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Valorant Team Deathmatch Release Date, Gameplay, Maps

The release date of Valorant Team Deathmatch has been announced officially. Find out the details here.
Valorant Team Deathmatch Release Date, Gameplay, Maps

Team Deathmatch has been one of the most awaited modes in Valorant, and earlier this year, Riot confirmed that they have been working on it. The wait is finally over, as we now have the release date for Team Deathmatch, along with a bunch of other details about it. You can find all of the below.

June 27 Update: Team Deathmatch will be available today globally.

You will be able to play the new Team Deathmatch mode starting from today with the release of Valorant Episode 7.


Valorant Team Deathmatch Release Date

Team Deathmatch release date in Valorant.
Team Deathmatch release date in Valorant. (Picture: Riot Games)

Team Deathmatch will be available to play with the release of Valorant Episode 7 Act 1 on June 27. It will be a little different in comparison to the current Deathmatch mode and will feature "tactical gunplay with weapons across the arsenal, agents, and their abilities."

Valorant Team Deathmatch Gameplay, Rules, Maps

Team Deathmatch will be a 5v5 game mode that will put teams against each other and will feature four different stages. The loadout for each stage will be different, and you will have to choose it before the match begins or anytime in the spawn room, starting from weaker weapons and then going toward stronger ones.

In addition to this, you will not be broken, and there is no economy concept in it, so no matter how many times you die, you will have your loadout with you. The match duration will be 9 minutes and 30 seconds, and it will be split into four equally timed stages. However, make sure to keep Respawn frequency in spawn, which is 1.5 seconds. You will respawn in your team’s Spawn Room.

The goal will be to secure 100 kills first, and in case the match gets over before any team secures 100 kills, the team in the lead will be the winner of the match, and if both teams have an equal number of kills, it will be a draw. Each Team Deathmatch will grant you 1000 XP. 

The first team to get 100 kills is the winner of Valorant Team Deathmatch.
The first team to get 100 kills is the winner of Valorant Team Deathmatch. (Picture: Riot Games)

After respawning, you will gain a buff for 15 seconds that will protect you from any sort of damage and abilities. After that, you will start taking damage automatically if you are staying in spawn. 

The map will also have Weapon Spawners placed around in fixed locations where you can go to grab weapons if you don't like yours during the match. However, keep in mind that the weapons will be only stage-specific, and the weapons you grab from the weapon spawner can also be destroyed with G in case you want to switch back to your previous loadout. 

In addition to this, another thing to keep in mind is that weapons taken from Weapon Spawners will have limited ammo and will be destroyed once they run out of it. Apart from this, just like in Spike Rush, you will get Recovery and Ultimate Orbs in Team Deathmatch as well. However, you need to make sure that your teammates are close to the orbs so that they can get the buff as well. 

Recovery Orbs will restore the health and shield for 6s, and the maximum shield restored will be dependent on the stage. Once you grab an orb, it will respawn in 30 seconds. On the other hand, Ultimate Orb will give you a percentage of your Ultimate points that will help you get your Ult quickly. 

You will be able to have a look at Team Deathmatch's gameplay in its showmatch happening on Valorant Masters Tokyo Final day on June 25.


Since the Team Deathmatch will have agent abilities enabled, they will recharge over time, and its time will be dependent on the type of ability. One of the biggest things about Team Deathmatch is that Riot has designed three custom maps for it called PIAZZA, DISTRICT, and KASBAH. You can have a look at them below:

PIAZZA: A rework of the Ascent map

DISTRICT: A rework of the Split map

KASBAH: A rework of the Bind map