Apex Legends Season 20: Breakout offers the biggest gameplay shake-up since Season 16's Legend rework. A brand new mechanic is being introduced, Legend Upgrades, which allows players to unlock perks to use within a single match.
Each playable Legend has four abilities that can be unlocked by "Leveling" up their Legend winith a match. Below, we'll list all of the abilities/perks that each Legend can unlock.
For a full breakdown of how the Legend Upgrade system works in Season 20, check out our guide.
Table of Contents
Apex Legends S20 Breakout: All Legend Upgrade Abilities Listed
Bangalore
Level 2
- Big Bang: See ordnance through walls and deathboxes
 - Ultimate Artillery: -25% Ult cooldown
 
Level 3
- Cover Me: Auto-Ping enemies who trigger Passive
 - Refuge: Regen HP inside Smoke
 
Wraith
Level 2
- Tactical Upgrade: Reduced Tac cooldown
 - Sixth Sense: Passive triggers when squads approach
 
Level 3
- Ultimate Upgrade: Reduced Ult cooldown
 - Quick Shift: Faster Tac wind-up
 
Mirage
Level 2
- Revive Master: Revive allies with HP Regen
 - More of Me: +1 Ult decoy, -30s cooldown
 
Level 3
- Me Two: +1 Tac charge
 - Bamboozle Bonus: Bamboozles refresh Tac
 
Octane
Level 2
- Thick Skin: -25% Stim damage
 - Wreckless: -25% explosive damage
 
Level 3
- Aerial Agility: Change directions on double-jump
 - Mad Hops: +1 Ult charge
 
Revenant
Level 2
- Tactical Upgrade: Reduced Tac cooldown
 - Murder Machine: After a squad wipe, callout nearby squads
 
Level 3
- Full Send: -20% Tac charge time
 - Kil Thrill: Tac refresh on knock
 
Horizon
Level 2
- Big Bang: See ordnance through walls and deathboxes
 - Ammuvision: See ammo in deathboxes
 
Level 3
- Tactical Upgrade: Reduced Tac cooldown
 - Ultimate Upgrade: -14% Ult cooldown
 
Fuse
Level 2
- Walk it Off: Ignore slow and 50% damage from Ult
 - Big Bang: See ordnance through walls and deathboxes
 
Level 3
- Wreckless: -25% explosive damage
 - Explosive: Speed Boost on Knuckle Cluster hit
 
Ash
Level 2
- Murder Machine: After a squad wipe, callout nearby squads
 - Persistence: Marked for Death reveals for 60s
 
Level 3
- Lasting Snare: Arc Snare multiple enemies. Greatly increases lifetime.
 - Twin Snares: +1 Tac charge
 
Mad Maggie
Level 2
- Crowd Control: +1 Tac charge, -25% active duration
 - Big Guns: 1.5x Depth and width of Tac
 
Level 3
- Killer Handling: Auto reload shotguns on knocks
 - Fireball: A little inspiration from Fusey
 
Gibraltar
Level 2
- Big Ups: Revive allies to 50 HP
 - Killer Handling: Auto reload shotguns on knocks
 
Level 3
- Baby Bubble: Smaller bubble. Faster cooldown
 - Bubble Bunker: +4s Tac lifetime
 
Caustic
Level 2
- Lightweight: Increase Tac throw range
 - Diffuse: Increased gas area for Ult
 
Level 3
- Residual Toxins: Extend Nox Vision time
 - Breathe It In: Regen HP inside Nox Gas
 
Wattson
Level 2
- Amped Revive: Revive allies to 50 HP
 - Renewable Energy: Ult interceptions spawn Arc Stars
 
Level 3
- Power Pylon: Double Ult HP and capacity
 - Full Coverage: Double placement and Ult Accel speed
 
Rampart
Level 2
- Ultimate Upgrade: -20% Ult cooldown
 - Bandolier: Carry extra ammo per stack
 
Level 3
- Running Hot: Improved Sheila handling and spinup time
 - Amped Reloads: Faster reloads with Sheila and Amped Cover
 
Newcastle
Level 2
- Resilient Support: Mobile Shield +250 HP
 - Mobile Support: Increased Mobile Shield speed
 
Level 3
- Revive Master: Revive allies with 50 HP
 - Stronghold: Increase Castle Wall HP and energized duration
 
Catalyst
Level 2
- Prolific Piercings: +1 max active Spikes
 - Ferro Throw: Increase Spike throw range
 
Level 3
- No Show: Increase Dark Veil lifetime
 - Long Form: Increase Dark Veil length
 
Conduit
Level 2
- Shield Inclined: See Battery count on deathboxes
 - Access Denied: Increase Ult mine damage radius
 
Level 3
- Split Charge: +1 Tac charge, -50% Shield heal duration
 - Ranged Healer: +15% Tac range
 
Bloodhound
Level 2
- Tactical Upgrade: Reduced Tac cooldown
 - Hunting Ravens: White Ravens charge Ult
 
Level 3
- Taste of Blood: 25 HP/knock while in Beast of the Hunt
 - Full Coverage: Double Tac full-body scan duration
 
Pathfinder
Level 2
- Forward Scout: Gain access to Survey Beacons
 - Insider Knowledge: Gain access to Ring Consoles
 
Level 3
- Death Grapple: Reset Tac on knock
 - Zipline Zen: Take less damage on energized Ziplines
 
Crypto
Level 2
- Recovery Protocol: Reduced Tac cooldown
 - Ultimate Upgrade: Rediced Ult cooldown
 
Level 3
- Wider Network: +50 Passive and Ult range
 - Satellite Ping: Call out squads in area on Drone Deploy
 
Valkyrie
Level 2
- Extra Thrusters: Launch higher with Skyward Dive
 - Aerial Expert: Improved Jetpack handling
 
Level 3
- Full Coverage: Missile Swarm widens to 3x5
 - Fuel Depot: +25% Jetpack fuel
 
Seer
Level 2
- Sense from Afar: +25m Pas/Tac range
 - Mobile Senses: Faster movement using Passive
 
Level 3
- Eyes On Me: +1.5s scan duration
 - Theatrical Projection: +20m Ult throw range
 
Lifeline
Level 2
- Quick Response: +20% Revive speed
 - Tactical Upgrade: -10s Tac cooldown
 
Level 3
- Last Stand: Gain a Self-Revive
 - Allied Support: Next Ult is a Supply Drop
 
Loba
Level 2
- Market Explosion: Black Market range increased
 - Shopping Spree: Loba can take an extra item from Black Markets
 
Level 3
- Tactical Upgrade: Reduced Tac cooldown
 - High Value: Increased Tac height and range
 
As you can see, some of these abilities are shared between Legends, though some might have some slight differences. Others abilities are unique to a particular Legend's skill set. Regardless, these perks are sure to change up the late game for everyone involved.
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