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Every Resonance Interplay In Honkai Star Rail Simulated Universe: Swarm Disaster

This is our guide for every Resonance Interplay in Honkai Star Rail and how to get them.
Every Resonance Interplay In Honkai Star Rail Simulated Universe: Swarm Disaster

Honkai Star Rail Simulated Universe: The Swarm Disaster is the brand-new endgame content that fans have wanted for a while now. The game mode offers tons of unique and exciting challenges that will test the limits of your account. Players must have optimal characters, Relics, and Light Cones to conquer the highest difficulty setting. 

Thankfully, there are many Blessings for players to choose from, and the new Path of Propagation to help you along the way. Another new feature added in this game mode is Resonance Interplay. Like Path Resonance, Resonance Interplay involves combining Blessings to receive an even more powerful reward. 

Not all Paths and Blessings can perform Resonance Interplay, so knowing which Blessings to pick up is a must to acquire this powerful effect. So, if you want to know more, you've come to the right place. This article will cover all the Resonance Interplay found in Honkai Star Rial Simulated Universe: The Swarm Disaster and their effects. 

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Challenge the Swarm Disaster to earn rewards. (Picture: HoYoverse / Moga)

Every Resonance Interplay In Honkai Star Rail Simulated Universe: Swarm Disaster

Resonance Interplay is acquired when 3 Blessings of a different Path have been obtained along with 3 Blessings of your chosen Path. Here are all the combinations. 

Remembrance

Faces Places: Remembrance & Destruction

  • When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target's All-Type RES by 15% for 2 turn(s). For every 1% HP that each ally has lost, the target's All-Type RES is lowered by 0.06%.

Landscape in the Mist: Remembrance & Hunt

  • When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target's SPD by 15% for 2 turn(s).

Preservation

Spiked Armor: Preservation & Nihility

  • There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for 2 turn(s). Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield effect currently active on all allies.

Cold Snap: Preservation & Remembrance

  • When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect.

Elation

Taste of Anglerfish: Elation & Abundance

  • When Path Resonance: Elation deals DMG, randomly dispels 1 debuff on 1 ally. 

Guinea Pig in Ice Coffin: Elation & Remembrance

  • When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for 1 turn(s).

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Clear simulations to earn different Blessings. (Picture: HoYoverse)

Hunt

Shooting Starfire: Hunt & Abundance

  • After enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to 50% of their respective Max HP.

Startling Breeze: Hunt & Elation

  • After using Path Resonance, all allies' SPD increases by 25 for 2 turn(s). This effect also applies to units summoned by allies.

Destruction

Zero Age Main Sequence: Destruction & Elation

  • When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.

Substellar Belt: Destruction & Elation

  • Using Path Resonance will cause any character with current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turn(s).

Destruction

Zero Age Main Sequence: Destruction & Elation

  • When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.

Substellar Belt: Destruction & Elation

  • Using Path Resonance will cause any character with current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turn(s).

Nihility

Off the Beaten Track: Nihility & Hunt

  • After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions by 4%.

White Nights: Nihility & Propagation

  • A character's Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to 40% of these statuses' original DMG.

Abundance

First Illuminate the Mountains: Abundance & Propagation

  • After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover 1 Skill Point. This effect can only trigger 1 time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for 2 turns. This effect can stack up to 2 time(s).

Nullifying Ardor: Abundance & Nihility

  • After using Path Resonance, all allies' Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for 2 turn(s) and stacks up to 2 time(s).

Propagation

Superposition Eye: Propagation & Destruction

  • After using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally's current HP percentage is lower than 50% when Path Resonance is used, it will additionally recover 1 Skill Point(s).

Substellar Belt: Propagation & Preservation

  • When using Path Resonance, a single target ally gain a Shield equal to 60% of Max HP, lasting for 3 turn(s).

And that's everything to know about every Resonance Interplay in Honkai Star Rail Simulated Universe: Swarm Disaster.