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Stardew Valley 1.6.8 Update Patch Notes

We share the latest Stardew Valley update patch notes, including bug fixes and changes for 1.6.1 to 1.6.8!
Stardew Valley 1.6.8 Update Patch Notes
ConcernedApe

Are you looking for the latest Stardew Valley 1.6.8 patch notes, even for hotfix patches following the huge 1.6 feature/content update? Then we've got you covered!

In this consistently updated article (daily updates!), we provide you with the new Stardew Valley patch notes focusing on the smaller hotfix updates coming in, including all their bug fixes and changes. Let's jump in!

Update on 13 May 2024: Checked for a new Stardew Valley 1.6 hotfix, including details on 1.6.8.

Latest Stardew Valley Patch Notes (Update 1.6.8)

Stardew Valley latest update patch notes
Stardew Valley is getting a lot of hotfixes after the 1.6 update. (Picture: ConcernedApe)

Update: ConcernedApe has revealed that update 1.6.8 has been released.

You've got more crops to harvest, so we won't waste your time at all. Below, you can find the latest patch notes for Stardew Valley  (1.6.8) as well as the previous update notes as a point of reference. Click on the version to expand with the full patch notes.

Stardew Valley 1.6.8 minor hotfix note
  • Fixes a game-breaking crash introduced in 1.6.7 where the game would crash if NPC's reach the island resort changing room.
Stardew Valley 1.6.7 minor patch
  • Fixes a bug preventing players from giving Pierre the Missing Stock List
  • Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch.
Stardew Valley 1.6.6 Patch Notes: All Fixes, Changes and Content
Balance and Gameplay changes
  • Bee houses now work with flowers in garden pots.
  • “Minecart depot” alternative layout now only appears in the upper or lava mine areas.
  • You can now turn the gold clock on or off
  • Added coal -> mahogany seed trade at raccoons
  • 50% mastery XP now only applies to farming, as originally intended.
Translation changes
  • Reverted Chinese text to 1.6.3
  • Reverted Chinese default font to the original
  • Added an option to use the smooth font introduced in 1.6.4
  • Added a dialogue font size slider for Chinese
  • Added complete Russian translated movie & desert festival sprites
  • Added option for Russian to use the “old” font
Bug fixes
  • Fixed a case where Mr. raccoon could disappear during the raccoon cutscene in multiplayer
  • Fixed being able to trash Pierre’s Missing Stocklist, or give it away at the Feast of the Winter Star.
  • Fixed being able to give a wilted bouquet to your spouse.
  • Fixed issue causing only 1 omni geode to be produced from the skull cavern chest.
  • Fixed crash when a save contains some invalid animal home data.
  • Fixed a crash when talking to Penny in French.
  • Fixed a malformed Willy farm event in German.
  • Fixed an incorrectly blocking map tile in the Forest Farm map.
  • Fixed some machines and some desert festival logic not working for Linux/macOS players using the compatibility branch.
  • Fixed a case where an area was inaccessible in the volcano dungeon
  • Fixed sewer event in German
  • Fixed cases where you’d see Mayor Lewis’ giftbox note again when collecting 15 parsnips from a different chest.
  • Fixed emily makeover event from being hard to skip
  • Fixed Calico Egg Rating prize edge cases for farmhands
  • Fixed prismatic hat effects not working in French.
  • Fixed being able to “advance” the ready check menu by pressing Y, which lead to many issues.
  • Fixed island outfits not being loaded for farmhands
  • Minor optimizations.
Fixes for modded players
  • Fixed error showing non-flavored roe items.
  • Fixed error if a mod sets an NPC’s ‘friends and family’ data to null.
  • Fixed error loading a save containing enchanted weapons whose ID changed or data was removed.
  • Fixed soft lock when watching weather TV channel if tomorrow’s weather is custom.
  • Fixed temporary maps that aren’t part of a location not using seasonal tilesheets.
  • Fixed summit cutscene showing custom fish with wrong sprites.
Changes for mod authors
  • In Data/Objects, added two new fields: CanBeGivenAsGift and CanBeTrashed. Setting CanBeGivenAsGift: false adds the not_giftable context tag automatically.
Stardew Valley 1.6.5 Patch Notes: All Fixes, Changes and Content

Bug fixesFixed crash when loading dark mine levels in some cases.Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data.

Stardew Valley 1.6.4 Patch Notes: All Fixes, Changes and Content
New content & features
  • Added 20 new 'alternate' mine layouts, which can start appearing after reaching the bottom of the mines.
  • Added 20 new volcano mines layouts, which can appear after you've unlocked the shortcut between the caldera and the volcano entrance.
  • Added fish frenzies.
  • Added a special cutscene after you've helped your new neighbors grow their family to the max.
  • Added 4 new fairy styles.
  • You can now place 8 additional non-fish items into fish tanks.
  • Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
  • Vinegar can now be poured onto trees to stop them from ever growing moss.
  • Shaving enchantment now causes tree-specific drops (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood).
Visual improvements
  • Qi club coins now show up in the shop menu.
  • Various map edits and fixes.
  • Removed Maru's glasses from all beach portraits for consistency.
Translation changes
  • Many edits and improvements to the Chinese version.
  • Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.
  • Changed the Chinese fonts to make them more appealing and readable.
  • Changed Hungarian number spacing character from a comma to a period.
  • Some improvements to Russian font.
Balance changes
  • When you load a save, you'll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
  • Added mini-shipping bin as an expensive Qi gem shop purchase.
  • Added more variety, and improvements, to Skull Cave treasure chests.
  • Life elixirs now only restores health, and energy tonics now only restore energy.
  • Wild seed spots are now rarer, but yield more seeds.
  • Doubled the Iridium Golem's chance to drop iridium.
  • The monsters in the volcano entry level are now randomized each day.
  • Using a treasure totem indoors no longer works.
  • Going down a level in the mines now makes you invulnerable for 1 second.
  • Increased raccoon mystery box reward from 4 to 5.
  • Farming experience now contributes to mastery experience at a 50% rate.
  • Ice orb will no longer freeze a spider while it is in the air jumping.
  • Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
  • You will no longer get calico rating points from going down the normal mines.
  • Golden mystery boxes now have a small chance to yield an auto petter.
  • Slightly reduced chance to find mystery boxes.
  • Mine barrels and coal carts will now "refresh" at the start of each year.
  • The order of mystery box rewards is now randomized per-player instead of per-save.
Quality of life changes
  • Added a 1.2-second delay after dropping an item, before it's picked back up by the same player.
  • Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
  • Added ctrl + right-click as an alternate toolbar drop hotkey.
  • Receiving a "special notification" (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
  • Flopping fish no longer fall back into fish ponds.
  • Crab pots now have a short time period after harvesting from them during which they can't be removed (750ms).
  • The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.
Other changes
  • Minor optimizations.
  • Added two inappropriate names to the list to exclude from the name generator.
  • You can no longer give gifts to NPC's during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.
Gameplay fixes
  • Fishing splash zones and ore pan points are now removed overnight.
  • The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
  • For the purposes of perfection, the level 100 stardrop now has a more robust way to check if it's been acquired. This solves a problem where the flag for eating the lvl 100 stardrop could be missing.
  • Fixed Monster Compendium not actually doubling all loot.
  • Fixed geodes no longer dropping on the farm in normal circumstances.
  • Fixed rare crash when spawning items overnight.
  • Fixed crash when a certain mine level is chosen (_dark_dark crash).
  • Fixed player colliding with stuff during event cutscenes.
  • Fixed pre-1.6 forged weapons having reduced stats.
  • Fixed not being able to put a torch on the sprinkler you get as a CC reward.
  • Fixed disappearing pets bug.
  • Fixed various bugs/crashes related to building a cabin.
  • Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
  • Fixed "lost and found" chests (from night market and elsewhere) not working anymore in 1.6.
  • Fixed a duplication bug with the "lost and found" chests.
  • Fixed slime hutch floors reverting to the default after reloading a game.
  • Fixed malformed casino shop red fireworks ID.
  • Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
  • Fixed 'use legacy randomization' option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
  • Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
  • Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
  • Fixed end tables not being rotateable.
  • Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
  • Fixed slime egg incubators letting you reclaim the egg before it hatches.
  • Fixed farmhouse placement bounds to match the object placement restrictions around it.
Multiplayer fixes
  • Synced some NPC Gift data in other languages.
  • Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
  • Fixed "Build a Silo" quest not being completed for farmhands.
  • Fixed Raccoon quest not being removed for all players.
  • Fixed double trinket issue when a farmhand disconnects/reconnects.
  • Fixed double and/or missing derby participants sprite issue in multiplayer.
Display text and localization fixes
  • Many edits and fixes in translation text.
  • Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.
  • Fixed spacing issues in Asian languages.
  • Fixed several localization issues (day time money box extra space in Chinese, missing Elliott sentence opener, Fizz name untranslated, birthday string de-hardcoded, etc).
  • Fixed Russian line break issue.
  • Fixed an issue with the perfection tracker display in Chinese, Korean, and Japanese.
  • Fixed events not consistently handling gender-dependent text.
Cosmetic fixes
  • Adjusted basic object layer depth anchor point so it's more centered rather than on the bottom.
  • Placeable grass now offsets vertically a little if it would clip through a front-layer tile.
  • Fixed seasonal world map not working for non-English players.
  • Fixed flying monsters not being draw above things on the farm & volcano.
  • Fixed reward icon in completed quest menu being visually offset.
  • Fixed george's TV clipping with farmer during green rain.
  • Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
  • Fixed Qi club coins drawn below the lightmap.
  • Fixed Qi coin overlay drawn during minigames.
  • Fixed crane game audio not stopping when the game is forcefully closed.
  • Fixed some tooltip padding issues.
  • Fixed movie theater display issues on the world map.
  • Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.
  • Fixed quest reward icon input offset issue.
  • Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).
  • Fixed various map tile issues.
  • Fixed a visual issue with a shadow in the farm house.
  • Fixed able to swap two chests of the same type.
  • Fixed machines sometimes wobbling when they're not processing anything.
Changes for modded players
  • Improved debug commands:
    • Added debug commands to change pet types/breeds, to allow migrating older saves (setPreferredPet and changePet). This replaces the former toggleCatPerson command.
    • The filterLoadMenu <search> command now keeps the original save slot numbers.
    • Combined removeNpc and killNpc commands. The unified command removes all instances of an NPC, to help fix duplicate NPCs.
Changes for mod authors
  • C# mods can now hide specific animals from the animal social menu (e.g. animals owned by NPCs) via the FarmAnimal.hideFromAnimalSocialMenu field.
  • In Data/Buildings, you can now add furniture via IndoorItems.
  • In Data/FarmAnimals, added fields to set the sleep sprite and whether they eat golden crackers.
  • In Data/Locations, added fields to set effect of fish-specific bait and whether fish can be caught using a training rod.
  • In Data/Machines, added option to only let the machine complete overnight.
  • In Data/Powers, added CustomFields field.
  • Added missing Id fields in Data/FarmAnimals and Data/Pets.
  • Added a warning when a farm animal's spritesheet size is invalid, which would previously lead to the animal silently freezing.
  • You can now use tokenizable strings in event scripts and dialogue text.
  • De-hardcoded forest waterfall fish into Data/Locations.
Fixes for modded players
  • Fixed some wallpapers and flooring not appearing in mod item lists.
  • Fixed pre-1.6 farm maps having broken warps to the bus stop.
  • Fixed errors and crashes due to mods adding items without a name.
  • Fixed softlock when a warp leads to an invalid location.
  • Fixed crash when playing events that use the replaceWithClones command.
  • Fixed crash if an NPC has invalid temporary dialogue.
  • Fixed world map showing a glitched texture for custom farm types which don't override it.
  • Fixed another case of NPC duplication involving the movie theater.
  • Fixed crash when loading a save if a farm Junimo wasn't properly removed before saving.
  • Fixed crash if the lost & found contains null items.
  • Fixed disconnect for Steam players when using mods that send messages before a farmhand has been approved.
  • Fixed crash on save if shipping bin has empty slots.
  • Fixed riding the bus to the desert instantly warping you back if mods added warps on the desert road.
  • Fix multiplayer crash if some players don't have the same NPC textures.
Fixes for mod authors
  • Fixed farmhands' cellars not applying cellar data from Data/Locations.
  • Fixed crash if a farm animal has no entry in Data/FarmAnimals.
  • Fixed festivals ignoring year suffixes for <setup>_additionalCharacters and name fields.
  • Fixed issues with farm animals which have a custom home building.
  • Fixed hardcoded assumptions about farm animal spritesheets which could cause counter-intuitive behavior with custom animals.
Stardew Valley 1.6.3 Patch Notes: All Fixes, Changes and Content
New content & features
Balance changes
  • Increased raccoon bug meat and bat wing request amount.
  • Harvesting moss now grants 1 foraging exp per moss.
  • The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
  • You now have to collect (not just donate) the four prismatic shards for the "Four Precious Stones" Qi quest.
  • The Junimo Kart Qi quest now rewards 20 Qi gems (up from 10).
  • Adult mossy green rain trees boost the moss growth rate of nearby trees.
  • Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
  • Reduced meteorite prismatic shard chance (100% -> 25%).
  • Ancient seed packets can no longer be sold at the traveling cart.
Quality of life changes
  • Waterfall and some other ambient positional sounds now fade out more smoothly.
  • If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
Bug fixes
  • Added the new cabin styles to the multiplayer starter layouts.
  • Starter cabins now appear in the actual order intended.
  • If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
  • You can now press the Escape or menu button to "go back" on a shipping menu category page.
  • Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
  • Minor graphical fixes.
  • Fixed several translation errors and missing translations.
  • Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
  • Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
  • Fixed a crash related to the new festival.
  • Fixed a bug that caused excess trash to be fished.
  • Fixed bug preventing Emily's 10-heart mail and event from triggering.
  • Fixed graphics issues with the shipping menu.
  • Fixed several more cases of out-of-bounds spawning.
Changes for mod authors
  • Fixed items able to have a null Name or DisplayName in 1.6. They now default to the qualified item ID and "Unnamed Item (<id>)" respectively.
  • The ${...}$ gender-switch syntax now works in events.
  • The character.EventActor flag is now synced in multiplayer.
  • Added paint masks for the new cabins style.
  • The debug whereis command now lists event actors too.
  • Fixed pet license name delimiter conflicting with unique string ID format.
  • Fixed NPC duplication bug with movie theater.
  • Fixed fruit trees above growth stage 4 no longer producing fruit.
  • Fixed current location's building interiors not being actively synced.
  • Fixed error processing a machine with no Data/Machines entry.
  • Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in Data/FruitTrees.
Stardew Valley 1.6.2 Patch Notes: All Changes & Fixes
  • Fixes an issue with Willy's rod
  • Fix for invisible tea sprites
  • Fixed an error in the Luau event in Portuguese
  • Fix for pre-1.6 basic wines looking messed up
  • Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping
  • Fix inedible ingredients being poisonous after turning into jelly or pickles
  • Adds scaling edibility to juice, jellies, wine and pickles
  • Volcano dwarf bombs now match regular dwarf bombs
  • Void egg is now poisonous
  • Adjusted adventure guild open hours on map
  • Various translation fixes
Stardew Valley 1.6.1 Patch Notes: Several Fixes!
  • Fixed botched German egg quest text (for new players going forward).
  • Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals.
  • Fixed Junimo harvester in save crash.
  • Fixed Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started.
  • Fixed the telephone robin house upgrade question being malformed.
  • Improved cases where the quest title could go off the edge of the quest log.
  • Fixed eyebrow accessory looking weird when fishing.
  • Clipboard can no longer be set to a null string.
  • Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes).
  • Fixed several map tile issues and places where forage could spawn out of bounds.

More patch notes are coming in shortly, so check back soon!

When is the Next Stardew Valley Hotfix Update?

Stardew Valley latest update patch notes
Get some friends together and experience the latest update! (Picture: ConcernedApe)

At the time of writing, it is unclear when ConcernedApe will release the next hotfix update for the Stardew Valley 1.6 patch to squash some more bugs. From its release on 19 March 2024 until 21 March 2024, the developer has already released two updates, as we are now at Stardew Valley version 1.6.2.

Therefore, it might not be long before the next Stardew Valley update. Stay tuned, as we will check for new details daily!

While you wait for the next Stardew Valley hotfix patch to appear, check out the YouTube channel SharkyGames's fantastic video showcasing the new festivals in the mammoth 1.6 update.

Stay tuned as we will continue to bring you the latest Stardew Valley patch notes in this dedicated, consistently updated article.