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Teamfight Tactics 13.6 Patch Notes - All Nerfs and Buffs

If you are a fan of Teamfight Tactics, then you should definitely check out the latest patch notes that were just released.
Teamfight Tactics 13.6 Patch Notes - All Nerfs and Buffs

It is time for the newest patch of Teamfight Tactics (TFT). The game has been in an interesting place when the last patch dropped. The game had a lot of variety and players are enjoying the various changes that are happening in the game. TFT is in a pretty healthy place right now and to make sure that it remains that way, new patches are constantly released.

Here, we are going to highlight the various patch notes that were released by Riot Games. These patches will balance the game by adjusting the numbers for the units in TFT, new game mechanics, and so much more. As always, we will endeavor to update this page as frequently as possible to make sure you have the latest patch notes for TFT.

TFT 13.6 Patch Notes

TFT Patch Notes
It is time to look at the latest patch notes for TFT. (Picture: Riot Games)
March 22, 2023 - Patch 13.6

Hero Augments

  • The maximum number of times a Threat Hero Augment can show up as a tailored Augment per slot is equal to your active Threat trait level plus 1, unless there are no more non-Threat tailored Augments available
  • 2-1 is still full random, so this does not apply there
  • Threats rolled while as an option that is considered random (not tailored) do not count against this limit.

Glitched Out Carousels

  • Glitched Out Carousels always appear on Stage 2, but also have a chance to appear again between Stage 3 and 6. Most games will have two or less Glitched Out Carousels, but some games will have three.
  • The later in the game a Glitched Out Carousel appears, the more impactful its glitches will be. Contents can include but are not limited to: Loaded Dice, Eggs, Anvils, Components, Duplicators, Tome of Traits.
  • Regardless of whether or not they are Glitched Out, all Carousels will have items bounce off of the champion you select upon returning to your board. This is a feature that we planned to release with our Carousel updates this mid-set, but will be sticking around past this mid-set.
  • Expect Glitched Out Carousels to pop up in Hyper Roll as well—they’ll be replacing Armories when they occur.

Hero Augment Reworks

  • Annie - Reflector Shield ⇒ Pyromania: Gain an Annie. Her spell is larger, and every cast, she stuns all targets hit for 1.5 seconds.
  • Fiora - Frontline Fencing ⇒ Grand Challenge: Gain a Fiora. Every 4 attacks on the same champion, she deals 20% of her maximum health as magic damage, and heals for 9% of her maximum health.
  • Fiora - Vitality of the Ox ⇒ Vitality of the Ox (no name change): Gain a Fiora. When you field her, your team heals 25% of their maximum Health every 10 attacks.
  • Yasuo - Siphoning Winds ⇒ Winds of the Wanderer: Gain a Yasuo. His spell is larger and deals 20% damage.
  • Alistar - Smash! ⇒ Stubborn: Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units.
  • Alistar - Behemoth ⇒ Behemoth (no name change): Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.
  • Jax - Evasion ⇒ Grandmaster’s Training: Gain a Jax. When you field him, your team gains 20 Armor and 15% Attack Speed. These bonuses are doubled when your strongest Jax dies.
  • Kai’Sa - Star-Crossed ⇒ Reconnaissance Team: Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.
  • Fiddlesticks - Traumatic Memories ⇒ Scarier-crow: Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts.
  • Ekko - Resonance ⇒ Destructive Resonance: Gain an Ekko. Ekko’s spell hits all enemies within 2 hexes, and deals 220% bonus damage, but no longer slows enemies’ Attack Speed.
  • Syndra - Power Overwhelming ⇒ Not In Vain: Gain a Syndra. Your strongest Syndra gains 30 starting Mana, and 30% Attack Speed every time an ally dies.

Traits

  • Civilian and Recon have been removed
  • A.D.M.I.N. Now gives 4 choices each activation
  • A.D.M.I.N. 4 Piece Multiplier: 30% ⇒ 25%
  • A.D.M.I.N. On Cast AP: 10 ⇒ 25
  • A.D.M.I.N. On Cast AD: Enabled and set to 25%
  • A.D.M.I.N. On Cast Chance to Drop Gold: 20% ⇒ 33%
  • A.D.M.I.N. On Cast Flat Heal: 200 ⇒ 250
  • A.D.M.I.N. On Cast Permanent HP: 10 ⇒ 18
  • A.D.M.I.N. On Kill, Unit who killed gains Mana: Disabled
  • A.D.M.I.N. On Kill, Unit who killed Heals: 350 ⇒ 400
  • A.D.M.I.N. On Kill, Unit who killed gains Permanent HP: 20 ⇒ 18
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AP: 75 ⇒ 60
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AD: 75 ⇒ 60
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AS: 75 ⇒ 60
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Shield: 10 ⇒ 15 sec
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Permanent HP: 60 ⇒ 50
  • A.D.M.I.N. on Ally Death AP: 20 ⇒ 18
  • A.D.M.I.N. on Ally Death AD: 20 ⇒ 18
  • A.D.M.I.N. on Ally Death AS: 20 ⇒ 18
  • A.D.M.I.N. on Ally Death Gain Mana: Disabled
  • A.D.M.I.N. on Ally Death flat Heal: 350 ⇒ 250
  • A.D.M.I.N. on Ally Death Gold Chance: 25% ⇒ 20%
  • A.D.M.I.N. on Ally Death Permanent HP: 15 ⇒ 12
  • A.D.M.I.N. Combat Start, A.D.M.I.N. gains Mana: Disabled
  • A.D.M.I.N. Combat Start chance to drop Gold: 40% ⇒ 50%
  • A.D.M.I.N. Combat Start permanent HP: 50 ⇒ 40
  • A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains AP: 18 ⇒ 20
  • A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains Mana: 30 ⇒ 40
  • A.D.M.I.N. Every 5 sec, A.D.M.I.N. chance to drop Gold: 20% ⇒ 25%
  • A.D.M.I.N. Every 5 sec, permanent HP: 15 ⇒ 12
  • A.D.M.I.N. Combat Start, Team gains Mana: Disabled
  • A.D.M.I.N. Combat Start, Team gains permanent HP: 15 ⇒ 20
  • A.D.M.I.N. Combat Start, Team gains chance to drop Gold: 20% ⇒ 25%
  • A.D.M.I.N. Combat Start, Team gains max HP Shield: 20% ⇒ 25%
  • A.D.M.I.N. every 5 sec, Team gains Mana: 12 ⇒ 20
  • A.D.M.I.N. every 5 sec, Team chance to drop Gold: 10% ⇒ 15%
  • A.D.M.I.N. every 5 sec, Team gains permanent HP: 5 ⇒ 7
  • A.D.M.I.N. every 5 sec, Team heals: 150 ⇒ 200
  • Brawler HP: 20/45/75/110% ⇒ 20/45/70/100%
  • Defender no longer has a built in Taunt
  • Defender Armor: 30/80/200 ⇒ 25/75/200
  • Duelist Attack Speed per stack: 5/9/15/24 ⇒ 5/8/10/16%
  • Duelist now gives 0/0/10/20% Damage Reduction.
  • Gadgeteen Damage & Damage Reduction: 3/10% ⇒ 3/9%
  • Hacker added a 5 piece
  • Hacker Omnivamp: 15/40/70% ⇒ 20/30/40/50%%
  • Hacker now gives the rider of H4ck3r!m bonus Omnivamp (0/10/20/30%)
  • LaserCorps is now a 3/4/5/6 trait
  • LaserCorps 5 and 6 now grant drones to your whole team
  • LaserCorps Drone Damage is now 30/50/65/99
  • Mascot has had Mascot 8 removed
  • Mascot bonus per cheering Mascot: 1% ⇒ 1.5%
  • Mecha PRIME HP Share: 100% ⇒ 90%
  • Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech
  • Ox Force now gives (10/40/90) Armor & MR instead of Attack Speed
  • Prankster added a 4 piece that spawns a 250 Health dummy and 2 second stun
  • Renegade is now a 3/5/7 trait
  • Renegade gives (25/40/65%) extra damage, and an additional (20/25/35%) to the last Renegade standing.
  • Star Guardian is now a 2/4/6/8 Trait
  • Star Guardian additional Mana Gain: 40/70/120/200% ⇒ 35/70/120/175%
  • Spellslinger Ability Power: 25/60/95/140 & 150% ⇒ 25/50/80/120 & 100%
  • Sureshot is now a 2/3/4/5 trait
  • Sureshot grants 6/11/16/24% bonus AD at start of combat and each 4 sec
  • Underground: added a Reforger to the Heist 1 cash out of 1x Item Component
  • Underground: added a Reforger to the Heist 2 cash out of 1x Ornn Item
  • Underground: increased Heist 2 value by 1g on the 18g options

Units: Tier 1

  • The following Tier 1 units have been removed: Galio and Talon
  • Ashe is now a LaserCorp/Sureshot
  • Ashe Ranger’s Focus AD ratio for additional AD gain: 40% ⇒ 60%
  • Ashe Ranger’s Focus base AD gain: 12/18/25% ⇒ 15/22/33%
  • Kayle AD: 50 ⇒ 55
  • Lux Lucent Singularity targeting: Random ⇒ Current Target
  • Lux Mana nerf: 0/60 > 0/70

Units: Tier 2

  • The following Tier 2 units have been removed: Sivir* and Yuumi
  • Draven AD: 65 ⇒ 70
  • Ezreal is now Underground/Quickdraw/Parallel
  • Ezreal Sabotage Damage: 230/345/535 ⇒ 200/300/460
  • Ezreal Sabotage now has a new spell when Parallel is active that does 110/165/255 damage to all enemies in a line
  • Sivir* has been revealed to be an InfiniTeam/Sureshot instead of a Civilian/Sureshot
  • Yasuo max Mana buff: 0/80 ⇒ 0/70

Units: Tier 3

  • The following Tier 3 units have been removed: Cho’Gath, Senna, Vel’Koz, and Zoe
  • Kai’Sa is now Star Guardian and Quickdraw
  • Kai’Sa Mana: 0/60 ⇒ 20/105
  • Kai’Sa Starcharged Attack Speed: 45% ⇒ 75%
  • Kai’Sa Starcharged Damage: 150/225/370 ⇒ 110/150/240
  • Sona Crescendo Sequence 1st phase (Q / Blue) Damage: 175/265/430 ⇒ 190/285/470
  • Vayne is now Anima and Duelist (lost Recon)
  • Vayne AS: 0.75 ⇒ 0.8
  • Vayne Silver Bolt AD ratio: 130/130/140% ⇒ 150/150/160%

Units: Tier 4

  • The following Tier 4 units have been removed: Sejuani, Sett, Soraka, Taliyah, Zac*, and Zed
  • Bel’Veth Mana: 0/30 ⇒ 0/40
  • Miss Fortune is now Anima Squad/Ace/Quickdraw
  • Miss Fortune Bullet Time Damage: 40/60/180 ⇒ 35/55/150
  • Samira Flair AD ratio: 480/490/1250% ⇒ 460/460/1200%
  • Samira Flair Base Damage: 80/100/666 ⇒ 66/99/366
  • Viego is now OxForce/Renegade/Heart
  • Viego max Mana buff: 0/50 ⇒ 0/45
  • Viego Attack Speed: 0.75 ⇒ 0.8
  • Viego Heartbreaker primary target Damage: 260/390/850 ⇒ 240/360/800
  • Viego Heartbreaker secondary targets AOE Damage: 130/195/425 ⇒ 120/180/400

Units: Tier 5

  • The following Tier 5 unit has been removed: Aphelios
  • Fiddlesticks HP: 1300 ⇒ 1200
  • Fiddlesticks Armor & MR: 70 ⇒ 66
  • Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 85/130/800
  • Janna AS: 0.75 ⇒ 0.8
  • Janna Armor & MR: 35 ⇒ 45
  • Janna Mana: 70/140 ⇒ 40/120
  • Janna Twister! Damage: 195/300/3000 ⇒ 450/675/6000
  • Nunu Biggest Roboball Ever! Damage: 125/190/2000 ⇒ 120/180/2000
  • Syndra Allies thrown in by Syndra now trigger “On Ally Death” events.

User Interface Changes

  • Champion Duplicator is now orange to prevent confusion with the blue Lesser Duplicator (Tier 3 and below)
  • Item Remover’s color is more red so it doesn’t look like the new orange Champion Duplicator
  • As a reminder, items held by units on the Carousel will pop off the unit upon returning to your home board.

Items

  • Zz’Rot Portal: Added a line to the tooltip to say that summoned units will not have as much effectiveness when using Zz’Rot
  • Spatula + Sword: LaserCorps Emblem ⇒ InfiniTeam Emblem

Hero Augments

  • Gangplank - Flaming Ricochet bonus Damage: 90% ⇒ 80%
  • Kayle - Divine Ascent bonus AS: 50% ⇒ 40%
  • Lulu - Growth Spurt bonus AP per cast: 20 ⇒ 18
  • Lux - Illuminating Singularity Bonus Damage: 135% ⇒ 120%
  • Ezreal - Rising Spell Force AP & AS per cast: 20 ⇒ 16
  • Jinx - Get Excited! Bonus AS: 40% ⇒ 35%
  • Malphite - Rock Solid Armor Percent: 180% ⇒ 130%
  • Vayne - Spread Shot bonus Damage: 65% ⇒ 50%
  • Janna - Category Five bonus AP: 80 ⇒ 10

Augments

  • Cruel Pact grants 2 HP per round ⇒ Grants 3 HP per player combat
  • Duelist Crown Item given: Edge of Night ⇒ Hand of Justice
  • High Roller has been removed from the game
  • LaserCorps Crown has been replaced with LaserCorps Soul, which gives 1 additional LaserCorps. Gain a Yasuo and Hand of Justice.
  • March of Progress now grants 4 XP immediately.
  • March of Progress XP per player combat: 5 ⇒ Equal to your current player level
  • Salvage Bin now only offered on 2-1. Also grants an additional item component after 7 player combats
  • Added Salvage Bin+ which is offered on 3-2 and 4-2, and grants an additional item component after 4 player combats.

Double Up

  • Rune of Allegiances Items now pop off of units before the unit is sent to your partner.
  • Rune of Allegiances is no longer granted at stages 4-3 and 6-1.
  • The Lesser Rune of Allegiance now regenerates itself 5 rounds after you use it.
  • After 4-1, your Lesser Rune of Allegiance upgrades to a Rune of Allegiance, and now regenerates itself 7 rounds after you use it.
  • Gift Armories now offer an additional gift of the highest tier that the gift armory offers.
  • Gift Armories chance at seeing the highest tier of gifts in the second gift armory reduced from 20% to 14%.

Hyper Roll

  • Hyper Roll carousels take half as long, and release the bottom half of the lobby followed by the top half.

Bugs

  • Sharing is caring: Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech