Developer Behaviour interactive outlined the changes in a forum post, which are intended to make Trickster “feel better to play” and give him a “slight boost in power without feeling oppressive to play against”.
The changes include improved movement speed while throwing knives, a decrease in the wind up time for his knives, along with the removal of random inaccuracy (known as spread) when it comes to throwing them at opponents.
The changes will be rolled out in the 4.6.1 Bugfix Patch, which hasn’t been given a release date yet.
The Trickster was added to Dead by Daylight as part of the All-Kill chapter, which also included new survivor Yun-Jin Lee.
You can check out the full list of changes for Trickster below.
The Trickster changes in Dead by Daylight's 4.6.1 bugfix patch
The Trickster released last month (Picture: Behaviour Interactive)
- Increased movement speed while throwing knives from 3.68 -> 2.68m/s to 3.86 -> 3.68m/s
- Increased Main Event movement speed to 3.86m/s
- Decreased Killing Part Chords & Caged Heart Shoes effects respectively
To help The Trickster keep up during a chase, we’ve increased both his maximum and minimum movement speed while throwing knives. The speed penalty from throwing multiple knives is now significantly lower than before. This allows you to lose less ground while using your power and land more knives before losing sight of the Survivor.
- Decreased wind up time (readying knives) from 0.5 seconds to 0.35 seconds
- Increased wind down grace period from 1 second to 1.25 seconds
To make his power feel more fluid, we’ve decreased the time it takes to ready his power. This will both feel better to use and give you a larger window to throw knives. As you’ll be able to keep up much better than before, the grace period before you can do a basic attack after cancelling your power has been increased slightly.
- Removed spread on thrown knives
- Greatly decreased recoil
Initially, The Trickster launched with both spread (random inaccuracy to each knife thrown) and recoil. As landing multiple hits on a sporadically moving Survivor can be a challenge on its own, we’ve removed spread and significantly decreased recoil. This will give you much more control and make your accuracy more dependent on your own skill.
Finally, rounding off the list with some various but still notable changes:
- Increased the initial Laceration decay timer from 15 seconds to 20 seconds: This gives you a longer window to follow up with additional blades before the Laceration meter decreases
- Decreased post-Main Event cooldown from 10 seconds to 5 seconds
- Iridescent Photocard can now injure Survivors