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Mortal Kombat 1 Update Patch Notes: All Fixes, Changes & More

All the changes and fixes in Mortal Kombat 1's latest update via the official patch notes.
Mortal Kombat 1 Update Patch Notes: All Fixes, Changes & More
NetherRealm Studios

Attention Kombatants! Are you looking for the latest Mortal Kombat 1 (MK1) patch notes and want to know what changes, fixes, or content the new update adds? Then you are in luck, so put away that Fatality...

In this consistently updated article, you will always find the latest Mortal Kombat 1 patch notes, so you know exactly what has changed, if there are fighter balance changes, or what fixes developer NetherRealm Studios unleashed.

Update on 6 October 2023: The latest patch notes reflect the Day One update for Mortal Kombat 1.

New Mortal Kombat 1 Patch Notes

Mortal Kombat 1 update MK1 patch notes fixes changes balance additions content
Fire God Liu Kang approves of the latest Mortal Kombat 1 patch notes! (Picture: NetherRealm Studios)

In this section, you will always find the latest Mortal Kombat 1 patch notes. Click on the dates/titles below to open up the complete update details!

6 October 2023: MK1 patch notes deliver balance changes

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character Specific Adjustments

  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves
    • Ashrah
      • God's Wrath and Demon's Wrath can now be high parried
      • Light Ascension and Dark Ascension can now be high parried
    • Baraka
      • (Air) Death Spin can no longer be high parried
      • Reflex Tester (Back + Front Punch) can no longer be high parried
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
    • General Shao
      • Power Strike can now be high parried
      • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
    • Johnny Cage
      • Ball Buster can now be high parried
      • Rising Star can now be high parried
      • Shadow Kick can now be high parried
    • Kenshi
      • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
    • Kung Lao
      • Knee Buckle (Back + Front Kick) can now be high parried
    • Li Mei
      • (Air) Flipping Heel Kick can no longer be high parried
      • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
    • Nitara
      • Enhanced Bad Blood can no longer be high parried
    • Raiden
      • Electric Fly and (Air) Electric Fly can no longer be high parried
    • Rain
      • Enhanced Upflow can no longer be high parried
      • Geyser can no longer be high parried
    • Reptile
      • Death Roll can no longer be high parried
      • Falling Fangs can no longer be high parried
    • Scorpion
      • Twisted Kyo can now be high parried
    • Shang Tsung
      • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
    • Sindel
      • Enhanced Low Hairball first hit (kick attack) can now be high parried
    • Sub-Zero
      • Ice Slide can no longer be high parried
    • Tanya
      • Drill Kick can now be high parried
14 September 2023: Mortal Kombat 1 Day One Update Patch Notes (PS5/Xbox)

General

  • General bug fixes
  • Added and fleshed out accessibility options
  • Character polish and tuning pass
  • Added numerous additional finishing moves
  • Improved and refined UI to include additional new options

Invasions

  • Substantial revisions and polish on various encounters
  • General UI Improvements
  • General bug fixes
  • Rebalanced boss fights
  • Adjusted mesa progression
  • Added Season 1 content
  • Added challenge towers in the gateway mesa

Story

  • Improvements to the movie player
  • Visual polish to numerous scenes
  • Tuning of the story finale and final boss
  • 4k resolution movies added

Online

  • Improvements to matchmaker
  • Bug fixes to online modes
14 September 2023: MK1 Day One Update Nintendo Switch

General

  • Enables additional character/kameo roster, additional arenas, and kustomization
  • Enables full tutorials, fatality practice, practice mode
  • Enables Towers and Tournament modes
  • General bug fixes

Story

  • Enables full story campaign

Online

  • Enables online gameplay

Please note:As more patch notes come up, we will update the info above.

In case you've been living in another universe, or maybe frozen by Sub Zero, and you missed it, check out the action-packed launch trailer for Mortal Kombat 1 below.

So there you have it, the latest patch notes for Mortal Kombat 1, featuring the new update's fixes, changes, and additions. As more patches get released, we will endeavor to swiftly update this article so you always have the latest information at hand.