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Smash Bros Ultimate patch v12.0.0: Kazuya goes live, Marth buffs, Pyra and Mythra nerfs, and more

Smash Bros Ultimate patch v12.0.0: Kazuya goes live, Marth buffs, Pyra and Mythra nerfs, and more
Smash Bros Ultimate patch v12.0.0: Kazuya goes live, Marth buffs, Pyra and Mythra nerfs, and more

Balancing a game like Smash Bros Ultimate is a daunting task, as the platform fighter features a total of 81 characters (if you count Pokémon Trainer or Pyra and Mythra as separate ones, which you totally should), meaning the slightest tweak can have massive and unintended repercussions. 

Naturally when a new patch drops that features balance changes, the Smash community is eager to try them out and finding out just how exactly the meta will shift, if at all, with the new balancing. 

This time around, Marth mains will be happy to hear his tippers will be easier to hit. For those unaware, Marth has a unique mechanic that distinguishes him from his Echo Fighter, Lucina, letting him deal extra damage and more knockback if he spaces attacks properly.

Of course, we also have the debut of Kazuya Mishima, Tekken's guest character and the second to last DLC the game will get, according to series creator Masahiro Sakurai

So, without further ado, let's get down to it.

Smash Ultimate update 12.0.0 - Full patch notes

kazuya in smash
(Picture: Bandai/Nintendo)
Fighter Move Change
Marth Dash Attack Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Marth Up Tilt Attack Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Marth Down Tilt Attack Made it easier to hit in the high-damage window.
Young Link Up Smash Attack Made it easier to hit multiple times.
Olimar Side Smash Attack Increased the amount of time hit detection lasts for the high-damage window.
Rosalina & Luma Side Special Made it so Luma will be in front when using the move in reverse.
Mii Brawler Neutral Special 2 Increased the attack range in the front.
Mii Brawler Side Special 1 Increased power.
Extended launch distance.
Mii Brawler Down Special 1 Increased power against shields.
Extended launch distance.
Mii Swordfighter Side Special 1 Increased power.
Extended launch distance.
Mii Swordfighter Up Special 1 Increased power of the last hit.
Extended launch distance of the last hit.
Mii Swordfighter Down Special 1 Increased invincibility speed.
Increased speed for the counter detection.
Reduced vulnerability when the attack hits.
Mii Swordfighter Down Special 3 Increased attack speed.
Mii Gunner Neutral Special 2 Increased the amount of time for additional button inputs to continuously use attacks.
Mii Gunner Up Special 1 Increased attack speed.
Mii Gunner Up Special 2 Extended the invincibility time.
Mii Gunner Down Special 3 Reduced vulnerability.
Ryu Neutral Special Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
Bayonetta Flurry Attack to KO Adjusted launch angle.
Extended launch distance.
Bayonetta Down Smash Attack Increased attack speed.
Bayonetta Down Special Increased the amount of time the opponent gets slowed when used against a projectile.
Banjo & Kazooie Up Tilt Attack Extended launch distance.
Banjo & Kazooie Side Smash Attack Extended launch distance.
Banjo & Kazooie Back Air Attack Adjusted launch angle and maintained launch distance.
Min Min Up Smash Attack Decreased attack speed.
Decreased the speed of the reflect detection.
Shortened launch distance.
Min Min Up Special Decreased the speed of the edge-grab range detection.
Steve & Alex Side Special Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.
Pyra Neutral Attack 2 Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Pyra Side Smash Attack Reduced the detection for pushing opponents while charging.
Mythra Moving Air Dodge Shortened invincibility time.
Mythra Neutral Attack 2 Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Mythra Side Smash Attack Reduced the detection for pushing opponents while charging.
Mythra Neutral Special The launch distance of the last hit now changes depending on the opponent's weight.