Wyll is one of the main spellcasters you'll have in your party by the end of Act 1 of Baldur's Gate 3, and as a Warlock, it's important you know how to manage him. One false step and you could put points into the wrong Pact, or choose the wrong Pact Boon overall and have to respec. We've got the full details on how you should spec Wyll, so strap in.
Table of Contents
Best Wyll Build
Go with The Fiend subclass, as that's the one that you start with and the one that is most important to Wyll's story. The chosen devil you've pacted yourself to isn't too important for a Warlock outside of story stuff, what really matters is the Pact Boon that you pick.
Each Pact Boon has merits and could be the right one for you depending on the circumstance, but we think that the Pact of the Blade is one of the best options. This allows you to summon a pact weapon or bind the one you're wielding, making it magical (for the purposes of overcoming non-magic resistance), and changes the weapon so that it uses the Spellcasting Modifer of the wielder instead of Strength or Dex. It also gives you an extra attack at level 5.
- Actor - Warlock's use Charisma as their Spellcasting modifier, so being able to increase your Charisma by 1 whilst also getting other benefits is pretty useful.
- Mage Slayer - Kill anybody in range who dares to cast a spell near you, and make sure that any concentration spells are broken by your blade.
- Savage Attacker - This will make your blade more impactful, as it allows you to roll damage twice and use the higher result to take out your opponent.
- War Caster - You always want to maintain concentration on a spell as losing concentration can be the difference between life and death. War Caster gives you advantage on those saving throws, so make sure you take it.
- Animal Handling
- Simple Weapons
- Light Armour
By the tail-end of Baldur's Gate 3, you want to have the following spells at the very least prepared for you:
- Cone of Cold
- Dimension Door
- Hellish Rebuke
- Misty Step
You can add any spells that you want to this list, but these are the best ones you need for Area of Effect damage, movement, and the ability to target one enemy.
To start with, equip whatever you can find that Wyll is proficient in. Once you hit level three and choose Pact of the Blade, you can summon your own weapon, too, so don't worry about that too much. Once you hit Act 3 however, these are the pieces of equipment you want:
- Balduran's Grace
- Potent Robe
- Disintegration Night Walkers
- Infernal Rapier
Combining all of these should make a pretty great build overall and allow you to really output some damage in Baldur's Gate 3, which means that you don't have to mess around with trying to get a higher AC or anything.