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Teamfight Tactics Patch 12.19 Notes – All Nerfs And Buffs

The latest Teamfight Tactics 12.19 update is here with a handful of exciting changes including champion adjustments, item changes, quality of life updates, and more.
Teamfight Tactics Patch 12.19 Notes – All Nerfs And Buffs

Riot Games has finally released the 12.19 update for Team Fight Tactics, implementing a number of balance changes, improvements, and quality of life updates to keep gameplay fresh and exciting. The patch was released on October 4 and here are the complete notes for the TFT 12.19 update.

TFT 12.19 Patch Notes - Large Changes

TFT 12.19 Patch Notes
TFT 12.19 Patch Notes. (Picture: Riot Games)

Large, like the power of ascended Dragons!

Traits

  • Astral early star-level orbs now drop gold more often than Astral units. This means that it’s slightly harder to upgrade Astral units in Stage 2
  • Dragon (5) grants 10% Attack Speed ⇒ Heal 40 Health every second
  • Dragon NEW: Added a new breakpoint: Dragon (6)
  • Dragon (6) will cause your Dragons to ascend!
  • Dragonmancer Health: 250/600/800/1000 ⇒ 275/650/850/1000
  • Dragonmancer Ability Power: 18/30/50/70 ⇒ 20/35/50/70
  • Dragonmancer: If you haven’t chosen a Dragonmancer Hero, a message will now pop up to remind you to do so
  • Dragonmancer: The Dragonmancer Blessing item highlight on PC has been updated to be a different color to better differentiate it from the Lesser Rune of Allegiance item in Double Up
  • Mirage, Electric Overload, percent max Health Damage: 8% ⇒ 9%
  • Scalescorn can now be played with Dragons. The trait remains active even with Dragons in play
  • Scalescorn Damage Reduction from thick units with over 1900 Health: 20% ⇒ 15%
  • Scalescorn bonus magic Damage: 15/50/100% ⇒ 15/50/90%

Units: Tier 2

  • Gnar Attack Speed: 0.65 ⇒ 0.7
  • Gnar Mega Gnar Transformation Bonus Armor: 40/50/75 ⇒ 40/60/90
  • Zyra Attack Speed: 0.7 ⇒ 0.65
  • Zyra Spell Damage: 325/425/550 ⇒ 325/425/550 ⇒ 225/325/550
  • Zyra Bugfix: Zyra no longer interrupts her cast animation at high Attack Speeds. Zyra will now pause to finish her cast animation before resuming attacking

Units: Tier 3

  • Nunu no longer converts his damage to true damage if he has higher Health than his target
  • Nunu Consume Damage amplification: 20% ⇒ 40%
  • Rakan max Mana nerf: 0/60 ⇒ 15/75
  • Seraphine max Mana nerf: 75/150 ⇒ 100/175
  • Seraphine Serenade of the Seas Shield Duration: 5 ⇒ 4 seconds
  • Seraphine Serenade of the Seas on-hit Damage 20/35/100 ⇒ 20/35/70
  • Zeri max Mana buff: 40/80 ⇒ 20/70
  • Zeri Watershock Laser Damage: 200/300/475 ⇒ 225/325/475

Units: Tier 4

  • Hecarim Mana adjustment: 60/105 ⇒ 30/90
  • Jayce Armor & MR: 50 ⇒ 25
  • Jayce NEW: Mercurial Justice transformation no longer knocks up enemies in an area around his target. Instead, he gains bonus Armor and Magic Resist for the rest of combat.
  • Jayce Mercurial Justice Bonus Armor & Magic Resist: 45
  • Jayce Mercurial Justice transformation damage: 225/300/800 ⇒ 275/350/900
  • Nilah Bugfix: Nilah’s stolen shields now properly stack
  • Nilah Slipstream Stolen Shield Duration: Permanent ⇒ 4 seconds
  • Shi Oh Yu Jade Form Attack Damage ratio: 250/275/1000% ⇒ 250/300/1000%
  • Swain Dragon Master’s Decree Damage: 70/100/600 ⇒ 85/120/600
  • Sy’Fen Rampage bite Armor penetration: 25% ⇒ 33%
  • Sy’Fen Mana buff: 100/175 ⇒ 90/160

Items

TFT 12.19 Items Adjustments
TFT 12.19 Items Adjustments. (Picture: Riot Games)
  • Dvarapala Stoneplate (Radiant) max Health regeneration: 1% ⇒ 2%
  • Protector’s Vow shield Health: 20% ⇒ 10%
  • Rocket Propelled Fist Health: 300 ⇒ 150

Augments

  • Base Camp (Scalescorn) Damage Increase per Stack: 8% ⇒ 7%
  • Battlemage I/II/III Ability Power: 10/20/30 ⇒ 15/25/35
  • Better Together grants a Protector’s Vow ⇒ Locket of the Iron Solari
  • Birthday Present now additionally grants 1 gold every time you level up
  • Celestial Blessing I/II/II Overheal Shield: 300/450/600 ⇒ 250/350/450
  • Future Sight I Tier: Gold ⇒ Silver
  • Pandora’s Bench Tier: Gold ⇒ Silver
  • Pandora’s Bench Gold granted: 7 ⇒ 2
  • Sunfire Board Duration: 15 ⇒ 20 seconds
  • Tiamat Splash Damage: 40% ⇒ 50%
  • Urf’s Grab Bag I Removed
  • Weakspot Removed

Small Changes

  • Jade Attack Speed: 10/25/45/88% ⇒ 10/30/55/88%
  • Mage Ability Power multiplier: 80/110/140/170% ⇒ 80/105/135/170%
  • Ragewing Omnivamp: 15/30/50/75% ⇒ 15/30/45/75%
  • Swiftshot Attack Speed: 10/15/25/35% ⇒ 10/15/25/40%

Units: Tier 3

  • Lee Sin Bugfix: Lee Sin’s Ability will now properly deal damage to enemies at the end of the knockback
  • Lee Sin Dragon’s Rage Damage: 230/300/385 ⇒ 215/285/385
  • Volibear Relentless Storm 3rd attack magic Damage: 110/160/225 ⇒ 115/170/240
  • Zippy Somersault Assault Attack Damage ratio: 400/425/550% ⇒ 400/425/600%

Units: Tier 4

  • Xayah Feathers FLY! feather return Damage: 15/20/60 ⇒ 13/20/60

Units: Tier 5

  • Ao Shin at 3-stars will now fire 100 barrages of lightning strikes instead of 20
  • Ao Shin Lightning Rain Damage: 185/300/2000 >>> 185/275/2000
  • Aurelion Sol Black Hole Damage: 350/575/4000 ⇒ 370/600/4000

Augments

  • Binary Airdrop: Shyvana, Jayce, and Jax will no longer receive backliner damage items
  • Dragonmancer Conference can now only appear on 2-1
  • Scoped Weapons I Attack Speed for units in the back 2 rows: 10% ⇒ 15%

Mobile

  • Mobile Match History is now available! Tap your portrait from the Home screen to view Match History.
  • Tabs have been added to the Mobile Missions panel to better track your progress.
  • Fixed an error impacting about 1% of players that would prevent completion of games due to version mismatches

BUG FIXES

  • Dragon on too long: Age of Dragons tooltip has been shortened and will now fit better on mobile screens
  • Nilah’s stolen shields now properly stack
  • Kai’Sa’s name has been fixed from Kai’sa in all instances
  • Hecarim’s Rage bar now properly displays in increments of 15 (visual only)
  • Astral now properly grants Ability Power in ghost armies
  • Jade now properly grants Attack Speed and healing in ghost armies
  • Soul Siphon now properly grants the top-most trait of the sacrificed unit
  • Nunu will no longer attempt to swallow units that are invulnerable
  • Nunu will no longer occasionally fail to cast his Ability if he has +1 Attack Range
  • Cannoneer’s cannon shots will now benefit from Celestial Blessing’s omnivamp

For more game guides, title update information, and more, be sure to check out our dedicated Team Fight Tactics page.

 

Featured image courtesy of Riot Games.