Upcoming horror title Baby Blues Nightmares by Steelkrill Studios is set to release on 16 September for $12.99, developers just announced. The game is set to release just around a month after fans were able to access the game's trailer for the first time.
The upcoming game features a unique premise: players take on the role of a toddler who discovers that their family has vanished. Over the course of five chapters, you'll evade a terrifying monster while uncovering secrets about the daycare. You'll also have to manage your hunger and other bars to survive.
As a toddler, players won't have access to weaponry or other tools to defend themselves: instead, you'll have to maintain stealth as much as possible and rely on your handy tricycle to get you out of trouble.
The release date announcement also includes an all-new trailer, which showcases some gameplay from Baby Blues Nightmare. In the intense trailer, we get to see the perspective of the main protagonist and their tricycle - as well as the ominous enemy they'll need to avoid. The daycare is home to several different themed rooms, each with its own toys, puzzles, and more. "Do not cry," the trailer omninously warns players.
But it's not all doom and gloom in the daycare; while the game features tons of intense moments, there are also some childlike elements of fun. For example, players can customize their tricycle to make sure they're the coolest kid on the playground for a unique and personalized experience.
Baby Blues Nightmares will be available on Steam, GOG, and Epic Games - but unfortunately, no console release is currently announced.
Check out the trailer for Baby Blues Nightmare for yourself just below:
The game's developer took to Reddit to explain the game's making. "This is a game that I have been working on for years now and I am finally releasing it. In this game you can ride tricycles, customize them, drink milk, eat candy, try not to try (or you alert monsters) and more," he explained.
"It's based on a very old game I created back when I was younger. . .but since I was inexperienced at that time I could not build the game I wanted. Anywhere, here we are 12 years later - and releasing my game."