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Dead By Daylight Patch Notes (2023): Updates & Latest PTB News

Wondering what's new in Dead by Daylight? Here are the most recently updated patch notes.
Dead By Daylight Patch Notes (2023): Updates & Latest PTB News

Dead by Daylight releases new updates regularly. Every few months, the horror game releases a new chapter with a new killer and survivor, often including a new map in the mix, too. Sometimes, the team also releases patches to fix up bugs, add new features they've promised, or touch up graphics.

In this article, we'll go over the most recent Dead by Daylight patch notes, so you can stay up to date with what's going on in your favorite game.

22 March 2023 Update - Checked for the latest news, updates and Dead By Daylight hotfixes.

Latest News

22 March 2023 - Page Updated With Latest Patch Notes

Further down, we've added the updated patch notes for 6.2.2. This bugfix patch includes changes to screams and introduces changes to the Skull Merchant's powers.

17 March 2023 - Developer Update; Patch Coming Next Week

Behaviour Interactive says a Dead by Daylight update is coming next week, with changes to the Skull Merchant's power, screams, and more. We will update this page with more information as soon as the patch goes live.

14 March 2023 - Page Updated With New Patch Notes

Behavior Interactive has released the 6.6.1 update, with a number of bug fixes.

We've updated this page with the new hotfix patch notes.

8 March 2023 - Page Updated With Latest Patch Notes

Further down this page we've added the new patch notes for the Dead By Daylight 6.6.0 update.

The developers have made some changes to the Chapter since it was tested on the Public Test Build. Check out this blogpost for more details.

7 March 2023 - New Chapter Goes Live Today

Dead by Daylight Chapter 27: Tools of Torment will go live today and that means we should probably expect a sizeable new patch for the game based on the PTB these past few weeks.

Stay tuned for more details.

24 February 2023 - Dead By Daylight Announce PTB Changes

It’s been about a week since the Tools of Torment Public Test Build (PTB) went live, and Behaviour Interactive have a few changes in mind for the game.

The changes are fairly extensive so we advise hopping over to the latest Dead By Daylight article to read through all the various balance adjustments which the devs have prepared for the Chapter’s release on March 7th. 

Of course, we'll be sure to share updated patch notes once they're released.

15 February 2023 - Dead By Daylight 6.6.0 Update Is Live On PTB

Dead By Daylight Tools Of Torment Chapter is now live on the PTB. We've added the official patch notes released by Behavior Interactive, further down.

Dead By Daylight Update 6.6.0 Overview

The most recent major Dead by Daylight patch was released on 7 March 2023.

This update included the Tools of Torment Chapter, a visual update to the Red Forest Realm, and various quality-of-life and balance changes. In addition to this, the game added a new killer 'The Skull Merchant', and two new survivors in siblings Thalita Lyra and Renato Lyra.

You can read the official patch notes for the 6.6.0 update just below, but keep in mind they may have changed slightly from when the patch notes were first shared. This is because the dev team has made a few changes following feedback from the PTB testing.

Latest Dead By Daylight Patch Notes

Dead By Daylight Update 6.2.2 Patch | Bugfix Patch

Features

Killer: The Skull Merchant

  • Base power changes:
    • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
      • One Survivor : +3%
      • Two Survivors: +5%
      • Three Survivors: +6%
      • Four Survivors: +7%
      • Note: You do not need to be Inspecting the Radar in order to get this bonus.
  • Failing the Claw Trap hack no longer recharges its battery
  • Entering an Active Zone no longer recharges Claw Trap batteries
  • Drones only return to the Killer after their respective Claw Trap battery is empty
  • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
  • Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
  • Claw traps are automatically removed when their battery is empty
  • Addon changes :
    • Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
  • Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
  • Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
  • Increase Adaptive Lighting to 50% (was 20%)
  • Decrease Expired Batteries to 40% (was 150%)

Miscellaneous

  • A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
  • Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.

Bug Fixes

Archives & Challenges

  • Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".

Audio

  • Fixed an issue in the Archives where the French voice-over for Memory 714 of Tome 13 would cut before the end.
  • Fixed an issue where The Trapper would fail to trigger a voice-over when a Survivor escapes his grab.

Bots

  • Bots can now ask other players to move out of their way.
  • Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
  • Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.
  • When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
  • When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.

Characters

  • Fixed an issue that cause Yun-Jin and a few other female survivors' faces to be different when on the hook.
  • Fixed an issue that cause The Nurse's Grim Veil to stretch unnaturally on the tally screen.
  • Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
  • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.

Map

  • Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.

Perks

  • The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
  • The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
  • A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
  • Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail

Platforms

  • Intro cinematics should no longer stutter on Xbox One.

Killer - Skull Merchant

  • Drones no longer show the scanning VFX for one frame when starting the scan phase.
  • Claw-Traps removed by hacking now correctly self-destruct instead of disappearing

UI

  • Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
  • Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.

Dead By Daylight Update 6.6.1 | Bugfix Patch

Features

  • Updated UI for The Skull Merchant's Power.

Bug Fixes

Archives & Challenges

  • Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.

  • Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.

  • Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.

    • This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.

Audio

  • Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.

  • Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.

  • Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.

  • Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.

Bots

  • After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.

  • An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.

  • Bots can now use the Repressed Alliance Perk.

  • Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.

  • Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.

  • Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.

  • In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.

  • When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.

  • When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.

  • When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.

  • When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.

  • When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.

Characters

  • Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.

  • Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.

  • Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.

  • Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.

  • Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.

  • Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.

  • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.

  • The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.

  • Survivors who scream during the Cenobite's teleport no longer become stuck.

  • The Skull Merchant's Drones no longer appear invisible when in the Active State.

Environment

  • Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.

  • Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.

Perks

  • The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.

  • Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.

  • Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two

  • The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.

  • The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.

  • The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.

  • Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.

  • The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect

Platforms

  • All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.

  • Fixed an account mismatch issue when using the in-game Store on the Windows Store.

  • Fixed an intermittent crash when launching the game on Switch.

UI

  • Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.

  • Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.

  • Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.

Misc

  • Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress

  • The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.

  • Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.

Dead By Daylight Update 6.6.0 Patch Notes

Content

New Killer: The Skull Merchant

Perks:

Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)

Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.

New Survivor: Thalita Lyra

Perks:

Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition:Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra

Perks:

Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth:Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods

A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.

Visual Update: Red Forest

We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur

  • Visual improvement to eyes and hair.

  • Hair shape and color adjusted to be more reflective of her lore.

  • Added blood to Prestige hair.

  • Visual update to her uncommon skin makeup.

  • Icons and portrait updated.

Quality of Life

Map Repeat Prevention

This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero.This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Perk Changes

  • Any Means Necessary: Removed cooldown.

  • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. (Changed from PTB: now 10% of total progress, not current progress)

Loading Timeout

After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players

We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Miscellaneous Updates

Triggered scream audio

We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:

Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Iridescent Family Crest, Incensed Ointment, Healing Poultice, Greasy Black Lens.

When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.

Bots in Custom Games

Pre-game Improvements

  • Bots are now assigned to specific slots when added in the Custom Match lobby.

  • Players can now edit bots to make them use a selection of Perks, Offerings, Items and Add-ons in Custom Games.

  • Players can save up to 4 bot loadout presets to re-use them at a later time or to apply them to different bots in order to face bots with unique loadouts.

  • Players can now manually select which Survivor should be used as a Bot.

  • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.

In-game Improvements

  • Bots respond better while in the Terror Radius on multi-floor Maps. 

  • Bots are more likely to pick up dropped Items.

  • Bots will use the Haste Effect more effectively after being hit by the Killer.

  • Bots are no longer overcome with existential dread when Broken and holding a Medkit.

  • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.

  • Bots no longer automatically know the Perk associated with a Hex Totem.  

  • Bots should now make more strategically sound rescues in the Killer’s presence.

  • Improved Bot decision-making while dodging ranged attacks and looping.

  • Improved Bot pathing while obstructed by a teammate.

  • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.

  • Bots react more accurately to sound, especially from Killer Powers. 

  • Injured Bots are now more effective at healing one another. 

  • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.

Killer-specific Improvements

  • Bots are more willing to solve The Lament Configuration when playing against Pinhead.

  • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On. 

  • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On. 

  • Bots no longer fear approaching Charlotte while Victor is active.

  • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.

  • Bots no longer attempt to blind The Demogorgon while it is travelling in the Upside Down.

  • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor. 

  • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.

  • Bots are far more willing to disarm The Trapper’s Bear Traps when required. 

Bots changes since PTB

  • Bots can now use the following Perks:

    • Deception

    • For the People

    • Saboteur

    • Blast Mine

    • Wiretap

    • Tenacity

    • Self-Care

  • Bots can now use the following Add-ons:

    • Styptic Agent

    • Anti-hemorrhagic Syringe

    • Brand New Part

    • Glass Bead

  • Bots now correctly vault a specific window in the Dead Dawg Saloon Map.

  • When playing against The Artist, Bots now cancel the Repel Crows action to vault or drop a pallet.

  • Bots no longer attempt to stand up from the Dying State while lying down on a Trapper's Bear Trap.

  • When playing against a Trapper with the Tension Spring Add-on, Bots run away from Bear Traps before healing.

  • Bots now avoid using particularly small loops.

  • Bots no longer crouch in place while looping a Killer.

  • Bots can now use Keys and their Add-ons.

  • Bots can now sabotage Hooks with a Toolbox.

Bug Fixes

Characters

  • Pallets now react as intended when kicked during the Pallet breaking animation.

  • The Huntress' legs now move forward while performing basic attacks.

  • Female Legion members no longer have the Male Legion walk animation while inside Trials.

  • Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.

Environment

  • A collision in the Mother's Dwelling Map no longer blocks projectiles.

  • Addressed level-of-detail issues in the Yamaoka Estate Map,.

Audio

  • Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.

  • Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.

  • Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.

  • Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.

  • A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.

Misc

  • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.

  • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.

  • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.

  • Fixed a potential crash when closing the game.

  • Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.

  • Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.

  • Cybil no longer remains idle when interacting with or using Killer objects.

  • Fixed some cases where Adept achievements could not be completed.

  • Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks

  • Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.

  • The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.

  • Fixed a server crash which happened in some cases after a Survivor is interrupted.

  • Bots now cancel a pending Crow removal when waiting to vault or drop pallet.

  • Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.

  • Victor's Aura is now correctly displayed after a successful Pounce.

  • William Birkin voice line subtitles no longer appear when downing survivors as default Blight.

  • Fixed a crash on the server when certain Status Effects are imposed.

  • Blood Warden no longer permanently blocks the Exit Gates.

  • Wiggle Skill Checks now disappear once becoming Hooked.

  • Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.

Bug Fixes since PTB

  • Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.

    • This change will propagate to other languages in a future update.

  • A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.

  • Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.

  • Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.

  • Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.

  • Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.

  • Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.

  • Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.

  • Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.

  • Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.

  • Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.

  • The Rite of the Skull Merchant Daily Ritual should now progress correctly. 

  • Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.

  • The Leverage Perk's external icon now correctly displays a timer.

  • Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.

  • Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.

  • Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.

  • Leverage now applies only when healing others and not self-healing.

  • The Cut Loose icon now reflects the proper state and duration.

  • Sprint Burst triggers correctly when using Blood Rush.

  • Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.

  • Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.

  •  Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.

  • The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.

Known Issues

The Archives

  • "Glyph Graduate" Yellow Glyph challenges

    • Skill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.

    • Affects all instances of the Glyph Graduate challenge across all applicable Tomes.

Misc

  • Renato Lyra's default head is using his uncommon Musician Half-Bun head hair colors.

  • Stuttering present for Tools of Torment intro video on XB1. 

  • The description of achievements do not scroll on the side on the EGS launcher social panel.

Maps

  • The Boreal Hill on the Red Forest has unclear pathing.

Dead By Daylight Update 6.6.0 | PTB | Chapter 27 - Tools of Torment

Important

  • Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

 

Content

New Killer: The Skull Merchant Perks:

Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, performing the break action on the next Breakable Wall or Pallet will make Survivors within 32 meters scream and reveal their Aura for 4 seconds. THWACK! is active for 45/60/75 seconds after the Survivor is Hooked.

Leverage: Each time you Hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates. For each token, reduces the speed at which Survivors heal by 3/4/5% for 30 seconds.

 

New Survivor: Thalita Lyra Perks:

Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

 

New Survivor: Renato Lyra Perks:

Background Player: After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion for 60/50/40 seconds. This Perk cannot be used while suffering from Exhaustion. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion.

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods

Deep in the heart of the Shelter Woods lies The Skull Merchant’s Hunting Camp, where luxury and brutality coalesce. Many grotesque tools have been crafted within its walls. The high life indeed. 

Visual Update: Red Forest

We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods? 

Visual Update: Haddie Kaur

  • Visual improvement to eyes and hair.

  • Hair shape and color adjusted to be more reflective of her lore.

  • Added blood to Prestige hair.

  • Visual update to her uncommon skin makeup.

  • Icons and portrait updated.

 

Quality of Life

Map Repeat Prevention

This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.   

Loading Timeout

After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players

We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Perk Changes

  • Any Means Necessary: removed cooldown.

  • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of current progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds.

Bots in Custom Games

Pre-game Improvements

  • Bots are now assigned to specific slots in the Custom Match party lobby.

  • Bots can now use a selection of Perks in Custom Games. Up to 4 Bot Perk loadouts can be saved.  

  • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.

In-game Improvements

  • Bots respond better while in the Terror Radius on multi-floor Maps.  

  • Bots are more likely to pick up dropped Items. 

  • Bots will use the Haste Effect more effectively after being hit by the Killer. 

  • Bots are no longer overcome with existential dread when Broken and holding a Medkit. 

  • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located. 

  • Bots no longer automatically know the Perk associated with a Hex Totem.   

  • Bots should now make more strategically sound rescues in the Killer’s presence. 

  • Improved Bot decision-making while dodging ranged attacks and looping. 

  • Improved Bot pathing while obstructed by a teammate. 

  • Bots now prioritize gaining distance from the Killer over seeking a nearby loop. 

  • Bots react more accurately to sound, especially from Killer Powers.  

  • Injured Bots are now more effective at healing one another.  

  • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.

Killer-specific Improvements

  • Bots are more willing to solve The Lament Configuration when playing against Pinhead. 

  • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.  

  • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.  

  • Bots no longer fear approaching Charlotte while Victor is active. 

  • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps. 

  • Bots no longer attempt to blind The Demogorgon while it’s travelling in the Upside Down. 

  • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.  

  • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion. 

  • Bots are far more willing to disarm The Trapper’s Bear Traps when required.

 

Bug Fixes

Audio

  • Generator sounds are no longer muffled to those Repairing it.

  • Reworked how Survivors scream when getting Hooked to make it sound more natural.

  • Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled.

Characters

  • Updated The Nurse's Power description.

  • The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it.

  • The Dredge no longer retains Bloodlust when teleporting to Lockers.

  • The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging.

  • Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported.

  • Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked.

  • Fixed a rare crash after teleporting to a Portal as the Demogorgon.

  • The Trickster can no longer see the impact effects of thrown blades when Blinded

  • The Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped.

  • The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action.

  • After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves.

  • After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety.

  • The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door frames

  • During The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon mode

  • The Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room.

Perks

  • The perk Deja Vu is no longer activated after the last Generator is completed.

  • The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gained

  • The Knight's Guardia Compagnia can now be cancelled by the perk Head-On.

Maps

  • The Killer shack loop in the Garden of Joy Map is no longer disrupted by debris. 

  • The Haddonfield Porch Lights will now operate as intended when the Generator is complete. 

  • The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet.  

  • Pallets in the Decimated Borgo no longer fail to shake when kicked.

  • Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack.

UI

  • Killer can now consistently open the character info menu while in the lobby. 
  • Corrected wrong character swap button prompts in the Lobby and the Store.

Misc

  • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
  • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
  • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
  • The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator.
  • A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue.
  • Generators blocked by the Entity no longer continue regressing and losing progress.
  • The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed.
  • All Perks can now be bound to, and triggered by a mouse scroll
  • Input bindings changed while being displayed by a button prompt no longer stay permanently displayed.

Known Issues

  • The Drone's scan lines can be seen through some Breakable Walls.
  • The Autohaven Wreckers map "Azarov's Resting Place" is Kill Switched due to a placeholder bug.
  • The Perk "Blood Warden" is Kill Switched due to a bug.

Dead By Daylight Update 6.5.2 | Bugfix Patch

Bug Fixes

Adept Achievements / Merciless Killer

We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately. 

However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations. 

General 

  • There is no longer a missing prompt while purchasing Outfits.

Killer  

  • Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb. 

  • Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing. 

  • The Huntress's menu music now loops correctly.

  • The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.

  • Victor will no longer become unreachable after pouncing on a Vaulting Survivor.

  • The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.

  • The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.

  • The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard

Survivor 

  • Cages of Atonement no longer distort female Survivor faces. 

  • Female Survivor faces are no longer distorted when another Survivor finds them in a Locker. 

  • The Killer is no longer locked looking into the same direction during the survivor tutorial.

  • Wiggle skill checks now correctly grant Bloodpoints.

  • The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.

  • The Aura reading ability of Maps may no longer remain active indefinitely.

Maps

  • Generators will no longer spawn too close together in the Racoon City Police Station Main Hall. 

  • Players can no longer climb on a rock in the Eyrie of Crows.

  • Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.

Dead By Daylight Update 6.5.0 | Mid Chapter

Content 

Event - Moonlight Burrow 

  • The "Moonlight Burrow" Lunar New Year event starts January 24, 1pm ET. 

Archives 

  • Tome 14 - BETRAYAL Level 1 opens January 25, 11am ET. 

Archive Challenges:  

  • "Dark Triumph" Killer Challenge: As The Executioner, Survivors who die inside a Cage of Atonement now award progress. 

  • "Terrified" Killer Challenge: As The Trickster, Survivors hit by Showstopper blades no longer award progress. 

  • "Near Miss" Survivor Challenge: Dodging Basic Attacks from The Oni and The Ghost Face (while crouched) now awards progress. 

  • "The Engineer's Guild" Survivor Challenge: Progress is now cumulative and no longer resets when the co-op action is interrupted.

Features 

Quality Of Life  

Survivor Activity HUD 

  • The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.

Merciless Killer  

  • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.

The Queuing Experience  

  • Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match. If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.  

  • While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.  

Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match.

Wiggling  

Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.   

Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.  

  • Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.    

  • Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer. 

  • The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.  

Balance Changes  

The Knight   

Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:  

  • While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds. 

  • While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.  

  • When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect. The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 10 seconds at the maximum distance of 32m. The 10-second duration was 6 seconds on the PTB.

  • When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased. This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.   

  • Using a Guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).   

Add-On Updates:  

  • Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).   

The Nurse  

The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.  

In addition, The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.  

Base Kit:   

  • Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.  

Add-On Updates:  

  • Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).   

  • Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.  

  • Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.  

  • Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).  

  • Fragile Wheeze: Blink Attacks inflict the Mangled status effect.  

  • Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).  

  • "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16). This effect may be only triggered once every 45 seconds (down from 60).  

  • Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.  

  • Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, one Blink charge is restored (added restoration of 1 Blink charge; this is a change from the PTB where all charges were restored).  

  • Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).  

  • Matchbox: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to increase Blink charges).

We’ve also adjusted the following:  

  • Improved feedback for the Spasmodic Breath Add-On. 

  • Updated Blink recharge audio to give a better indication of when Blink charges are full.

Eyrie of Crows Map 

Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer. 

  • The Map's length has been shortened.

  • Generators are more evenly distributed.

  • The main building has been moved toward the Map's edge. 

  • The strength of certain main building loops has been decreased.

  • New tiles have been added.

  • Dead Zones have been reduced around the border.  

  • The Exit Gate no longer inadvertently spawns behind the main building.  

  • Certain rocks will no longer spawn close to Hooks, causing collision issues.  

  • An alternate Generator has been added to the main building.  

Bug Fixes 

PlayStation 

  • The PlayStation Store banner no longer remains visible outside of the store.  

  • PlayStation players should no longer have trouble inviting or joining their friends in a match. 

Windows Store 

  • Players should no longer be unable to successfully purchase Auric Cells on the Windows Store. 

Audio 

  • The proper SFX will now play when a match is found. 

  • The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.  

  • The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk. 

  • The Music no longer continues playing while a Survivor is being Sacrificed. 

  • Raised the volume of the Legion’s blood wiping SFX. 

The Knight 

  • The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map. 

  • The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.  

  • The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.  

  • Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.  

  • The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode. 

  • The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.  

  • The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.  

  • Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook. 

The Spirit 

  • The Spirit’s weapon retracting animation no longer speeds up.  

  • The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.  

The Twins 

  • Switching between Charlotte and Victor will no longer lead to an unexpected black screen.  

  • Fixed an issue where Charlotte would be unable to move after switching control from Victor.   

  • The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On. 

The Plague: 

  • Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power. 

Survivor Perks & Gameplay 

  • Flashbangs no longer spin while in a Survivor’s hand.  

  • When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks. 

  • Survivors can no longer drop a Flashbang Grenade while getting Healed. 

  • Firecrackers and Flashbangs now trigger as intended when thrown against a wall. 

  • Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.   

  • Potential Energy should no longer remain on the Survivor after certain Killers use their Power.   

Killer Perks 

  • Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer. 

  • Resolved Hex: Huntress inconsistencies between SFX and UI.  

Maps 

  • Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.  

  • Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry. 

  • A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.  

  • Placeholder textures have been removed from the Disturbed Ward Map.  

Misc: 

  • Special Cosmetics such as the Vial Charms will now appear in-game consistently. 

  • The Killer player can no longer join a lobby with an unintended character.   

  • Players can no longer use an exploit to play with more than 4 Perks.  

  • Bots no longer get stuck on thin air.  

  • Force-quitting the game no longer causes a crash.  

  •  The splash screen no longer causes a crash. 

  • Customizations equipped in the store are now immediately visible to all party members. 

  • Survivor Bots no longer attempt to blind The Knight’s guards.  

  • Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected. 

  • Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.  

  • The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.  

  • The Alert Reward popup no longer blocks inputs on the Menu.  

  • Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.” 

  • Wiggle Skill Check responsiveness has been improved.  

  • Survivor hair is no longer wonky during the Hook death animation.  

  • The Entity Spikes at the Exit Gates should now appear as intended.  

  • Fixed an issue causing the Dissolve VFX not to not appear when a Breakable Wall is destroyed.

Bug Fixes from PTB

  • The Cannibal’s Perk Names have been corrected.  

  • The Artist’s legs now move correctly while rotating in place.  

  • Grabbing a Vaulting female Survivor as The Spirit no longer causes clipping issues.  

  • As The Legion, Julie and Susie’s Tally Screen animation has been corrected.  

  • A visual progression issue affecting select Tomes on Archive Compendium menu has been corrected.  

  • Pop-ups should no longer overlap incorrectly when opened.  

  • Improved accuracy of the Survivor Activity Indicator while in Spectate Mode.   

  • The intensity of the Nurse's Spasmodic Breath vignette has been reduced.  

  • The Knight’s Undetectable vignette will now appear as intended. 

Maps 

  • Bots no longer get stuck on a pallet in Wreckers' Yard

  • A placeholder Hill tile no longer spawns in the Crotus Prenn Asylum.  

  • The Eyrie of Crows Killer shack Pallet no longer traps Killers or causes unintended interactions. 

  • The Legion no longer vaults incorrectly during Feral Frenzy in the Eyrie Of Crows. 

  • Crawling underneath the Raccoon City Police Department main hall desk no longer prevents Killers from picking you up.  

  • The Raccoon City Police Department basement light no longer clips through the stairs.  

  • Players will no longer land on top of a desk when falling through the hole in the Raccoon City Police Department’s second floor. 

  • The Knight's guards no longer get stuck in the doorway of the Raccoon City Police Department's main hall.  

  • The Pale Rose no longer has a spot where Survivors can avoid being picked up.  

  • Killers can no longer accidentally land on top of a Pallet in the Midwich Elementary School. 

The Pig

  • Survivors can no longer re-interact with the Jigsaw Box after attempting to remove a Reverse Bear Trap. 

The Knight 

  • A Knight’s Guard that previously attacked a Survivor will no longer play an Attack animation after breaking a Wall or Pallet. 

  • Improved The Knight's Guard's pathing around select Mount Ormond Resort ski racks. 

  • The Knight's Guards’ feet no longer clip into the floor.

The Twins 

  • Charlotte no longer has a higher-than-intended movement speed boost when switching from Victor after having previously woken up as Charlotte. 

  • Charlotte can no longer perform any actions during her wake-up animation. 

  • The Twins may lose all functionality if stunned while unbinding.

The Nurse 

  • The Heavy Panting Add-On now extends The Nurse's Lunge duration after the second Blink as intended.  

The Nightmare 

  • When playing as The Nightmare, red arrows no longer appear above Generators during the intro screen. 

  • The Nightmare is no longer unable to use Dream Snares. 

The Legion 

  • The Julie’s Mixtape Add-On no longer allows the The Legion to attack twice in quick succession after recovering from a stun. 

The Trapper 

  • The Trapper grabbing Dwight from a Locker no longer triggers a Skill Check.  

The Executioner 

  • Injuring a Survivor from up close using Punishment of the Damned no longer now gives the Punishment score event. 

Killer Perks & Gameplay  

  • Terminus now displays a cooldown for Survivors after opening the Exit Gate.  

  • Special Attack Lunges no longer inadvertently trigger Coup De Grace.  

  • Whispers now works as intended.  

  • Killers no longer bypass the Decisive Strike Stun if the Survivor is dropped before the Skill Check. 

  • Nowhere To Hide now reveals the Aura of Survivors that were out of the range upon activation. 

  • Nowhere to Hide’s effect is now properly centered on the Killer instead of the kicked Generator. 

  • The Hag’s Daily Ritual Rite Of Flesh and Mud can now be completed

Survivor Perks & Gameplay 

  • Wiretap now reveals the auras of The Killer while they are blinded by Residual Manifest

  • Situational Awareness no longer reveals the player's Aura against Lethal Pursuer. 

  • Adrenaline no longer triggers every time a Survivor is unhooked after all Generators have been repaired. 

  • Renewal no longer keeps charging when Survivors change states. 

  • The Deep Wound vignette no longer remains visible at the Tally Screen when a Survivor escapes while in the Deep Wound state. 

  • Survivors now gain Haste when grabbing The Knight's banner as intended. 

  • Survivors are now longer immune to The Deathslinger's projectile during a fast window Vault. 

  • Fixed an issue that caused The Survivor perk 'Smash Hit' may apply delayed movement speed bonus for the Survivor when The Nurse is stunned while charging its power 

  • The Item of Obsession Achievement can now be unlocked without issue.  

  • The Agonizing Escape Achievement can now be unlocked without issue. 

 Misc. 

  • Players can no longer use an exploit to play with two copies of the same Add-On. 

  • Entering the Archives during an Event while tracking a previous Event’s Archive Challenge will no longer cause soft locking. 

  • In the "Survive with Bots" Tutorial, the Killer will no longer be unable to pick up a downed Survivor.  

  • The Wiggle UI will no longer appear incorrectly during the Survivor Tutorial. 

  • Added an outline to the Chat text to improve contrast.

Known Issues

  • Generator progress is not shown on Survivor HUD activity icons.


For more Dead by Daylight news be sure to check out our dedicated section, or some of our Guides & Tutorials, just below:

DBD Guides - Dead By Daylight Killers Tier List | Best Dead By Daylight Survivor Builds | Dead By Daylight Codes | Shrine of Secrets Perks This Week | Best Dead By Daylight Survivor Perks| Best Dead By Daylight Killer Perks | When Is Dead By Daylight Rank Reset | How To Get Bloodpoints Fast | How To Get Bloody Clothes | Does Dead By Daylight Have Bots | Dead By Daylight Roadmap | Dead By Daylight CrossProgression Explained | How To Track Dead By Daylight Stats

DBD Best Builds – The Artist | The Blight | The Cannibal | The Cenobite | The Clown | The Deathslinger | The Demogorgon | The Doctor | The Dredge | The Executioner | The Ghost Face | The Hag | The Hillbilly | The Huntress | The Legion | The Mastermind | The Nemesis | The Nightmare | The Nurse | The Oni | The Onryō | The Pig | The Plague | The Shape| The Spirit| The Trapper| The Trickster| The Twins | The Wraith

Featured image courtesy of Behaviour Interactive.