates, or at least highly influences the outcome of the match.&#8221;<\/p>\n<p>The suit adds that this practice &#8220;benefits EA to the detriment of EA Sports gamers, since Difficulty Adjusting Mechanisms make gamers believe their teams are less skilled than they actually are,&#8221; thus leading to them feeling the need to upgrade their squads by spending real money.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/fifa-21\/fifa-21-alex-sandro-rttf-sbc-requirements-cheap-solutions-and-stats\">FIFA 21 Alex Sandro RTTF SBC: Requirements, cheap solutions, and stats<\/a><\/strong><\/li>\n<\/ul>\n<p>EA responded to the news of the lawsuit with the company firing back. &#8220;The claims are baseless and misrepresent our games, and we will defend.&#8221;<\/p>\n<p>According to Zajonc, Williams, and Lozano, they believe that the company&#8217;s actions violate the California Consumers Legal Remedies Act, False Advertising Law, Unfair Competition Law, and qualify as unjust enrichment.<\/p>\n<p>EA has come under increasing pressure over their use of lootbox mechanics, both in the court of public opinion and in a growing number of real world courts too. Belguim banned loot boxes and most recently the Netherlands ruled that <a href=\"https:\/\/www.thesixthaxis.com\/2020\/10\/29\/fifa-ultimate-team-fut-packs-dutch-law-netherlands-fine-removed\/\">Ultimate Team breached gambling laws<\/a> and gave EA three weeks to remove the game mode or be fined &euro;500,000 a week.<\/p>\n<ul>\n<li><strong>Read more: <a href=\"https:\/\/www.ginx.tv\/en\/fifa\/fifa-ultimate-team-could-be-no-more-as-british-government-discusses-online-gambling-classification\">FIFA Ultimate Team could be no more as British Government discusses online gambling classification<\/a><\/strong><\/li>\n<\/ul>\n<p>Despite EA&#8217;s protestations about the predatory nature of their business model they are making steps to reduce the harm it can cause.<\/p>\n<p>On the 12th of November EA unveiled FIFA Playtime, a new feature that allows players to see how much time and roughly how much money they&#8217;ve spent on the game, and to set limits on both.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA Sports continues to find itself embroiled in legal disputes just weeks after a class-action lawsuit targetting microtransactions in franchises such as Madden and FIFA&#8230;<\/p>\n","protected":false},"author":1973,"featured_media":9860,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"tags":[],"class_list":["post-9859","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fifa-21","genre-sports-game","content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>EA face third class action over Ultimate Team, claims &quot;Dynamic Difficulity Adjustment&quot; 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