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Dead By Daylight 7.6.1 Patch Notes (March 2024): Updates & Latest PTB News

Wondering what's new in Dead by Daylight? Here are the most recently updated patch notes.
Dead By Daylight 7.6.1 Patch Notes (March 2024): Updates & Latest PTB News

Dead by Daylight releases new updates regularly. Every few months, the horror game releases a new chapter with a new killer and survivor, often including a new map in the mix, too. Sometimes, the team also releases patches to fix up bugs, add new features they've promised, or touch up graphics. In this article, we'll go over the most recent Dead by Daylight patch notes, so you can stay up to date with what's going on in your favorite game.

25 March 2024 - Page updated with the latest news, updates and Dead By Daylight hotfixes.

Latest Dead By Daylight Patch Notes

The most recent Dead by Daylight patch notes can be found in the drop-down, just below:

7.6.1 Patch Notes | Bugfix Update - Released 25 March 2024



The Hag


  • Cracked Turtle Egg:

  • Increases triggered Phantasm Trap duration by 30% (was 20%).

  • Half Eggshell:

  • Increases triggered Phantasm Trap duration by 25% (was 15%).

  • Powdered Eggshell:

  • Increases triggered Phantasm Trap duration by 20% (was 10%).


Reaction Time

  • In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:

  • Base reaction times are now randomized and slower on average

  • Reaction time versus Powers now increases according to distance between Survivor Bot and Killer

  • Reaction time versus Powers now increases when Survivor Bot does not see the Killer


  • The Unknown's DLC exclusive cosmetic is now correctly granted when purchasing the All Things Wicked Chapter (works retroactively).

  • The correct loadout is now displayed in the tutorials tally screens.

  • Fixed a rare issue where returning players might get stuck on game boot.

  • Fixed an issue that could cause a crash in the lobby when having any Remix archive challenge selected.


  • Fixed an issue that caused some wheat plants to not trigger any SFX on Coldwind Farm's Fractured Cowshed map


  • Fixed an issue in Crotus Prenn Asylum where the The Trapper's Bear Traps would float above the ground in the shack.

  • The Demogorgon is now correctly able to traverse the Upside Down when a Portal is placed in various parts of the theater in Greenville Square map.

  • Fixed an issue in Mother's Dwelling where collision would prevent a proper navigation for both roles.

  • Fixed an issue that caused a placeholder tile to spawn in Mother's Dwelling.

  • Fixed an issue in Treatment Theatre where The Singularity's Biopods would not correctly attach to the walls.

  • Fixed an issue where Victor could walk along stairs on Badham Preschool.

  • Fixed an issue in Eyrie of Crows where a The Trapper could set his Trap under an object.

  • Fixed an issue in Toba Landing where killers could land on top of objects.

  • Fixed an issue that caused the Fragile Blood Basins to sometimes float in the air in multiple maps.


  • Fixed an issue that caused Charlotte's movement to rubberband after unbinding and recalling Victor.

  • Fixed an issue that caused Charlotte's movement to be hindered for the rest of the trial after unbinding Victor two or more times.

  • Fixed an issue that allowed the Oni to lunge attack while carrying a Survivor.

  • Fixed an issue that caused the Unknown's hair to clip into the camera when hitting an object with the Rare and Very Rate heads equipped.


  • Endurance status effect no longer remains active when performing the Invocation: Weaving Spiders interaction.

  • A Score Event is no longer missing upon completion of the Invocation: Weaving Spiders interaction.

  • The Perk ''Scourge Hook: Floods of rage'' no longer fails to reveal the other Survivors auras when a Survivor self-unhooks on the Scourge Hook.


  • Fixed an issue where the player could select another button behind the invitation widget while accepting or declining an invitation.

  • Fixed the Archive Rift Pass Details text formatting.


  • Fixed an issue that caused the Skull Merchant's Scarlet Vengeance outfit to be missing arms on Nintendo Switch.


  • The Doctor's Blood Shock outfit head has stretched textures during his lobby menu animation.

7.6.0 Patch Notes Changes Since PTB | Developer Updates

The new Dead by Daylight chapter 'All Things Wicked' goes live today and that means the 7.6.0 update will be released on live servers.

We'll update this page with the official patch notes once they're confirmed, but so far the team have shared a blog post of changes they should be making since the PTB.

You can find that exhaustive list of changes on the link, here.

7.6.0 Patch Notes - Released 20 February 2024

New Perk Type: Invocation

Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.

New Survivor - Sable Ward


  • Invocation: Weaving Spiders

  • When in the Basement near the circle, press the ability button 1 to begin the Invocation.

  • Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead.

  • Once the Invocation is completed: You become injured and Broken for the rest of the Trial, and all Generators instantly gain 9/12/15 charges.

  • Completing the Invocation disables that Perk for all Survivors.

  • Strength in Shadows

  • When in the basement, this Perk activates.

  • Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed.

  • When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds.

  • Wicked

  • NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live.

  • This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens.

  • For each Token, you recover from Mangled 20/20/20% faster.

  • For each 15/15/15 seconds spent in the basement, gain 1 Token.

  • While affected by the Cursed Status Effect, you heal 8/9/10% faster.

New Killer - The Unknown
Killer Power

Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.

Special Ability: Hallucinations

The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds.

Special Ability: Teleport

The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.


  • Unbound

  • This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.

  • After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.

  • Unforeseen

  • When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.

  • You gain Undetectable for that duration.

  • Then, this Perk goes on cool-down for 30/30/30 seconds.

  • Undone

  • When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.

  • When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.

  • Then, once the Generator is unblocked, it starts regressing.

  • This Perk goes on cooldown for 60 seconds.

New Map - Greenville Square

A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.

Mangled Update

Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.

Affected Perks

  • Blood Echo

  • Sloppy Butcher

  • Scourge Hook: Gift of Pain

Affected Add-ons

  • Defaced Smiley Pin (Legion)

  • Diagnostic Tool (Singularity)

  • Rusted Spike (Deathslinger)

  • Begrimed Chains (Hillbilly)

  • Blind Warrior - White (Wraith)

  • Broken Hilt (Knight)

  • Fragile Wheeze (Nurse)

  • Grisly Chains (Cannibal)

  • Honey Locust Thorn (Deathslinger)

  • Cain's Helmet (Xenomorph)

  • Powdered Glass (Skull Merchant)

  • Rusted Jaws (Trapper)

  • Rusty Attachments (Pig)

  • Unity Blades (Pig)

  • Rusty Head (Huntress)

  • Sulphuric Acid Vial (Clown)

  • Thorny Nest (Artist)

  • Begrimed Head (Huntress)

  • Straight Razor (Good Guy)

  • Tilling Blade (Dredge)

  • Cat Block (Nightmare)

  • Z Block (Nightmare)

  • Crimson Ceremony Block (Executioner)



  • Compound Thirty-Three:

  • Rush cannot be performed more than 3 times (was 2).

  • Increases Rush turn rate by 33%.

  • Increases Rush duration by 33%.



  • Increased Afterpiece Antidote duration to 6 seconds (was 5).

  • Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).

  • Increased number of bottle to 6 (was 4).

  • Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.



  • Decreased Shred successful hit cooldown to 2.7 seconds (was 3).

  • Decreased Shred pallet break cooldown to 1.8 seconds (was 2).


  • Black Heart:

  • Decreases Shred hit cooldown by 10% (was 15%).

  • Barb's Glasses:

  • Decreases Shred pallet break cooldown by 10% (was 15%).



  • Increased Shock Therapy range to 12 meters (was 10.7).

  • Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).


  • "Discipline" - Class III:

  • Decreases the detonation delay of Shock Therapy by 15% (was 20%).

  • "Discipline" - Carter's Notes:

  • Decreases the detonation delay of Shock Therapy by 20% (was 30%).



  • Increased Phantasm Trap teleport range to 48 meters (was 40).

  • Decreased Phantasm Trap setting time to 0.9 seconds (was 1).

  • Increased triggered Phantasm Trap duration to 6 seconds (was 5).

  • Decreased Phantasm Trap trigger range to 2.7 meters (was 3).

  • Increased the time it takes to wipe away traps to 4 seconds (was 3.5).


  • Bloodied Mud:

  • Decreases Phantasm Trap trigger range by 30% (was "Increases").

  • Bloodied Water:

  • Decreases Phantasm Trap trigger range by 20% (was "Increases").

  • Bog Water:

  • Decreases Phantasm Trap trigger range by 10% (was "Increases").

  • Cracked Turtle Egg:

  • Increases triggered Phantasm Trap duration by 20% (was 55%).

  • Cypress Necklet:

  • Increases Phantasm Trap setting speed by 15% (was 20%).

  • Dead Fly Mud:

  • Increases teleportation range by 10% (was 20%).

  • Dragonfly Wings:

  • Increases teleportation range by 12.5% (was 25%).

  • Dried Cicada:

  • Increases teleportation range by 15% (was 30%).

  • Half Eggshell:

  • Increases triggered Phantasm Trap duration by 15% ((was 45%).

  • Powdered Eggshell:

  • Increases triggered Phantasm Trap duration by 10% (was 25%).

  • Rope Necklet:

  • Increases Phantasm Trap setting speed by 10% (was 15%).

  • Swamp Orchid Necklet:

  • Increases Phantasm Trap setting speed by 20% (was 25%).



  • Increased Hatchet count to 7 (was 5).

  • Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08).

  • Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1).



  • Increased Ambush attack duration to 2.3 seconds (was 2).

  • Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).

  • Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).

  • Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).

  • Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).

  • Increased the Reverse Bear Trap's timer to 180 seconds (was 150).

  • Removed The Pig's ability to see Jigsaw Boxes.

  • Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).

  • Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).


  • Combat Straps:

  • Increases crouching and uncrouching speed by 10% (was 30%).

  • Shattered Syringe:

  • Decreases Ambush attack miss cooldown by 10% (was 25%).

  • Workshop Grease:

  • Increases Ambush attack charge speed by 50%.

  • Decreases Ambush attack miss cooldown by 10% (was 25%).


Copyrighted Music

A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode.

  • Bloodweb Improvements

  • The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.

  • Level up pop-ups can be skipped by pressing:

  • Controller's A button

  • Mouse's left button

  • Any keyboard key

  • Added loading wheel animation when data is being loaded.

Locked Outfit Discount Tag Removal

For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.

  • Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations.

  • Fixed a missing voiceline between Ellen Ripley and Jonesy in the menus.

  • The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault.

  • Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles.

  • The Cenobite's camera no longer points upwards when hit by a Possessed Chain.

  • The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons.

  • The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned.

  • When crouched, The Pig no longer plays the wrong vaulting animation.

  • Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge.

  • The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON.

  • The Knight's Guards now correctly detect Survivor loud noises.

  • The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits.

  • Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor.

  • Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet.

  • Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors.

  • The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge.

  • Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress.

  • Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions.

  • The Plot Twist Perk no longer activates the Dissolution Perk.

  • Survivors can no longer place traps on regressing Generators.

  • Survivors now correctly receive the Killer Stun scoring event when using Blast Mine.

  • M2 attacks are no longer considered basic attacks when Blinded.

  • The Blight's Rush action no longer fails to activate when a Trial lasts very long.

  • Killers no longer jump when the damage actions are cancelled.

  • The Thwack! Perk no longer fails to activate after destroying a breakable wall.

  • The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia.

  • Improved performance globally when decorations are used on Maps.

  • Fixed and issue for the bot navigation on the Combine Harvester

  • Fixed an issue where the dark mist would not appear everywhere in the Greenville Square

  • Fixed an issue in the Greenville Square where the Blight could not bounce off blockers

  • Fixed an issue in RPD where the Xenomorph turrets could should through the walls

  • Fixed an issue where the active state of the tab in the player profile is not resetting properly.

  • Fixed an issue where the player profile is displayed on the offering screen.

  • Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.

  • Fixed an issue where some player cards do not appear in the search results.

  • Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.

  • Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9.

Known Issues
  • The Withered Isle Offering will not bring players to the new map, Greenville Square.

Developer Update | February 2024

With Dead by Daylight preparing to drop another sizeable update onto the PTB tomorrow, the devs at Behavior have shared with fans a look at some of the balance changes & improvements making their way to the game the next major update. Obviously, this is missing any information on the new killer or survivor joining the game, but that will arrive in good time. For now. here's a look at some of the changes coming to the PTB, and eventually the main game with the release of Chapter 31



For this update, we’ve given a few of the Killers in our roster both quality of life and balance improvements. We’ve identified a handful of Killers that could use some small base kit improvements to help reduce their dependency on certain Add-Ons. There’s a lot to go through, so we’ll do our best to keep them brief!

The Pig

In a shocking turn of events, we have decided to buff The Pig. More specifically, we have made improvements to both The Pig’s Ambush and Crouch abilities. The goal with these changes is to make her Ambush and stealth abilities more useful and make her less reliant on her Reverse Bear Traps.


  • Increased Ambush duration to 2.3 seconds (was 2 seconds)

  • Decreased Ambush successful attack cooldown to 2.7 seconds (was 3 seconds)

  • Decreased Ambush missed attack cooldown to 1.5 seconds (was 2 seconds)


  • Increased crouched movement speed to 3.8m/s (was 3.6m/s)

  • Decreased time taken to crouch to 1 second (was 1.3 seconds)

Reverse Bear Traps:

  • The Pig can no longer see the auras of Jigsaw Boxes

  • Reverse Bear Traps now have a base timer of 3 minutes (was 2.5 minutes)

The Pig can now cover 15% more ground with her Ambush attack, making it harder for Survivors to break away from the loop. We’ve also made missed attacks less punishing to encourage using Ambush more often and updated her successful attack cooldown to match the normal Basic Attack cooldown. Improving her crouch makes it quicker and easier to set up for an Ambush and allows her to spend less time sneaking up on unsuspecting Survivors.

A handful of Add-Ons that decreased her missed attack cooldown or decreased her crouch time have had their effects reduced to compensate as their effects are now part of her base kit.

The Hag

The Hag’s most popular Add-Ons decrease the setting time of her Phantasm Traps and increase the distance at which they can be teleported to. With that in mind, we have:

  • Increased the maximum teleport distance to 48m (was 40m)

  • Decreased Phantasm Trap setting time to 0.9 seconds (was 1 second)

And additionally:

  • Increased the time triggered Phantasm Traps remain active to 6 seconds (was 5 seconds)

  • Increased time taken to wipe away a Phantasm Trap to 4 seconds (was 3.5 seconds)

These adjustments will make it easier to set and teleport to Phantasm Traps, reducing the reliance on Add-Ons that improve these aspects. The increased duration will also give her more time to respond and get in range when a trap is triggered. Meanwhile, Survivors will have to spend a little longer to wipe away a trap, making it more difficult to do during a chase.

As for triggering traps, The Hag had some Add-Ons which increased their trigger range. In practice, this would be counterproductive since it would position the Survivors further away from the trap, making them more difficult to hit after teleporting. We have: 

  • Decreased the base trap rigger range to 2.7 meters (was 3 meters)

  • The Bog Water, Bloodied Water, and Bloodied Mud Add-Ons – which previously increased the trap trigger range – have had their effects inverted and now decrease trap trigger range

Like The Pig, the effects of some Add-Ons have been toned down now that part of their effects are always active.

The Clown

Between the two bottles, The Clown’s Afterpiece Tonic is the clear favourite for most players. We want to show some love to the Afterpiece Antidote and make it a more compelling option, so we have:

  • Increased the Afterpiece Antidote speed boost duration to 6 seconds (was 5 seconds)

  • Decreased the Afterpiece Antidote activation time to 2 seconds (was 2.5 seconds)

Additionally, we have:

  • Increased the base bottle carrying capacity to 6 (was 4)

  • Decreased the visual intensity of the Afterpiece Tonic effects to reduce motion sickness

This will allow The Clown to clown-around the map more easily and make the Afterpiece Antidote feel less awkward to use. The increased capacity will allow him to keep up the chase for longer before needing to reload. 

The Doctor

His practices may call his PHD into question, but he’s been honing his craft. We have made the following adjustments to The Doctor’s Shock Therapy:

  • Increased Shock Therapy range to 12m (was 10.7m)

  • Decreased Shock Therapy detonation delay to 0.8 seconds (was 1 second)

These changes will make his Shock Therapy attack feel more responsive and allow it to reach slightly further. Once again, the Add-Ons which provide similar effects have been toned down to take this base kit increase into account.

The Demogorgon

A short and sweet one for everyone’s favourite upside-down Killer:

  • Decreased successful Shred attack cooldown to 2.7 seconds (was 3 seconds)

This change brings The Demogorgon’s Shred attack back in line with the modern standard Basic Attack cooldown. The Barb’s Glasses and Black Heart Add-Ons have been adjusted to compensate now that part of their effects have been incorporated into the base kit.

The Huntress

Out of hatchets with no locker in sight? Or maybe The Entity sent you to a map with poor line of sight, making it difficult to line up a shot? To help her stay topped up and give her opportunities to attack in busier areas, we have made the following changes:

  • Increased base Hatchet capacity to 7 (was 5)

  • Increased movement speed while holding a hatchet to 3.54m/s (was 3.08m/s)

  • Increased Huntress’ wind up speed by 10%

The Manna Braid and Flower Babushka Add-Ons – which increase the Hatchet wind up speed – have had their effects reduced slightly to compensate.

The Blight

Lastly, we wanted to fine tune a Blight Add-On which was changed in one of our recent updates: Compound Thirty-Three.

  • Compound Thirty-Three now limits The Blight’s Rushes to 3 (was 2)



Mangled currently provides a lot of value throughout the match by slowing down Survivor healing. At the moment, there is no way for Survivors to remove the Mangled effect other than healing through it. We want to make this status effect more interesting and introduce some risk & reward to it.

The Mangled Status Effect will now have a limited duration, with the exact duration depending on the source and ranging between 60 and 90 seconds. This maintains Mangled’s effectiveness at slowing down healing while forcing Survivors to make a choice: Do they spend more time to heal now, or risk staying injured until the effect expires?



In a previous update, we added the ability to automatically spend Bloodpoints to the Bloodweb. To ensure that newer players took the time to familiarize themselves with the items in their Bloodweb, this button was originally hidden until the selected character had been prestiged at least once.

Since this feature was added, we’ve received many requests to show this button on other characters before they’re prestiged, so we’re doing just that: The automatic purchase option will now appear in all character’s Bloodwebs once any character has been prestiged once. Spend away!

We’ve reached the end of this Developer Update. As always, you can get your hands on every change we’ve discussed in the Public Test Build starting this week. We’d love to hear what you think once you’ve had a chance to try them out!

7.5.1 Patch Notes - Released 8 February 2024



  • Adrenaline Vial

  • Increases maximum Rush tokens by 2.

  • Increases maximum Rush look angle by 20 degrees.

  • Decreases Rush turn rate by 55%. (re-added functionality)

  • Increases Rush speed by 5%

  • Compound Thirty Three

  • Rush cannot be performed more than 2 times (new functionality)

  • Increases Rush turn rate by 33% (slightly adjusted functionality)

  • Increases Rush duration by 33% (new functionality)



  • Greased Throttle

  • Decreases recovery time after using the Chainsaw by 8%

  • This effect does not apply while in Overdrive (new functionality)

  • The Thompson's Mix

  • Decreases recovery time after using the Chainsaw by 12%

  • This effect does not apply while in Overdrive (new functionality)



Killer Power

  • Removed the Condemned cooldown

  • Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)

  • Increased the Projection movement speed boost duration to 2 seconds (was 1.5)

  • Increased movement speed while Manifesting to 4 m/s (was 3.68)


  • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.

    • Modifier: Lights Out event Tome will also open while the Modifier is active.



  • The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.


  • The Nerves of Steel achievement now properly tracks Skill Checks.


  • Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream

  • Fixed an issue that caused no sound to be heard when an invite is accepted.

  • Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.

  • Fixed an issue where the End Game Collapse bell sound wasn't heard.


  • Bots no longer run away from a Killer on a different floor.


  • Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.

  • Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.

  • The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.


  • Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook

  • Fixed an issue in Midwich Elementary School where items could be hidden under rubbles

  • Fixed an issue with the Harvester where bots could get stuck

  • Fixed an issue with the crashed Bus where Bots would not leave their position

  • Fixed an issue in Underground Complex entity effect were clipped near a hook

  • Fixed an issue in Mother's Dwelling where The Nurse could not blink through railings around the house

  • Fixed an issue with the collision on a maze tile in Pale Rose

  • Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly

  • Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.

  • Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile

  • Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations

  • Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.


  • Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.

  • The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.

  • The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.


  • Fixed missing SFX when a player joins or leaves a party

  • Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives

  • Fixed an issue where the cursor could be visible/movable during the intro cinematic

7.5.0 Patch Notes - Released 30 January 2024


Field of View Settings

There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.

FOV Perk Updates

  • Shadowborn

    • When blinded by any means, gain a 6/8/10% Haste Status Effect for 10 seconds (new functionality)

  • Monitor and Abuse

    • While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters (FoV clause was removed)


The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:

  • Each Generator can only suffer 8 regression events maximum.

  • After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).

    • Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.

    • Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).

  • Survivors failing Skill Checks still regress Generators normally and do not count as regression events.

  • Killer kick regression is increased from 2.5% to 5%.

  • "Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.

    • Regression does not occur while repairs are in progress.


  • Hex: Ruin

    • All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a Survivor is killed).

  • Surge and Scourge Hook: Pain Resonance

    • Does not create a loud noise notification if no progress is lost on the Generator.

  • Oppression

    • Only causes a regression event on the Generator that was kicked.

  • Overcharge

    • Only the initiating kick counts as a regression event.


  • Re-enabled the Nowhere to Hide Perk.

  • Re-enabled The Knight Killer.


Dead by Daylight welcomes a new famous Survivor into The Fog - Alan Wake!


  • Champion of Light

    • While you are holding a Flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.

  • Boon: Illumination

    • Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.

  • Deadline

    • This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.


Killer Power

Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.

Base changes

  • Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).

  • Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).

  • Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).

  • Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).

  • Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.

  • Disconnected the Chainsaw's sensitivity from controller sensitivity.

    • Baseline sensitivity was set to 100% of the controller sensitivity.

Special State: Overdrive

While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.

Base Overdrive stats

  • Chainsaw charge speed increased by 5%.

  • Chainsaw Sprint movement speed increased to 13 m/s.

  • Chainsaw cooldowns reduced by 10%.


  • Greased Throttle (was Junkyard Air Filter)

    • Decrease recovery time after using the Chainsaw by 8% (new functionality).

  • Counterweight (was Heavy Clutch)

    • Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).

  • Cracked Primer Bulb (was Speed Limiter)

    • Survivors hit with the Chainsaw are damaged for a single health state.

    • Increases Overdrive generation by 15% (new functionality).

  • Steel Toe Boots

    • Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).

  • Begrimed Chains (was Big Buckle)

    • Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).

  • Dad's Boots

    • Increases the Chainsaw Sprint turn rate by 30% (was 28%).

  • Clogged Intake (was Death Engravings)

    • Increases Overdrive duration by 15% (new functionality).

  • Off-Brand Motor Oil

    • Increases Overdrive generation by 15% (new functionality).

  • Thermal Casing (was Punctured Muffler)

    • Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).

  • The Thompson's Mix (was Black Grease)

    • Decrease recovery time after using the Chainsaw by 12% (new functionality).

  • Iridescent Engravings (was Doom Engravings)

    • Increases Chainsaw Sprint movement speed by 20%.

  • Increases time required to charge the Chainsaw by 12% (new functionality and rarity).

  • Ragged Engine (was Leafy Mash)

    • Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).

  • Low Kickback Chains

    • Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).

  • Discarded Air Filter (was Mother's Helpers)

    • Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).

  • High Speed Idler Screw (was Pighouse Gloves)

    • Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).

  • Spiked Boots

    • Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).

  • Tuned Carburetor

    • Changed rarity to Ultra Rare.

  • Apex Muffler

    • Changed rarity to Very Rare.

  • Filthy Slippers (was Iridescent Brick)

    • After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).


  • Added a new loading tip regarding the Overdrive meter.

  • Added new score events when using the Chainsaw:

    • Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.

    • Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.

    • Overdrive: When Overdrive triggers.

    • Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.

    • Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.

    • Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.


Demanifested State

  • While Demanifested:

    • The Onryo can gain Bloodlust as usual.

    • The Onryo can enter chases as usual.

  • When Demanifesting:

    • Bloodlust is no longer lost.

  • Increase Demanifested state invisibility duration from 1 to 1.2 seconds.

Killer Power

  • Teleport cooldown from previous update removed.

  • Condemned gained from teleports increased to 1 full stack.

  • New Power Meter:

    • Resets on teleport and charges automatically afterwards (10 seconds).

    • If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.

    • If the power meter is <98%, no Condemned is applied.

  • Powered TVs:

    • Now have VFX showing range at all times (when powered).

    • Are revealed to Survivors within 16 meters.

  • Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.

VHS Tapes

  • Tapes no longer grant protection from gaining Condemned while holding them.

  • Survivors no longer gain Condemned if hit while holding a Tape.

  • Survivors no longer lose their Tape when attacked.

  • Survivors must bring their Tape to the furthest TV.

    • Highlighted in yellow.

  • Retrieving a Tape now takes 1 second (was 2).

  • Inserting a Tape in a TV now takes 1 second (was 2).


  • Videotape Copy

  • Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).

  • Reiko's Watch

  • Increases the invisibility duration while Demanifested by 25% (was 33%).

  • Ring Drawing

  • When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).

  • Tape Editing Deck

  • Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).

  • Survivors that insert their Tape are revealed for 6 seconds (new functionality).

  • Iridescent Videotape

  • Projection does not turn off TVs, and does not apply Condemned (new functionality).

  • TVs turned off by Survivors take 20% longer to turn back on (new functionality).


  • Blighted Rat

    • Increases Rush speed by 2% for each consecutive Rush (was 4%).

  • Blighted Crow

    • Increases Rush speed by 3% for each consecutive Rush (was 6%).

  • Adrenaline Vial

    • Increases maximum Rush tokens by 2.

  • Increases maximum Rush look angle by 20 degrees.

    • Increases Rush speed by 5%.

    • (adjusted functionality)

  • Alchemist's Ring

    • Increases Rush duration by 20% for each consecutive Rush (new functionality).

  • Compound Thirty-Three

    • Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).

  • Iridescent Blight Tag

    • Enables Rush to be performed without spending tokens.

    • Rush bonuses are capped after 3 consecutive rushes.

    • Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.

    • (new functionality)

Perk Updates

  • Quick Gambit

    • When you are chased by the Killer, see the Auras of Gens within 36 meters.

    • Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.

    • (new functionality)

  • Save the Best for Last

    • You become Obsessed with one Survivor.

    • Earn a Token for each successful basic attack that is not dealt to the Obsession*.*

    • Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)

    • When hitting the Obsession with a basic attack or special attack, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)

  • Grim Embrace

    • Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)

    • Upon reaching 4 Tokens, when you leave a 16 meter range of that hook, The Entity instead blocks all Generators for 40 seconds. The Obsession's aura is revealed to you for 6 seconds. (Increased times, added proximity clause)

    • Then, this Perk deactivates.


  • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.

    • Modifier: Lights Out event Tome will also open while the Modifier is active.


  • Mount Ormond updates

We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.

In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay. We updated this and improved the quality there as well.



  • Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.

  • Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.

  • Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.

  • Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.

  • Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.

  • Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.

  • Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.

  • The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.

  • The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).

  • The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.


  • Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.

  • Reduced The Hillbilly's Chainsaw volume.


  • Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.

  • Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)

  • Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.

  • Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.

  • Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging. Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.

  • Bots now change the priority of their interactions when they are targeting a specific interactor.

  • When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.

  • Bots no longer stop in front of certain vaults.


  • The Knight can no longer summon many Guards at the same time when vaulting a window.

  • Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.

  • Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.

  • Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.

  • The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.


  • Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.

  • Fixed an issue in Mount Ormond where a collision would block the Guards.

  • Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.

  • Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.

  • Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.

  • Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.


  • Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.

  • Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.


  • Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.

  • Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.

  • Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.

  • Fixed an issue where the reward node status was not updated when collecting it.

  • Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.

  • Fixed an issue where Character info can be opened during the offering screen.

  • Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.

  • Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.

  • Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.

  • Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.

  • Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.

  • Fixed an issue where some tooltips in bot loadout had their header off screen.


  • Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.



  • The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.

  • The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.

  • Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.

  • The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.

  • The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.

  • Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.


  • Players can no longer bypass the minimum and maximum FOV by editing the ini files.

  • The FOV setting is correctly saved between sessions.

  • The Restore Defaults button correctly resets the FOV setting.


  • The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.

  • The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.

  • Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.

  • Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.

  • Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.


  • Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.

  • Characters may no longer get pushed when interacting with a Locker at the same time as another Character.


  • The Chest Auras reveal by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.

  • The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.

  • The Shadowborn Perk icon now only lights up when the Perk is active.

  • The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.

  • Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.

  • The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.

  • Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.

  • The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement.


  • Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menus and coming back to the Main menu. The daily rituals button is also accessible in any Lobby or the Tally.

For more Dead by Daylight news be sure to check out our dedicated section, or some of our Guides & Tutorials, just below:

DBD Seasons, Updates, Patch Notes and Roadmap Updates
DBD Tier Lists & Best Perks
DBD Killer Builds
DBD Survivor Builds
DBD Game Guides
All Seasonal DBD Events