Starfield was shown off with a massive showcase yesterday that explained how every single system in the game worked with a great level of detail, but one thing not clarified in the showcase was the framerate that the game would be running at. That was confirmed after the showcase, and it's a fixed 30FPS.
In an interview with IGN, Todd Howard specified both the resolution and the frame rate of the title:
"I think it'll come as no surprise, given our previous games, what we go for. Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K on the X. It's 1440 on the S. We do lock it at 30fps because we want that fidelity, we want all that stuff. We don't want to sacrifice it.
Fortunately, we've got it running great. It's often running way above that. Sometimes it's 60FPS. But on the consoles, we do lock it because we prefer consistency, where you're not even thinking about it. And we don't ever want to sacrifice that experience that makes our games feel really, really special."
Obviously, this doesn't matter too much. When compared directly to another Bethesda release, Redfall, Starfield doesn't rely on quick reaction times anywhere near as much as that game, making 60FPS more of a preference than anything else. Games like The Legend of Zelda: Tears of the Kingdom have launched in the last month, running at 30FPS and doing absolutely masterful things with gaming, so Starfield could still launch and be absolutely incredible.
The game launches on September 6 this year after several delays and will be launching on Xbox Game Pass, giving the game a whole new audience that previously may have waited to purchase the game.