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Vampire Bloodhunt Day One Update - New weapon, class changes, weapon balance, and more

A detailed look into the Day One update for Vampire Bloodhunt, including the new weapon, class changes, weapon balances, and more.
Vampire Bloodhunt Day One Update - New weapon, class changes, weapon balance, and more

The all-new battle royale title, Vampire: The Masquerade – Bloodhunt, is now live for players to enjoy. We're certainly excited to sink our teeth (pun intended) into the content the game has in store.

An exciting BR experience, the title features vampires from different sects fighting against one another on the rooftops of Prague. And with its release, Sharkmob AB has now unveiled the day one patch details as outlined below.

Vampire Bloodhunt Day One updates

Vampire Bloodhunt Day One patch update
All the latest changes in the day one update of Bloodhunt. (Picture: Sharkmob AB)

Below are the more technical back-end updates and changes made to the game overall. If you are new to the game or have already given it a try, these changes will give you peace of mind while playing the game as they add to its user-friendliness and security when playing.

  • New Anti-cheat software added - EAC
  • Ranked mode & Bloodhunt mode
  • In-game player reporting
  • Gamepad support improved
  • Tutorial improvements
  • Archetype progression
  • Crossplay for PC and Playstation
  • Ventrue – Enforcer

Additionally, support has also been added for Twitch drops, a new streamer mode that will help prevent stream sniping, a new anti-cheat strategy, and player's stats through, multiple new quests, and more.

The developers have also refined some of the existing design elements and balanced out the features the game offers, here are the highlights.

Vampire Bloodhunt New weapon - 9-Barrel

Vampire Bloodhunt 9 barrell shotgun weapon
The new 9-Barrel is the latest weapon described in the day one update for Bloodhunt. (Picture: Sharkmob)

As the name suggests, it sports nine barrels strapped together with a unique firing mechanism. The trigger can be tapped to fire single shots with great precision or held down to empty each chamber in a barrage of bullets.

In other words, a very versatile weapon that in the right hands can be extremely deadly. The 9-Barrel uses precision ammo.


The resonance cap has been increased from 7 to 12. Meaning, that you can fill out all your resonance slots if you diablerize and keep feeding which is perfect for all of you thirsty and power craving Kindred.


To make it more worth it worth your time to diablerize, ability cooldowns are now reset upon a successful diablerie, giving you a better chance to fight back or escape when ambushed after defeating an enemy.

Mastery challenges

Bloodhunt features brand new Mastery challenges which can unlock player cards. Complete these difficult challenges for bragging rights among other players.

Balance Changes - Vampire Bloodhunt

Vampire Bloodhunt Balance Changes
Below are the latest balance changes brought in the new day one update for Bloodhunt. (Picture: Sharkmob)


  • Clan Power: Projection/Dash.
  • Increased its effectiveness to make it more competitive.
  • Projection lifetime increased from 10s to 12s.
  • Projection distance thrown increased from 15m to 16m.


  • Passive: Final Act.
  • The muse passive ability now includes a 25% reduction on the regeneration timer in addition to being able to use their powers while downed. This will make the Muse a bit more competitive compared to other passive abilities in the game.


  • Passive: Kindred Charm.
  • The range has been increased to be a bit longer than the civilian vision range, and should now be applied instantly, letting you feed with ease.


  • Archetype Power: Sewer Bomb.
  • The Sewer Bomb is getting a bit of a facelift to make it a bit more effective.
  • Increased initial damage from 20 to 25.
  • Increased damage over time done by gas from 16/s to 20/s.


  • Archetype Power: Earthshock.
  • Decreased stun time from 0.9s to 0.65s.
  • The Earthshock landing animation takes about 0.5s as before.
  • This means that players stunned by Earthshock will be able to act way sooner and that the attacker has a much shorter window of advantage.

Weapon Tweaks - Vampire Bloodhunt

Weapon Tweaks Day One Update Vampire Bloodhunt
The latest Weapon changes are listed below for the day one update of Bloodhunt. (Picture: Sharkmob)

The developers have heard the feedback of the players and compared our thoughts against their telemetry data. Here are the latest changes that have been made to further improve the weapon balance in Bloodhunt.

Headshot damage has gotten some changes where many of the weapons have had it slightly reduced, a couple of them more than others. Precision weapons remain untouched.

The intention is to reduce the impact of lucky headshots when spraying close-range weapons. Here are the details for the number crunchers:

Pump Shotgun

  • Decreased headshot multiplier from 1.25x to 1.2x.

Double Barrel

  • Decreased headshot multiplier from 1.25x to 1.2x.

Silenced SMG

  • Decreased headshot multiplier from 1.5x to 1.2x.
  • This weapon is considered top tier by many players, so this change also acts as a nerf to give more room for other weapons.

Tommy Gun

  • Decreased headshot multiplier from 1.5x to 1.2x.
  • Increased damage per bullet from 13 to 14.
  • The base damage increase is to compensate for the headshot damage reduction, and should in general make this a more consistent weapon and less based on luck. It also puts the headshot multiplier more in line with other short-range weapons.

Dual Pistols

  • Decreased headshot multiplier from 1.5x to 1.4x.
  • The dual pistols get away with less of a decrease than the above low caliber weapons, since they are way more precision-based, and we wanted to keep rewarding good aim when using them.

Assault Rifle

  • Decreased headshot multiplier from 1.5x to 1.4x.

Burst Rifle

  • Decreased headshot multiplier from 1.5x to 1.4x.
  • Increased damage per bullet from 25 to 26.
  • Increased ammo capacity from 15, 21, 30 to 18, 24, 30.


  • Decreased headshot multiplier from 1.5x to 1.4x.
  • Increased damage per bullet from 26 to 27.


  • Decreased headshot multiplier from 1.5x to 1.2x.
  • Increased damage per bullet from 15 to 16.


  • Decreased damage per bullet from 50 to 45.


  • Gas now deals damage to anyone inside the cloud, regardless of if there are any objects in between the player and the center of the cloud. However, damage from multiple crossbow gas clouds no longer stack. 
  • The developers think this will make the crossbow feel more consistent and further define its role in being a weapon that is effective at flushing out enemies that are hiding behind cover.

Gun System Changes - Vampire Bloodhunt

Vampire Bloodhunt Day One Update Gun System Changes
There are also new gun system changes brought by the day one update for Bloodhunt. (Picture: Sharkmob)

Additionally, the gun system has been reworked to trigger gunshots with more accurate timing, this makes automatic weapons feel steadier.

Also, all gun sounds have been reworked to give the game a more realistic and visceral feel of gunshots and bullets whizzing and cracking through the air as you engage in firefights.

All guns have been updated to work within a new system that changes the gun content based on the size of the space and the location the player is shooting in.

The developers have recommended players try it out with spatial audio if they can. And as always, it's recommended to fill in the next community survey when it becomes available as the developers are keen to receive feedback on all these changes.

And that's everything you need to know about the day one update, including the new weapon, class changes, and weapon balances for Bloodhunt. If you're looking for more information on the exciting new title, check out our section dedicated to the Vampire Bloodhunt for all the best news, tips, guides, and more.


Featured Image courtesy of Sharkmob.