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Destiny 2 Patch Notes: Update Confirmed Changes And News

All the latest updates, hotfixes and patch notes for Destiny 2 Season of the Wish
Destiny 2 Patch Notes: Update Confirmed Changes And News

Are you searching for the latest Destiny 2 Patch Notes? If the answer is yes we imagine it's because Bungie has just dropped a brand new Destiny 2 update or hotfix to the game. If you're new to Destiny, or even most live service games, you must keep an eye on the game's patch notes for any sneaky changes that the developer might be making from one update to the next.

Whilst these updates will invariably include quality-of-life improvements and bug fixes for in-game glitches, they might also contain a few balancing changes that can have a significant impact on overall gameplay. There's no telling when Bungie might decide to buff or nerf some of your favourite weapons, or class abilities, and when they do, it's best that you know about it so you can adjust your builds accordingly.

Regardless of whether it's a small change or a more sizeable update that drops with a new season or expansion, we're keeping this page as our regular updated home for the latest Destiny 2 Updates, Patch Notes, and hotfixes. Read on for the latest information.

All Destiny 2 Patch Notes

Below you will find the latest patch notes for Destiny 2 and the various updates released by the game.

Update Patch Notes



  • Fixed an issue where Artifice Armor could drop on match victory prior to completing the Tier 3 Competitive Weekly Challenge.

Trials of Osiris

  • Fixed an issue where Trials weapons were not glowing.



  • Reserve chest mods no longer work in Crucible.


  • Fixed an issue that caused Skimmers to move faster than intended when repeatedly pressing boost.

Update Patch Notes



  • Fixed several issues where Special ammo crates were incorrectly spawning in Control and Supremacy game modes on Fragment, Pacifica, and Cathedral of Dusk. 

  • Fixed an issue where Lord Shaxx's announcement for Supremacy game mode was missing in Guardian Games Supremacy playlists. (He took some throat lozenges and was feeling up to the task once again.) 

  • Fixed an issue where the Mercy ruling was absent in all Supremacy-based game modes, including Guardian Games playlists. 

  • Fixed an issue where the game mode banner icon was the placeholder version for Collision mode in Crucible Labs. 

Trials of Osiris 

  • Fixed an issue where incorrect Special ammo meter reward amounts were used. The meter should fill slightly faster now. 

  • Fixed an issue where the Passage of Persistence could become flawed when losing a game while at 0 wins, preventing players from earning the Adept reward at 7 wins. 

  • Players that leave matches will still flaw their passages. 

Guardian Games All-Stars 
  • Fixed an issue where the Heir Apparent Exotic Machine Gun catalyst quest could drop for players who have already obtained the Heir Apparent Catalyst. 

  • Fixed an issue where the Hullabaloo Legendary Grenade Launcher rewards obtained from the weekly Gold and Platinum podiums could drop with a Range Masterwork. 

  • Fixed an issue where the Drop In and Top of Class pursuits would remain available on Eva after claiming them. 

  • Fixed an issue where the Trials of Osiris Diamond Contender Card would be collected more than one time. 

  • Fixed an issue in which the emblem Out of the Airlock was not displaying properly.  

  • Fixed an issue where the Stronghold Exotic Gauntlets was incorrectly granting Restoration x1 instead of Restoration x2. 

  • Fixed an issue where the Allstar Cloak and Allstar Mark class items were not available to convert into universal ornaments. 

  • Fixed an issue where the Titan Lion's Might Helmet ornament wasn't displaying properly. 

  • Players stuck on the first step of Season 22's Toil and Trouble quest line should now have access to the Way of the Witch mission.  

  • Completing this activity properly advances the quest line, ensuring eventual access to the portal in the H.E.L.M. 

  • Affected players will briefly lose access to the Savathun's Spire node until the Way of the Witch mission has been completed to advance the quest. 

  • Players who were able to acquire Season 22's Bladed Path quest line prior to the Toil and Trouble quest line were blocked from ever receiving Toil and Trouble.  

  • Upon logging in (assuming the completion of the Season 23 introductory quest line), affected players should receive Toil and Trouble and be able to progress through that quest line to gain access to the portal in the H.E.L.M. 

  • Affected players will briefly lose access to the Savathun's Spire node until the Way of the Witch mission has been completed to advance the quest. 

  • Fixed an issue where collecting the Cabal Missive did not advance The Final Strand quest. Collecting the Cabal Missive will now advance the quest. 

  • Fixed an issue where Skimmer grinding would not work when using the hold to crouch command. 

  • Fixed an issue in which text and voice chat were not available for console play.

Update Patch Notes

  • Fixed an issue in Crucible where Glaives were only receiving one round from the Special ammo meter.

  • Fixed an issue where Guardian Games Supremacy and private matches were not using the Crucible sandbox updates.

  • Fixed an issue where the Aurora Sacrifice armor ornament would cause surrounding environment to glow red when in third-person view.

  • Fixed an issue where Skimmers could jump up the side of walls.

  • Fixed an issue that could cause the game client to crash when performing tricks on Skimmers.

  • Fixed an issue where claiming the Alliance Requisitions bundle from the Seasonal tab was not showing the correct post purchase animation.

  • Fixed an issue where a player’s platform name would appear under Player Details rather than their Bungie Name.

  • Fixed an exploit that could cause crashes for other players in the area.

Update 7.3.5 Patch Notes




  • Fixed an issue causing crests to bounce on water in Supremacy.
  • Altered the way the experimental Snake Draft lobby balancer handles fireteams.
  • Updated the playlist tooltips to correctly display which matchmaking style is being used for each mode.


  • Tuning pass over the initial spawning, Heavy ammo crate, and tiebreaker zone locations for all maps.
  • Map spawning quality of life pass.
    • Addressed spawn traps for Eternity and Fortress.
    • Removed all backfield spawns for non-Rift modes: The Citadel, Cathedral of Dusk, Disjunction, and Convergence.

Game Modes

  • Moved 3v3 Clash to the 3v3 Quickplay rotator and updated the rules:
    • Heavy ammo is no longer shared.
    • Respawn timer increased from 5 to 7 seconds.
    • Match timer increased to 10 minutes, score to win remains 40.
  • Added Collision, a new 3v3 king of the hill game mode, to Crucible Labs.
    • A single, larger zone will rotate between five points around the map on a timer. Capturing and controlling that rotating zone will earn a team points.
    • This mode will also feature test an alternative Special ammo crate system.
      • The Special ammo crate system will feature four shareable Special ammo crates that spawn simultaneously at the beginning of the game or round, and then on a timer afterwards.
      • Each control zone location (A, B, and C) will have an associated Special ammo crate, and the fourth crate will be in a neutral location.
      • Players who currently have Special ammo will drop Special ammo bricks upon defeat.
  • Iron Banner Tribute has been reworked:
    • Simplified objectives and scoring.
      • Changed the trigger for the Hunt from depositing max crests to a team score threshold.
    • User-experience improvements.
      • Decreased the distance at which crest icons can be seen.
      • Reworked how quickly the beacons de-spawn and rotate.
      • Significantly decreased the time it takes to dunk crests.
    • Reduced the number of turrets that spawn with the Hunt beacon from 4 to 3.
    • Removed the visual indicator ("wall hacks") on players carrying max crests.


  • Added a third tier to the Competitive weekly challenge with a new reward of Artifice Armor.
    • This tier is unlocked for all players who reach rank Gold III or above each Season.
    • This tier requires match victories instead of completions.
    • Upon completion of the challenge, each victory thereafter has a chance to drop Artifice Armor, and the drop rates increase alongside a player's rank.
    • Drop rates are based on a player's highest rank achieved for the Season, not their current rank.
  • Competitive matches will also have an increased chance to drop Exotic weapon catalysts on victories.

Trials of Osiris

  • Updated the 50% chance to get a Trials weapon on wins to always drop the weekly weapon reward, to better allow for targeted farming of the specific weapon a player wants.
  • Added rewards on match completions for three-person fireteams (gated on participation).
    • An additional 50% chance to drop the non-Adept Trials weekly weapon reward.
    • A 50% chance at a Trials Engram drop.
    • Additional Trials reputation.
  • Trials Passages
    • Updated:
      • Passage of Ferocity - If a player hasn't been Flawless for the week, then losses after 3 wins will reset them back to 3 wins instead of Flawing their card.
    • Added:
      • Passage of Persistence - Losses following a win will remove the win from a player's card. Consecutive losses do not remove additional wins. Getting to 7 wins grants a drop of the weekly Adept weapon, regardless of how many losses the player has taken.
  • Added two weapons to the Trials of Osiris rewards rotation.
    • The Summoner Auto Rifle and its Adept version will be the featured Trials of Osiris weapon for the first time during the week of March 12.
    • The Prophet Scout Rifle and its Adept version will be the featured Trials of Osiris weapon during the week of March 19.

Iron Banner

  • Added two weapons to the Iron Banner rewards rotation that will be available starting April 2.
    • Tusk of the Boar Grenade Launcher
    • Multimach CCX Submachine Gun


  • Added two weapons to the Nightfall loot pool rotation.
    • The Wild Style Grenade Launcher and its Adept version will be the featured Nightfall weapon for the first time during the week of March 5.
    • The Slammer Sword and its Adept Version will be the featured Nightfall weapon for the first time during the week of March 19.


  • Fixed an issue with an incorrect Hive variant spawning.


  • Prophecy
    • The dungeon weapon pool has been updated. All the added and updated weapons below will also be given this new Origin Trait:
      • Crossing Over: These weapons have increased range and handling for the top half of the magazine, while rounds from the bottom half of the magazine deal increased damage.
    • Removed:
      • A Swift Verdict Sidearm
      • The Long Walk Sniper Rifle
      • The Last Breath Auto Rifle
    • Added:
      • These weapons will be added to the weapon pool and have received all-new perk pools and, in some cases, new damage types:
        • Prosecutor Auto Rifle
          • Primary
          • Precision Frame
          • Arc
          • Origin Trait: Crossing Over
        • Adjudicator Submachine Gun
          • Primary
          • Precision Frame
          • Kinetic
          • Origin Trait: Crossing Over
        • Relentless Pulse Rifle
          • Primary
          • High-impact Frame
          • Damage changed from Kinetic to Strand
          • Origin Trait: Crossing Over
    • Updated:
      • These weapons will remain in the dungeon weapon pool rotation with new perk pools and new damage types.
        • Judgment Hand Cannon
          • Primary
          • Adaptive Frame
          • Damage changed from Kinetic to Stasis
          • Origin Trait: Crossing Over
        • Darkest Before Pulse Rifle
          • Primary
          • Rapid-Fire Frame
          • Damage changed from Arc to Solar
          • Origin Trait: Crossing Over
        • A Sudden Death Shotgun
          • Special
          • Aggressive Frame
          • Damage changed from Arc to Void
          • Origin Trait: Crossing Over
  • Warlord's Ruin
    • The correct nameplate now appears when the boss spawns during traversal.
    • Fixed an issue during the Ogre encounter where killing the Wardens quickly could soft lock the player.


  • Gunsmith Engrams are now listed in the Engram wallet.
  • Fixed an issue where some multiplayer emotes would not display their interaction dialogue.


  • Players are now able to change the location of their reticle, regardless of platform (Center or Below Center) in the Gameplay Settings menu.
  • Added controller Dead Zone settings in the Controller Settings menu.
  • Players are now able to adjust the opacity of the radar background on the Character Settings menu.

Fireteam Finder

  • Fixed an issue where the Create a Listing button prompt would incorrectly say that players' listing title and tags would be reset when reselecting the same activity.
  • Fixed an issue where the names of players joining Fireteam Finder lobbies were not displayed in group text chat.
  • Improved activity selection for activities that players may not have access to yet in their progression, notifying them earlier in the selection process the requirements to have it available.
  • Fixed an issue where the Fireteam Finder application pop up would freeze while it was being accepted.
  • Fixed an issue where Listing Tags and Minimum Guardian Rank filter categories were reset after closing the filter screen.
  • Improved search flow by adding feedback when there are active filters applied to the View Listings page.
  • Fixed an issue in which search filters were not being reset when choosing another activity.
  • Private Match titles in Fireteam Finder lobbies now include the activity name.
  • Improved error messaging when players are unable to join or apply to a listing.
  • Fixed an issue in which stale information was being shown when reselecting activities.
  • Added Visual Impairment tag in the Listing Tags options.
  • Fixed an issue in which the tooltip on roster contacts was inconsistent displaying "Finding Fireteam" when not in Fireteam Finder.
  • Fixed an issue in which text would be stretched or spaced incorrectly in the Fireteam Finder text chat.
  • Fixed issue where the Application modal stayed open if a player was looking at it while it was accepted.



  • Promethium Spur: Fixed an issue where Solar weapon kills were not providing the correct amount of Rift energy, both inside and outside of the Rift.
  • Ballidorse Wrathweavers: Fixed an issue where this armor was providing bonus Stasis damage when using non-Stasis Supers.
  • Apotheosis Veil: Fixed an issue where Insatiable could be applied when casting Super with relic weapons.
  • Fixed an issue where the Dark Age and Wyrmguard armor sets were appearing in the Appearance screen before being earned.
  • Fixed an issue where the artifact mod Revitalizing Blast failed to apply weaken when using Consecration.

Crucible Sandbox

  • Health:
    • In base Crucible, increased player health by 30, from 70 to 100.
      • Shields will still be between 116 and 130, depending on the player's Resilience values.
  • Ability cooldowns:
    • Melee, Grenade, and class ability cooldowns now have a 15% penalty applied to them in Crucible only.
    • Super cooldowns now have a 20% penalty applied to them in Crucible only.
  • Ability damage:
    • Supers
      • Increased base Super damage by 31%.
    • Melee
      • Increased base melee damage by 16%.
    • Grenades
      • Increased Arc Flux Grenade damage by 16%.
  • Primary weapon damage:
    • Pulse Rifles, Auto Rifles, Sidearms, and Scout Rifles
      • Increased critical hit damage by 14%.
    • Hand Cannons
      • Increased critical hit damage by 10%.
      • Reduced body shot damage by 5%.
      • Reduced flinch dealt to players by projectile impact by 12.5% and by Explosive Payload by 10%.
    • Submachine Guns
      • Increased critical hit damage by 12.5%.
      • Reduced body shot damage by 3%.
    • Bows
      • Reduced base damage by 15%.
  • Special ammo acquisition:
    • All players will start every game (all game types, including round-based modes like Dominion) with two kills worth of Special ammo for their chosen weapon.
    • Instead of two kills worth of Special ammo being granted every time a player respawns, they will earn more ammo by filling up a Special ammo meter, with points given for getting kills, assists, or completing objectives. Getting 100 points grants two kills worth of Special ammo for their chosen weapon.
    • Kills from Special ammo weapons and Heavy ammo weapons do not grant any points toward Special ammo meter progress.
    • Jumping off the map will subtract progress from the Special ammo meter.
    • Ammo is not dropped on death, and players will not lose the Special ammo they earned when they are defeated or revived.
    • Earned Special ammo will carry over between rounds.
    • Swapping from double Primary weapons to a Special ammo weapon will reset the player's Special ammo meter progress.
  • Special weapon damage
    • Trace Rifles, Shotguns, and Fusion Rifles
      • Increased base damage by 20%.
    • Glaives
      • Increased projectile damage by 20%.
      • Increased melee damage by 16%.
  • Heavy weapon damage
    • Heavy Grenade Launchers
      • Reduced detonation damage by 5%.
    • Machine Guns
      • Increased base damage by 20%.
  • Exotic weapons:
    • Fighting Lion
      • Decreased damage versus players in Crucible by 20%.
    • Devil's Ruin
      • Decreased charged beam damage versus players in Crucible by 15%.
    • Crimson
      • Reduced flinch dealt to players by projectile impact by 17.5%.
    • Forerunner
      • Increased damage versus players in Crucible by 20%.
    • Symmetry
      • Increased Revolution damage versus players in Crucible by 16%.



  • Fixed an issue where players who have unlocked a weapon pattern via Riven's Wishes and don't own the Forsaken Pack will now be able to craft that weapon.
  • Fixed an issue where players could swap weapons faster than intended in combination with a grenade or grapple ability.
  • Fixed an issue where bonus damage from the Surrounded perk would not apply to a Rocket-Assisted Frame Sidearm's detonation damage,

Weapon Archetypes

  • Hand Cannon
    • Heavy Burst
      • Fixed an issue where Heavy Burst Hand Cannons had 25% less aim assist than other Hand Cannons when hip firing or airborne on mouse and keyboard.
  • Bow
    • General
      • Reduced auto aim falloff distance start and end by 15%.
      • Reduced auto aim cone size by 5% at 100 Accuracy stat (unchanged at 0 stat).
  • Auto Rifles
    • Breakneck
      • Added the missing twelfth perk to Breakneck's second trait column.
  • Scout Rifles
    • Lightweights
      • Increased base damage by 5%.
  • Sniper Rifles
    • General
      • Reduced auto aim by 10%.
  • Rocket Launcher
    • Diversified subfamilies:
      • Precision: Increased reserve ammunition by 2 and reduced damage penalty from -10% to -5%.
      • High Impact: Increased reserve ammunition by 2 and now deals more area-of-effect damage and less impact, for roughly the same total damage.
    • The above two changes also affect Deathbringer, Gjallarhorn, and Truth.
  • Heavy Grenade Launcher
    • Increased reserve ammunition by 6 rounds at 0 inventory stat and by 10 rounds at 100 inventory stat.
    • Reduced Spike Grenade's impact damage buff from 50% to 12.5%. With the below changes, this reduces the total Spike Grenades damage buff from about 8% to ~3%, making them less mandatory.
    • Increased direct hit impact damage by 10%.
    • Increased detonation damage by 5%. (This is offset by a 5% reduction to detonation damage in PvP.)
    • Increased Heavy Wave Grenade Launcher damage by 20%.
    • Increased Heavy Wave Grenade Launcher wave width by 40%.
  • Sword
    • Caster Swords
      • Reduced Heavy attack energy cost from 5 to 4.
      • Increased Heavy attack damage by 16%.


  • Vigilance Wing
    • Now has a deterministic recoil pattern.
  • Vex Mythoclast
    • Increased aiming down sights (ADS) damage falloff scalar from 1.5x to 1.7x.
  • Wish-Ender
    • True Sight will now deactivate if the player leaves ADS or holds it for longer than 3 seconds. To reactivate, fully redraw the bow.
  • Edge of Action
    • Added damage resistance against combatants in PvE.
      • Resists 85% against all combatants except bosses and 15% against bosses.
  • Manticore
    • Must now be airborne for 0.5 seconds and deal damage with the weapon to activate the perk. (This prevents accidental activation while running down stairs or doing small jumps.)
    • Special reload to disengage antigrav thrusters.
    • While antigrav thrusters are engaged, combatants will be less accurate when targeting the player.
    • Catalyst: Final blows and sustained damage with this weapon while airborne grant a Void overshield and return ammo to the magazine.
  • Ex Diris
    • Increased impact damage vs PvE enemies by 50%.
    • Increased maximum rate of fire by 16%.
  • Conditional Finality
    • Fixed an issue where the Freeze and Ignition effects could sometimes be applied at extremely long distances.
  • Outbreak Perfected
    • Fixed a flashing photosensitivity issue when firing the weapon.


  • Heal Clip
    • Now grants cure x2 to the player (still grants cure x1 to nearby allies).
  • Trench Barrel
    • Can now be activated by dealing damage with ranged melee attacks.
  • Barrel Constrictor
    • No longer deactivates upon firing a shot and lasts for 7.5 seconds (enhanced 8.5 seconds).
  • Loose Change
    • Applying an elemental debuff now increases aim assist and ADS movement speed, in addition to reload speed.
  • Dual Loader
    • Removed the reload speed penalty.
  • Tex Balanced Stock
    • Now grants +20 range and +1.5 degrees hip fire precision cone angle, in addition to its other effects.
  • Envious Assassin
    • Each activation is now capped at 100% of mag size instead of 150%, and maximum overflow is now 3x the mag size instead of 4x.
  • Bait and Switch
    • Reduced the damage bonus from 35% to 30%.
  • One-Two Punch
    • Now correctly deactivates after dealing damage with a powered melee attack.
  • Hakke Breach Armaments, Deconstruct, and Sundering now work with Void Souls, Strand Clones, Cabal Projection Shields, and Brigs.
  • Hakke Breach Armaments
    • Damage bonus vs. Stasis crystals reduced from 85% to 60% to match other constructs.
  • Deconstruct
    • Updated the perk description to correctly state that it pulls ammo from thin air, not reserves. Also updated Deconstruct to work on Fusion Rifles and weapons that deal splash damage.
    • Corrected an issue preventing the perk from activating on enemy constructs in Crucible.
    • Fixed an issue where Deconstruct would not work as expected when dealing explosive damage.
    • Fixed an issue where Deconstruct's ammo refund was not working correctly on Fusion Rifles.
  • Sundering
    • Can now trigger on shield break in addition to final blows on vehicles and constructs, added a small reload speed scalar and reduced charge rate benefit to account for higher uptime.
    • Sundering buff is no longer active while weapons are stowed.
  • Hatchling
    • Activation requirements are no longer locked to the archetype in terms of precision or non-precision kills.
      • Previously, a Scout Rifle could only activate the perk from a precision kill.
      • Now Scout Rifles can activate on a precision kill or three rapid non-precision kills.
  • Target Lock
    • Now activates later in the magazine for Submachine Guns, at 20% instead of 12.5%.


  • Major Spec
    • Fixed an issue where mini-bosses were incorrectly included in its effects.
  • Boss Spec
    • Now correctly increases damage versus mini-bosses.

Seasonal Weapon Focusing

  • Fixed an issue where the Wish weapons and Undying weapons engrams didn't reward a weapon if the player had already unlocked all crafting patterns for weapons contained in the engram.


  • Radiant and Restoration
    • Fixed an issue where Restoration and Radiant buffs were being reapplied rather than having their duration extended.
      • Note: This also resolves similar issues with shorter Restoration sources like Sunspots.
  • Ember of Empyrean
    • Increased maximum extension duration from 12 to 15 seconds.
    • Reduced timer extension granted per Solar kill to compensate for drastically improved consistency.
      • Previously, this granted a flat timer extension, regardless of the type of target defeated.
      • Now, this time varies based off the target's tier, with lower time extension returns than previously for minor combatants and higher returns for Champion+ tier combatants.
  • Ember of Mercy
    • Now grants a flat 2 additional seconds to the player's active Restoration or Radiant timer, rather than refreshing its duration. This value is increased to 3 seconds with Ember of Solace equipped.
  • Threaded Specter
    • After creating a Threaded Specter, it now applies the same Dodge cooldown penalty that Ensnaring Slam applies.
    • Increased detonation damage vs. PvE targets by about 25%.
  • Ensnaring Slam
    • Reduced duration of Dodge cooldown penalty after performing an Ensnaring Slam in PvE activities by 50%.
  • Threadlings
    • Reduced base damage vs. players from 40 to 35 and fragment-enhanced damage from 45 to 38.5 vs. players.
      • Note: Unchanged vs. PvE combatants.
    • Fixed an issue where the Threadling destruction impulse that was looking for other Threadlings had standard falloff, so they weren't reliably popcorn detonating as intended when one Threadling was destroyed.
    • Fixed an issue where Threadlings were sometimes not playing their destruction performance when destroyed.
    • Increased aim assist target size from 0.41m to 0.5m.
  • Arcane Needle
    • Increased aim assist angle by about 50%.
    • Increased aim assist falloff distance from 30 to 45 meters.
    • Increased tracking angular velocity by about 5%.
    • Increased length of projectile's tracking shape.
      • Note: These changes result in improved tracking consistency at all ranges, with the greatest improvement felt against close- to mid-range targets.
    • Fixed an issue where using uncharged melees while Arcane Needle is equipped resulted in the player appearing to freeze in a melee pose.
  • Consecration
    • Increased Primary Scorch ground-follow projectile travel distance from 18 to 20 meters.
    • Increased height of slam ground-follow projectile detonation by about 1 meter.
    • Increased travel distance of slam ground-follow projectile from 16 to 20 meters.
    • Increased travel speed of slam ground-follow projectile (including Pyrogale's enhanced version) from 16 to 24 meters per second.
  • Gunpowder Gamble
    • Reduced maximum self-damage on detonation by 33%.
  • Fixed an issue where Omnioculus's melee energy return perk was unintentionally being reduced by the melee ability's chunk energy scalar. It now returns its original energy values when making allies invisible.
  • Fixed an issue where Flashbang Grenade was receiving less chunk ability energy from perks than intended.
  • Fixed an issue where Rally Barricade was receiving more chunk ability energy from perks than intended while the Bastion Aspect is equipped.


  • Armor Synthesis Bounties have been reset.


  • Added a new text chat command called "/clear". When used, it will clear out all text chat messages on screen.
  • Multiplayer emotes added during Seasons of the Deep, Season of the Witch, and Season of the Wish will now properly display their chat messages when used with other players.
  • The Veteran's Flair transmat effect can now be acquired from Collections and equipped to ships by those players eligible to use it.
  • The Laser Cutter ship has had a missing engine component restored.
  • The Duel emote can be properly acquired from the Special Deliveries vendor in the Tower for those players who claimed its associated Prime Gaming Drop.
  • The General Triumphs for each ritual weapon ornament now correspond to the correct ornaments.
  • Players must now be present during the first phase of the activity to get the Deathless Triumph to gild the Champ Title.
  • Festival of the Lost quests that were not completed should be correctly cleaned up from the player's inventory.
  • Champions will no longer spawn in the Vanguard Ops playlist version of the PsiOps Battlegrounds.
  • Players are no longer awarded a second Veil Spectrometer consumable on subsequent characters after completing the pursuit.
  • Take out the Trash emote no longer allows players to hide in geometry.

Update Patch Notes

  • Players can now reacquire the Chivalric Fire Legendary Sword from Collections. 

    • Another fix will be implemented in Update 7.3.5, so this weapon can be pulled from Collections fully Masterworked. 


Stormcaller Warlock

  • Fixed an issue where the Ball Lightning melee projectile could fail to spawn when activated immediately after canceling a slide.

  • Adjusted requirements for Riven's Wishes. 

  • Fixed an issue where Exotic armor pieces available as Riven's Wishes rewards would show their base stats from Collections. 

  • Fixed an issue where the Supernova Sprint Triumph would not unlock for players that complete the Starcrossed Exotic mission in less than 20 minutes.

Update Patch Notes



  • Reduced the completion criteria for the Rolled Stats Seasonal Triumph.

The Coil

  • Increased the Wishing Glass Shards drop rate from enemies defeated in The Coil.

Starcrossed (Exotic Mission)

  • Fixed an issue where players could damage the boss through the glass wall of the arena. 



  • Fixed an issue where Blast Radius would grant Armor Charge on non-enemy takedowns.


  • Fixed issue so rear-loading Rocket Launchers now correctly appear on Inspection Screens.

  • Fixed an issue where newly acquired Dreaming City weapons were not progressing the Dreaming City badge.


  • Resolved an issue where Twitch bounties may erroneously indicate that a reward can be claimed when none is available.

Update 7.3.4 Patch Notes




  • Heavy ammo spawn time increased from 60 seconds to 90. 

  • Round timer reduced from 90 to 75 seconds. 

  • The score required to win increased from 4 to 5. 

  • Updated the spawn policy for Countdown. 

    • Players are now less likely to spawn too far from an active objective site. 

  • Fixed an issue where Sudden Death rounds did not abide by Elimination rules. 

Trials of Osiris 

  • Fixed an issue where a gilding Triumph could be completed before claiming the Flawless title. 

  • Added a second tier of weekly challenges that award Ascendant Alloys. 

Vanguards Ops 

  • Fixed a scoring issue where players would erroneously see a +10000 score. 


  • Fixed an issue where players purchasing the Strand Enhancement would see Stasis Enhancement instead. Purchasing the Strand Enhancement will now display the correct buff text. 

  • Fixed issue where players could get out of the environment in Riven's Lair. 



  • The Rare armor sets Gumshoe Gumption, Midnight Oil, and Inspector released alongside The Witch Queen are now available for Armor Synthesis. 

    • This unlocks access to players that might have missed them after reaching the soft Power cap. 

    • Synthweave is still needed to apply their designs to armor pieces. 


  • Fixed an issue where the Palmyra-B Rocket Launcher was not appearing duringinspections. 

  • Fixed an issue with how some shaders applied to the Vengeful Whisper Bow.  


  • Fixed an issue where the Bonus Action Triumph required 10 Seasonal bonuses when there are only 9. 


  • UI has been improved for visibility and accessibility in Fireteam Finder. 

  • Fireteam Finder group creation and group joining through Roster contacts now displays a dialog if the player needs to purchase missing content for the listing's activity. 

  • Fixed an issue where the Dragon's Breath catalyst displayed placeholder text when examined in Collections. 

  • Fixed an issue where incorrect Director prompts could appear for newer players. 


  • Increased the glimmer cap to 500,000. 

  • Reduced the number of Seasonal Challenges required by the A Wish Fulfilled final challenge from 66 to 63. 

    • Now allow players to skip 3 challenges. 

  • Activation of a lobby in Fireteam Finder no longer creates a new listing. 

  • Fixed an issue where spawning in using the Highly Commendable Transmat Effect would cause movement animations to not play. 

  • Fixed an issue where the Season of the Hunt node showed a placeholder icon on the Timeline.

Update Patch Notes




  • Intro quest Ascending the Divisions has been removed.

Trials of Osiris

  • Fixed an issue where the quitter penalty was not working in Trials of Osiris Labs.

Iron Banner

  • Control is now a selectable mode while other modes are featured.

  • Fixed an issue where Eruption was missing voice over lines.

Seasonal Activities


  • Spike traps are now slightly more forgiving when jumping over them.

  • Fixed an issue where the final radio message of the Season didn't complete the Ahamkara Tales Triumph.

  • Fixed an issue where the Rolled Stats Triumph didn't take Tier-1 purchases into consideration.

Riven's Lair

  • Fixed an issue where Vex detain missiles tracked enemies instead of players.

The Coil

  • Fixed an issue where dialogs not considering the player's current progression in the Seasonal narrative would play.

  • Fixed an issue where 100.000 points challenge did not reset weekly.

  • Fixed an issue where the Strand Enhancement buff was giving the Stasis Enhancement buff instead.


  • Fixed an issue where players could damage the boss from outside the arena.

  • Fixed an issue where players could get trapped below the floor.

Raids and Dungeons

Warlord's Ruin

  • Fixed an issue where players could get trapped in a death loop inside the hidden room before the final encounter.

  • Reverted the right-side Warlord totem fix from Update that was causing more totem spawning issues.

    • A new fix is being investigated for a future update.

Gameplay and Investment


  • Peregrine Greaves no longer deals additional bonus damage to boss level Tormentor's like Nezarec.


  • Fixed an issue preventing some versions of Artifacts from previous Seasons from being correctly cleared from player inventories.


  • Fixed an issue where Enhanced Deconstruct incorrectly displayed the Attrition Orb perk.
  • Fixed an issue where the Enhanced Adept Word of Crota Hand Cannon could incorrectly gain certain magazine perks.
  • Invalid magazines will be removed and replaced with valid magazine options.
  • Fixed an issue where the Seasonal Bow Lethophobia was missing a Bow charge meter.
  • Fixed an issue where the Precision Instrument perk would not grant its damage bonus against Divinity cages.


  • The Friendly Feet Dance emote will now show expected prompts for its standard and multiplayer interactions.
  • Fixed an issue where some returning players were unable to use Fireteam Finder even above Guardian Rank 5.
  • Fixed an issue where the Dawning Triumph for the Reveler title couldn't be completed.

Update Patch Notes



  • Playlists

    • As of this week, Checkmate has been moved back to the Labs node for continued iteration with the updated tuning detailed below. Next week will feature 3v3 Clash, which has been modified to reflect a fan favorite from the original Destiny, Skirmish, so revives are enabled. We will run one more Checkmate Trials Lab later this season (on February 9) with the new tuning, but Checkmate is not currently planned to be in the Control node again.

    • Next Iron Banner, there will be an unmodified mode (e.g., Clash, Zone Control, or Supremacy as opposed to Scorched, Momentum, or Mayhem) in the 6v6 Quickplay node, so that those who do not wish to participate in Iron Banner can still find the standard Destiny 6v6 PvP to play.

  • Miscellaneous

    • The double rewards icon is now correctly appearing on playlists in Crucible Labs.

    • Fixed an issue where players were able to summon Sparrows during Showdown matches in 3v3 Quickplay.

  • Countdown Rush

    • PvP Strike Team Note: At the end of January, we’ll have a larger update aimed at addressing the community feedback on Countdown Rush as a Competitive game mode, including reducing Heavy ammo frequency, updating Sudden Death rules, spawn tuning, and reducing the advantage the attacking team has in the mode.

    • Fixed an issue where a player could be forcibly respawned while a teammate was reviving them.

    • Fixed an issue where a player’s Ghost would spawn too close to the charge, preventing interaction.

    • Citadel and Multiplex maps should no longer be appearing in the Competitive playlist for the Countdown Rush game mode.

  • Sparrow Control

    • Brought back a special medal that can only be earned in this game mode.

    • Some larger maps have an increased frequency of appearing in the upcoming Sparrow Control playlist to provide more room for vroom.

  • Checkmate

    • PvP Strike Team Note: We have been listening to your feedback on Checkmate and have made a substantial overhaul to the mode to address these pain points.

    • Abilities

      • PvP Strike Team Note: Threaded Specter uptime and Threadling strength versus players will be tuned individually in a future global patch later this season.

      • Reduced melee, grenade, and class ability penalties from 30% to 15%, Super penalties remain at 20%.

      • Increased melee damage by 16%.

    • Special Ammo Acquisition

      • Set up modes like Control and Clash to start the game with 2 kills worth of Special ammo.

        • Respawning after death does not grant additional ammo, which must be earned.

        • For now, round-based modes will still start with no Special ammo.

      • All Ammo Transmats will now grant 2 kills worth of Special ammo.

      • Being revived no longer removes earned special ammo.

      • Base Checkmate ammo point reward changes:

        • Assist rewards increased from 7 to 10 points.

        • Death rewards increased from 5 to 10 points.

        • Zone capture rewards decreased from 20 to 14 points.

        • Heavy pull rewards decreased from 10 to 8 points.

    • Weapon Balance

      • PvP Strike Team Note: With these changes, all Primary weapons will join Hand Cannons in having the same optimal Time-to-Kill (TTK) as they do in the base sandbox. For background info, player health is increased by 30 HP in Checkmate, so players have 100 health and between 116 and 130 shield, depending on Resilience values.

      • Hand Cannons

        • Note: It is a known issue that Adaptive Hand Cannons with Explosive Payload are resiliency gated for killing in 3 Critical Hits. This is not an intended change and will be corrected in the future.

        • Body shot damage scalar increased from -10% to -5%.

        • Critical hit damage scalar will remain at +10%.

      • Submachine Guns

        • Body shot damage scalar decreased from 0% to -3%.

        • Critical hit damage scalar increased from 0% to 12.5%.

      • Sidearms

        • Body shot damage scalar increased from -5% to 0%.

        • Critical hit damage scalar increased from -5% to 14%.

      • Auto Rifles

        • Body shot damage scalar decreased from 2% to 0%.

        • Critical hit damage scalar increased from 2% to 14%.

      • Pulse Rifles

        • Body shot damage scalar decreased from 4% to 0%.

        • Critical hit damage scalar increased from 4% to 14%.

      • Scout Rifles

        • Body shot damage scalar increased from -9% to 0%.

        • Critical hit damage scalar increased from -9% to 14%.

      • Trace Rifles

        • Increased base damage by 20%.

      • Glaives

        • Increased projectile damage by 20%.

        • Increased melee damage by 16%.

      • Machine Guns

        • Increased base damage by 20%.

    • Game Mode Rules

      • Checkmate 3v3 Dominion

        • Ammo point reward changes:

          • Kill rewards decreased from 34 to 22 points.

          • Assist rewards increased from 10 to 16 points.

          • Death rewards increased from 10 to 16 points.

      • Checkmate 3v3 Countdown Rush

        • Score to win decreased from 5 to 4.

        • Round time decreased from 90 seconds to 75 seconds.

        • Ammo point reward changes:

          • Kill rewards decreased from 20 to 14.

          • Assist rewards increased from 10 to 12.

          • Death rewards increased from 5 to 11.

      • Checkmate 3v3 Clash

        • Score to win: 40.

        • Time 8 minutes.

        • Ammo point rewards:

          • 14 for kills.

          • 12 for assists.

          • 11 for deaths.

Root of Nightmares Raid

  • Adept weapons now drop using Knockout logic.

    • Once every drop is unlocked, the drop becomes random.

Warlord’s Ruin Dungeon

  • Fixed an issue during the second encounter where the right-side Warlord would sometimes not summon a totem after doing the animation.

  • Fixed an issue where players would spawn far behind their fireteam during the summit climb.

  • Fixed an issue during the final encounter where players could get out of the last stand arena.

  • Fixed an issue where the Withstand the Siege, O Vengeance Mine (Master difficulty completion), She Stood Alone, and O Vengeance Mine (solo completion) Triumphs gave the wrong rewards.

    • The correct rewards will be awarded retroactively to players who unlocked these Triumphs.

Ghosts of the Deep Dungeon

  • Fixed an issue where players were not awarded the weekly pinnacle reward upon Master difficulty dungeon completion.

Seasonal Activities

  • Togetherness will no longer appear as an activity modifier in The Coil.

  • Fixed an issue in The Coil where a very loud sound would play when exiting the Riven vendor menu.

  • Fixed an issue where the same dialog would play twice at the beginning of Riven's Lair.

  • Fixed an issue where some dialogs would not play until the end and overlap during Riven's Lair.

  • Fixed an issue where players were being removed for inactivity while waiting for a revive for more than 3 minutes.

  • Fixed an issue where the Scorching Wish perk paired with Well of Radiance could result in a game crash.

  • Fixed an issue where the Seasonal Exotic catalyst quest was not progressing in Seasonal activities.

  • Fixed an issue where the Veiled Threats mission was missing its description.

PsiOps Battlegrounds

  • Fixed an issue where no Glimmer or Loot rewards were given when completing the PsiOps Battlegrounds in the Vanguard Ops playlist.

  • Fixed an issue where players would sometimes be blocked from completing PsiOps Battlegrounds: Cosmodrome after wiping in the first Darkness Zone.


  • Reverted a fix that prevented fireteam leaders from unintentionally accessing their Vault in activities.

    • Access to the Vault outside of orbit was unintended but will be made available for all who want to use it until a fully polished version is made available in the future.

  • Fixed an issue where the Ascendancy Rocket Launcher didn't appear in the preview screen of the Legacy Gear menu.

Gameplay and Investment


  • Peacekeepers

    • Reduced Handling, Mobility, and ADS Movement Speed buffs by 50%.

  • Fixed an issue where Hexer Robes were not properly animating on female Warlock characters.


  • Thorn

    • Thorn Catalyst

      • Changed stats from +20 Range and +10 Stability to +15 Range, +5 Stability, and +5 Airborne Effectiveness.

  • Stay Frosty

    • Stay Frosty's muzzle flash is no longer too large and is a more appropriate size.

  • Fixed an issue where Legendary Shotguns were retaining radar while aiming down sights.

  • Fixed an issue where Trace Rifles would have a too large of a muzzle flash.

Bounties and Pursuits

  • Fixed an issue where An Old Flame quest for the Dragon’s Breath Catalyst would not progress during the Seasonal activity.

  • Reduced the drop rate of Gunsmith engrams from Awoken faction chests on the Dreaming City.

  • Fixed an issue where the Season 20 Exotic Ship Brazen Spark could not be acquired, blocking the Seasonal quest line.

    • It can now be obtained by interacting with the Amanda Holliday statue.


  • Fixed an issue where the objectives for the Ahamkara Tales and Bonus Action Triumphs were missing in the Japanese game client.


  • Fixed an issue where the title of the reward for the Warlord’s Ruin dungeon completion was too long and is overlapped by another reward (an emblem) for one of the Triumphs.

  • Fixed an issue where some placeholder strings in Collections were replaced with proper names.

Fireteam Finder

  • Fixed an issue where the Nightfall activity selection was unavailable on weeks when Battlegrounds were the featured Nightfall.

  • Fixed an issue where checkpoints were not respected for activities, once summoned via Fireteam Finder.

Update Patch Notes


  • Fixed an issue where the Event Card was showing the incorrect remaining time for the Dawning event.

Update Patch Notes



  • Fixed an issue where Master and Solo Flawless Triumphs were giving the wrong rewards.


  • Fixed an issue where players on the Polysemy activity step can't launch or join the activity with players that have already completed it.

  • Fixed an issue where some chests cannot be opened at the end of the activity if players open an armor or weapon chest before the wish room, which can prevent Triumphs from being completed.


  • Fixed an issue where some spaces were visible outside the front H.E.L.M. windows.


  • Fixed an issue where the Offering to the Oracle could not be turned in at the Oracle Engine.


  • Fixed an issue where the Belisarius-D was not awarded upon completing Crucible competitive placement challenge.

  • Fixed an issue where the Dragon's Bite artifact perk was unintentionally working in PvP.

  • Updated the target score in Countdown Rush to 4.



  • Equipping multiple copies of the armor mods Heavy Handed, Firepower, and Reaper now decreases their Orb creation cooldown.

    • 1 copy: 10 second cooldown.

    • 2 copies: 5 second cooldown.

    • 3 copies: 1 second cooldown.

  • Fixed an issue where the Dragon's Bite artifact perk was triggering off of player shield breaks in the Crucible.

  • Fixed an issue causing the Wish Into Being artifact perk to trigger when the player's Super energy was full. Fixed an issue that caused the perk to also be triggered by unpowered melee attacks and destroying Stasis crystals.

  • Fixed an issue where the Calamity Rig Vest costs Legendary Shards instead of Glimmer.


  • Fixed an issue where Wish Into Being is triggering when Super is full, off unpowered melees, and off Stasis crystal destruction.


  • Reduced the cost of Legacy Decoding at ritual vendors

    • Crucible, Gambit, and Vanguard Ops gear now cost 3 Ritual Engrams each.

    • Nightfall weapons that have not been previously acquired will cost 5 Vanguard Engrams.

    • Nightfall weapons that have been previously acquired will cost 3 Vanguard Engrams.



  • Fixed an issue where browsing through Fireteam Finder listings can lead to a game crash

  • Checkpoints are not respected for activities once summoned via Fireteam Finder.


  • Fixed an issue where The City A Wish Built Week-1 challenge is not giving proper progression.

Update Patch Notes



  • Fixed an issue where the Dragon's Bite Artifact was unintentionally working in PvP.


  • Fixed an issue where loot was not dropping for all players at the end of Riven's Lair playlist activities.

  • Players need to interact with the chest at the end to earn their rewards.


  • Fixed an issue where Destiny 2 would crash when returning to Orbit from the Dungeon.


  • Updated Blind Well Rewards to have a better chance at dropping Dreaming City Weapons.



  • Fixed an issue where the new Undercurrent Legendary Grenade Launcher showed an incorrect perk in Collections.


  • Fixed an issue where Devour was not restoring health while the player was in an active Super.


  • Fixed an issue where some Ghost mods were missing their icon.

Update Patch Notes



  • Fixed an issue that was causing delayed sound effects when depositing crests at a high-value beacon.

  • Fixed an issue where the score to win value was incorrect.

  • Fixed an issue where players were unable to revive themselves during revive enabled modes.


  • Fixed an issue that caused players to spawn outside of the playable area in the Tower Hangar, preventing access to the rest of the Tower.

  • Fixed an issue where inspecting items in the Eververse store could cause the game to crash.

Crota's End

  • Fixed an issue where players were unable to complete the All for One challenge.

Riven's Lair

  • Fixed an issue where only the first player to interact with end rewards chest was receiving loot.

  • Fixed an issue where the encounter would not properly progress after dispatching Wardweavers.


  • Fixed a rare issue where transferring between areas could cause the game to crash.



  • Fixed an issue where player help messages were not properly displaying in the New Light introduction.

Fireteam Finder

  • Fixed an issue where player details were not displaying while in the waiting room.

  • Fixed an issue where emojis were not working properly on consoles.

  • Fixed an issue where Listing Details and Leader Info did not appear in search.

  • Fixed an issue were Fireteam Finder was showing as active for players that did not have PlayStation Plus.



  • Fixed an issue where using Arc, Kinetic, or Strand Weapon Surge armor mods would occasionally cause errors.


  • Fixed an issue where Monte Carlo was not granting a full melee charge on its Monte Carlo Method activation when the player had certain melee abilities equipped.

  • Fixed an issue where the descriptions of Deconstruct and enhanced Deconstruct had missing information between the two.


  • Fixed an issue where fully charged Nova Warp attacks could cause some moving objects to stop working.

Guardian Ranks

  • Fixed an issue where the points awarded for non-Seasonal objectives and the points shown in the progress bar were inconsistent for Guardian Rank 8.


  • Fixed an issue where throwing a Strand Tangle at specific Oracles could cause the game to crash.

  • Fixed an issue where viewing player details with invalid characters could cause the game to crash.

Update 7.3.0 Patch Notes - Season of the Wish



  • Rewards for all ritual activities have been updated.
    • Base Glimmer award has increased.
    • Added a reward chance for Enhancement Cores.
    • Glimmer and Enhancement Core awards and chances increase if:
      • You win a Gambit match.
      • You win a Competitive Division match.
      • You obtain a high score in a strike or Nightfall.



  • Crucible Director screen has been updated.
  • Implemented a double rewards booster for Crucible.
  • Citadel map is back. Crucible matches make a return to the Dreaming City.
  • Sparrow Control mode has been added to Crucible.
  • Adjusted spawn points on Endless Vale, Midtown, and Meltdown maps to alleviate certain spawn killing and trapping issues.
  • Fixed an issue with Elimination's icon on the Director screen when it appears as a rotating mode.
  • Fixed an issue where attempting to revive a fireteam member can be interrupted by their respawn timer running out.

Competitive Division

  • Removed Promotion and Relegation Series from all divisions except Adept and Ascendant.
  • Fixed an issue with Competitive Division where players were directed to complete placement matches twice.
  • Competitive playlist now only has Survival and Countdown Rush as featured modes.
    • Revised mode rules
      • Survival
        • Increased respawn count from 4 to 6.
      • Countdown Rush
        • Decreased score to win from 6 to 5.
        • Decreased round time from 120 seconds to 90 seconds.
        • Decreased Heavy ammo spawn time from 90 seconds to 60 seconds.
        • Enabled unlimited respawns and revives.
        • If the final round starts at 4-4, Elimination ruleset is enabled. This will show up as Sudden Death.
  • Competitive Division rating adjustments revised. 
    • Rank adjustment prioritizes wins and losses and ignores inflation protection.

Iron Banner

  • One and Done Triumph now requires 8 challenge completions to align with the 2 separate challenges.
  • Iron Banner Eruption:
    • Fixed an issue where some Eruption dialogue lines would play simultaneously.


  • Added medals for Strand Supers.
  • You can now earn a Crucible medal for eliminating with Sparrows.

Crucible Labs

  • Added Checkmate Dominion to Crucible Labs.
  • Added Checkmate Countdown Rush and Checkmate Clash to Crucible Labs.
  • Ability cooldown penalty modifier decreased from 50% to 30%.
    • Cooldowns should remain similar in combination with the Season of the Wish abilities tuning.


  • Updated round victory banner for defenders to display Defense Successful instead of Attack Failed.
  • Added Countdown Rush as a Competitive Crucible mode.
  • Countdown Rush
    • Fixed an issue where music would cease to play after the first bomb has been detonated.
  • Countdown Rush
    • Fixed an issue where sudden death would incorrectly begin.
  • Checkmate Countdown
    • Updated score to win to 5.

Trials of Osiris

  • Added a weekly reward that is granted for the number of wins in a row you get before your card is flawed. Getting a longer win streak grants the rewards of all the tiers below it, if they have not already been earned.
    • 3 wins – Trials Armor 
    • 4 wins – 5 Enhancement Cores 
    • 5 wins – Trials weapon 
    • 6 wins – 3 Enhancement Prisms 


  • Gameplay
    • Mode
      • Initial order of relics given out is now randomized per match.
      • Added temporary overshield when picking up a relic from the Relic Depot.
      • Maximum number of Relic Depots decreased from 4 to 3.
      • Added new voiced lines.
      • Players will tend to spawn near teammate relic holders.
      • Score to win increased from 150 to 175.
    • Relics
      • Shield
        • Angular velocity on Super's projectile tuned down from 43 to 30.
        • Multiplier on damage tuned from 0.3 to 0.75.
        • Increased Shield Super regen time from 3% per second to 5% per second.
        • Decreased Shield bubble regen time from 15 seconds to 10 seconds and increased full uptime from 7 seconds to 10 seconds.
      • Spear
        • Spear ammo tuned up from 21 to 33.
      • Scythe
        • Decreased Scythe ammo from 45 to 38.
    • Relic Charge
      • Passive relic charge increased from 1% every 5 seconds to 2% every 5 seconds.
      • Increased relic charge gain from player loadout kills, and the player who dealt the final blow gets an additional charge. 
        • All damage participant players receive 10%. 
        • The player who dealt the final blow gets an additional 15%.
      • Removed teammates gaining relic charge from Relic Depot interactions.
  • UI
    • Relic waypoints blink when they're low on ammo.
    • Relic waypoints will no longer show if it's not in your field of view.
    • New scoreboard stats added.
  • Bug Fixes
    • Fixed persisting arrow waypoint over respawning Relic Depots.
    • Fixed duplicate "relic energy charged" incident announcements.


Lake of Shadows

  • Fixed a map issue that allowed players to skip the dam section and jump directly into the boss arena.
  • Adjusted the number of Champions on Hero and Legend difficulties and resolved an issue where certain Champions were not counting correctly toward score.

Warden of Nothing

  • Fixed an issue where players could become soft locked at the treasure room.



  • Fixed an issue where players would not be returned to orbit when failing the activity on Legend or Master difficulty.
  • Fixed an issue where the Lost Sector had an unusually long respawn timer on open-world difficulty.


  • Fixed an issue where players who join in progress during the boss fight will spawn inside the room but then teleport back up and into the water tube.
  • Asha's Empowerment buff now has a proper icon.
  • Fixed an issue where players who joined during a buff selection phase would not be able to select the buffs.


Crota's End

  • Fixed an issue with players losing enlightenment when attempting to pick up a sword while performing a finisher.
  • Fixed an issue where some player abilities could go through Hive barriers.

Last Wish

  • Fixed an issue in the finale of Queen's Walk, after depositing the heart, where VFX would appear in the incorrect location.
  • Fixed an issue that was causing Vault of Glass Oracle sound effects to play.



Seasonal Challenges

  • Fixed an issue where Seasonal Challenges from previous Seasons were not automatically untracked and couldn't be manually untracked.
  • Fixed an issue where bonus challenges counted toward the completion count for Seasonal Challenges.

Guardian Ranks

  • Fixed the background tree in the drawer so that it shows up on various states.
  • Fixed body text in the drawer so it would display italicized.
  • Added a visual element to help track Guardian Rank progress on the Journey Screen and Guardian Rank details screen. 
  • Fixed an issue where, when first navigating to the Journey screen, the Guardian rank button starts off wide and then snaps to its correct size. 
  • Fixed an issue where defeating another Guardian in Crucible would show the winning Guardian's rank incorrectly on their emblem. 
  • Made a change in the Guardian Ranks' notification when renewing ranks.
    • It will now look different from the notification to when you earn another rank. 


  • Fixed an issue where Milestone icons were not appearing on the H.E.L.M.'s Director node.


  • Fixed an issue where the keyboard layout for Brazilian Portuguese was not working properly.


  • Fixed an issue where the Gear Stats button in Collections in the Mods category was displaying incorrectly. 
    • Button is not displayed anymore, as it is not contextually accurate. 




Exotic Armor

  • Aeon Swift, Aeon Safe, and Aeon Soul
    • Sect of Force
      • Rapid precision hits provide quicker reload and weapon swap speeds, and the bonus now lasts for 10 seconds (up from 6).
      • No longer grants bonus melee, grenade, or Super energy on stunning a Champion or defeating a boss or miniboss. Instead, stunning a Champion or rapid precision hits against Champions, elites, or minibosses will mark them for your allies.
        • Allies deal +20% more damage to marked targets.
        • When a target is first marked, nearby Aeon Cult allies who do not have the Sect of Force role equipped gain grenade and melee energy.
    • Sect of Insight
      • Nearby Aeon Cult allies who do not have the Sect of Insight role equipped no longer gain a bonus to weapon damage for a short time. Instead, they gain a burst of Super energy.
    • Sect of Vigor
      • Now provides damage resistance against combatants when an ally dies or is resurrected, in addition to the existing class ability energy.
      • When you cast your Super, nearby allies no longer gain an instant burst of healing or an Overshield. Instead, nearby critically wounded allies gain damage resistance from combatants as long as they stay near you. Nearby Aeon Cult allies who do not have the Sect of Vigor role equipped will also recover class ability energy more quickly.
  • Hunter
    • Shards of Galanor
      • Throwing Knife kills now grant Super energy ranging between +2.5% and +5%, depending on the type of combatant killed.
    • Ophidia Spathe
      • Knife kills now grant a stacking damage bonus to throwing knives.
        • Stacks up to 3 times for 5 seconds: 30%, 60%, 100%.
        • Dodging refreshes the timer.
    • St0mp-EE5
      • Removed previously added requirement to have full class ability energy to benefit from the movement bonuses.
      • Reduced the airborne lateral acceleration bonus.
      • Now provides damage resistance against combatants while airborne.
    • Mechaneer's Tricksleeves
      • The Sidearm damage bonus now persists for 5 seconds after your shields begin to recharge.
      • Sidearm kills extend the damage bonus' duration by 3 seconds and completely reload your Sidearm from reserves.
      • The damage bonus has been reduced in PvP to compensate for it lasting longer. It is now +10% Sidearm damage (down from +35%).
    • The Bombardiers
      • Now applies 20 slow stacks to enemy players and 40 slow stacks to PvE combatants.
    • Triton Vice
      • Increased Glaive melee damage bonus while surrounded to +100% for both PvE and PvP (up from +30% in PvE and +10% in PvP).
    • Celestial Nighthawk
      • Precision kills now grant Super energy ranging between +1.5% and +4.5%, depending on target type killed.
      • Increased Golden Gun impact damage by 25%.
  • Titan
    • Precious Scars
      • Kills with weapons matching your subclass now apply restoration Tier 1 for 1.5 seconds in PvP and 3 seconds in PvE.
    • Severance Enclosure
      • Increased size and damage of the explosion.
      • Kills with this Exotic's explosion will now trigger an additional explosion.
    • Peregrine Greaves
      • You now have to be airborne for a brief time before the Exotic effects will apply.
      • Damaging Champions, Tormentors, or minibosses with a Shoulder Charge deals further increased damage and refunds your melee energy.
    • Wormgod Caress
      • The Burning Fist Exotic effect has been reworked. It is now a meter that increases on melee kills and finishers and decays over time.
        • The meter decays more quickly the more full it is.
        • The meter is broken up into 5 sections which provide escalating melee and Glaive melee damage bonuses. The upper end of the meter also provides escalating weapon damage bonuses.
    • Ashen Wake
      • Fusion Grenade impacts now stun Unstoppable Champions.
    • Synthoceps
      • Removed extended melee lunge distance.
      • Increased Glaive melee bonus to +100% (from +50%).
      • Reduced the PvE surrounded melee damage bonus to +165% (from +200%).
      • Now improves weapon handling and reload speed while surrounded.
  • Warlock
    • Ballidorse Wrathweavers
      • Now when you cast a Frostpulse rift nearby allies gain a Tier 2 Stasis Surge weapon bonus for 10 seconds in PvE and 5 seconds in PvP. They also gain a 50hp overshield.
      • The Stasis damage bonus provided to allies by the Winter's Wrath Shockwave is now the Tier 4 Stasis Surge weapon bonus.
      • When Winter's Wrath ends, you now gain the Tier 4 Stasis Surge weapon bonus.
    • Apotheosis Veil
      • Casting your Super now grants Cure Tier 3 for you and nearby allies.
      • After your Super ends you now temporarily gain greatly increased melee and grenade regen for 8 seconds.
    • Felwinter's Helm
      • Moved the size of the weakening burst and duration of Weaken up one tier against all targets, except for finishers against bosses, which retains the maximum size and duration.
    • Karnstein Armlets
      • Melee kills now grant Cure Tier 3 and restoration Tier 1 for 8 seconds.
      • Finishers now grant Cure Tier 3 and restoration Tier 2 for 8 seconds.

Armor Mods

  • Heavy Handed, Firepower, and Reaper 
    • Added a 10-second cooldown for generating Orbs of Power.
    • Reaper now requires a kill be secured within 10 seconds of using your class ability to generate an Orb of Power.
  • Melee Kickstart, Grenade Kickstart, and Utility Kickstart
    • Now only refund ability energy if the player has at least a single armor charge. 
    • They now provide between +16% and +45% ability energy (down from +17% and +50% respectively) based on how many stacks of the mod are equipped as well as how many armor charges they consume.
  • Momentum Transfer, Bolstering Detonation, Impact Induction, and Focusing Strike 
    • Now provide 12%/17%/20% ability energy for 1/2/3 stacks respectively (down from 20%/25%/25%).
    • Impact Induction and Focusing Strike now require a powered melee attack to function.
  • Outreach and Bomber 
    • Now provides 12%/17%/20% ability energy for 1/2/3 stacks respectively. 
    • The energy gained is further reduced based on the cooldown of the class ability used, with the shortest cooldowns reducing it by 60%.
  • Distribution 
    • Now provides 4%/6%/7% ability energy to the neutral game abilities and 2%/3%/4% Super energy for 1/2/3 stacks respectively. 
    • The energy gained is further reduced based on the cooldown of the class ability used, with the shortest cooldowns reducing it by 60%.
  • Additional note: All of the above mods continue to provide only 50% of their ability energy returns in PvP.


  • Fixed an issue where Triton Vice's buff was not displaying correctly in the HUD.
  • Fixed an issue where acquiring Artifice Armor before non-Artifice Armor would prevent it from being available as an armor ornament.
  • Fixed an issue where slotting many decaying Armor Charge mods would cause them to stop functioning.
  • Updated the Iron Symmachy armor set to current Iron Banner rewards and focused decoding, and moved Iron Companion set to legacy decoding.
  • Fixed an issue where Arc Souls could shoot at a low rate of fire if created via Getaway Artists.
  • Fixed an issue where Arbor Warden was not playing barricade sound effects for other players.
  • Fixed an issue preventing Foetracer's visor visual effects from functioning.



Weapon Archetypes

  • General
    • Updated Drang and Zaouli's Bane to load ammo at the correct point in the animation. 
  • Auto Rifles
    • General
      • Increased damage against Minor (red bar) combatants by 10%.
  • Pulse Rifles
    • General
      • Increased damage against Minor (red bar) and Major (orange bar) combatants by 12.5%.
  • Glaives
    • Projectiles
      • Increased projectile speed by 30%.
      • Increased projectile damage in PvE by 25%.
      • Decreased projectile damage in PvP.
        • Aggressives: 123
        • Adaptives: 113
        • Rapid-Fires: 101
    • Shields
      • When the Glaive is held, shield energy now recharges passively at a rate of 1% per second.
      • Set up the base Glaive shield damage resistance to be tiered in PvP.
        • Base Glaive shield damage resistance remains at 50%.
        • Reduced damage resistance against Primary ammo weapons and melee attacks to 30%.
    • Melee
      • Reduced the delay after firing before you can melee from 0.75 seconds to 0.2 seconds.
  • Sniper Rifles
    • General
      • Increased Sniper Rifle PvE damage with a flat buff of 15%. (This also applies to Exotic Sniper Rifles that use Heavy ammo.)
  • Swords
    • Updated the Sword reticle to convey more information, and now have elements that better show its current charge state and reflect its current recharge delay.
    • Caster Swords and other Swords that fire projectiles now have a subtle central element on their reticles in addition to these updates to assist in aiming.
    • Fixed an issue causing Sword perks that activate while guarding to not activate properly while the player has an overshield of any kind. 
    • Fixed an issue causing knockback to not be negated while blocking with a Sword while the player has an overshield of any kind. 
    • Fixed an issue where unpowered (ammo-less) Swords still received buffs from Banner of War.

Exotic Weapons

  • Vex Mythoclast
    • Increased damage versus
      • Minor (red bar) combatants by 10%.
      • Bosses by 25%.
      • Champions by 200% when in the LFR mode.
    • Revision Zero
      • Increased damage versus Champions by 100%.
    • Thorn
      • Picking up a Remnant can overflow the magazine, up to 40 rounds max.
      • Thorn Catalyst improves stats and functionality:
        • Adds +20 to range.
        • Adds +10 stability.
        • Kills or picking up a Remnant grants additional range, as well as handling and mobility.
  • Class Glaives
    • General changes
      • Grant 1 ammo when you activate the perk, so you can use it even if you are out of ammo.
      • No longer passively drains shield energy when you Special ammo reload to activate the perk.
      • Can no longer be deactivated by reloading or stowing the weapon.
    • Edge of Intent (Warlock)
      • Healing turret projectiles now provide Cure and restoration and detonate in an 8m radius area of effect (AoE) to provide the benefits to nearby allies.
      • Increased mag size from 4 to 5.
    • Edge of Action (Titan)
      • Passing through the bubble now grants bonus reload speed, handling, and a small amount of stacking bonus damage in addition to the overshield.
      • Reduced the health of the bubble from 8000 to 2400 to account for the increased uptime and improved effects.
    • Edge of Concurrence (Hunter)
      • Lightning Seeker now jolts targets on impact.
      • Reduced the direct hit damage of the round that generates the lightning bolt, to account for the free ammo being granted.
  • Osteo Striga
    • Removed the Submachine Gan (SMG) damage bonus scalar that was affecting the poison damage.
      • This brings Osteo Striga poison down to match standard Necrotic Grip poison, though it will still deal 40% bonus damage vs. Minors for being an Exotic.
  • Salvation's Grip
    • Placed a speed limit on the detonation when damaging Stasis crystals. This will help prevent the detonation from being able to shatter too many crystals on a single frame, which would sometimes kick the player to orbit with an error code.
    • Salvation's Grip shatter kills and Headstone Stasis crystal shatter kills no longer use a blank icon on the kill screen.
  • Tommy's Matchbook
    • Updated the description strings to properly communicate that the Scorch functionality is tied to the catalyst being equipped.
  • Winterbite
    • Increased the detonation damage of the large projectile by 25%.
    • The self-damage blast radius has been halved, and the self-damage has been reduced.
  • Monte Carlo
    • The bayonet stab now has controller rumble.
  • Wicked Implement
    • Fixed an issue causing Wicked Implement's spawned Stasis shards from activating the Collective Action perk.
  • Two-Tailed Fox
    • Fixed an issue causing Two-Tailed Fox to revert to Void damage when stowed while empty.
  • Quicksilver Storm
    • Fixed an issue where Quicksilver Storm plays special reload animation in third-person instead of normal reload when a normal reload is executed.
    • Fixed an issue where Quicksilver Storm foregrip animates when firing in Auto Rifle mode.
  • Tractor Cannon
    • Fixed an issue where Tractor Cannon was missing a hip-fire reticle.


  • Danger Zone
    • We made a small change to how it works on Rocket Launchers. You can figure it out...
  • Heavy Grip 
    • Removed an unintended effect that was slightly increasing incoming flinch.
  • Precision Instrument 
    • Increased Enhanced Precision Instrument damage bonus at max stacks from 26% to 30%.
  • Kinetic Tremors
    • Made the activation requirements more consistent across archetypes. 
      • Pulse Rifles: Reduced from 12 to 11 (Enhanced increased from 9 to 10). 
      • Non-burst Sidearms: Reduced from 12 to 8 (Enhanced reduced from 9 to 7). 


  • Added foundry weapons as a reward from Lost Sectors. 
  • Changed price for Common and Uncommon Hand Cannons in collections to match the price of other Common and Uncommon weapons. 
  • Fixed an issue where some sunset weapons had their damage type changed, relative to what damage type mod players had inserted. 
  • Reduced the duration of time it takes to dismantle a Deepsight weapon, since dismantle grants pattern progress.
  • Fixed an issue where some Exotic weapons had incorrect tray icons shown on kill feeds.
  • Fixed an issue where the camera shifts slightly to the left when equipping a Sidearm or Hand Cannon.
  • Fixed an issue where the Compass Rose Solstice Shotgun was not in Collections for some players.
  • Fixed an issue where the Subjunctive SMG was not in Collections for some players.
  • Fixed an issue where Kinetic-slot Special ammo weapons were starting with max ammo reserves when landing into PvE activities.


  • Updated Legendary and Exotic Sparrows to have 150 health (matching Always on Time).
  • Updated Legendary and Exotic Sparrows to have two speed selections, one matching Always on Time and one matching the previous highest speed.



All Subclasses

  • Reduced melee lunge suppression time for victims struck by certain displacing melee abilities from 1 second to 0.5 seconds.
    • This affects the following melee abilities:
      • Grapple Melee
      • Pocket Singularity
      • Shield Bash
      • Seismic Strike
      • Hammer Strike
      • Shiver Strike
  • Sprint and slide-activated melees can no longer be activated after the player fires their weapon during a slide, preventing effective one-shot-eliminations from combinations like slide + Shotgun + shoulder charge.
    • This affects the following melee abilities:
      • Seismic Strike
      • Shield Bash
      • Hammer Strike
      • Howl of the Storm
      • Consecration
      • Flechette Storm
      • Lightning Surge
      • Tempest Strike
  • Blink
    • Fixed an issue where rapid Blinks could result in failed slide attempts.
  • All non-Super abilities
    • Neutral game abilities now receive variable amounts of ability energy from perks that grant instant percentage chunk energy, based on the ability's passive cooldown tier.
      • The shortest cooldown abilities will receive the same percentage of energy as they did previously, but as passive cooldown increases, the energy granted from perks scales per tier, down to a floor of 50% for grenades and class abilities and 60% for melee abilities. This means that the number of seconds of raw cooldown reduction granted from chunk energy perks is more closely equivalent across all ability cooldown tiers.
      • For example, with Firebolt Grenade (which have a 64-second base cooldown time) vs. Lightning Grenade (which have a 152-second base cooldown time):
        • With the previous system, a 10% base energy chunk reduced the cooldown of Firebolt Grenade by 6.4 seconds and reduced the cooldown of Lightning Grenade by 15.2 seconds.
        • With the new system, a 10% base energy chunk reduces the cooldown of Firebolt Grenade by 6.4 seconds and reduces the cooldown of Lightning Grenade by 7.6 seconds.
      • Note: Perks that were designed to grant full energy refunds (e.g., Knock 'Em Down) or perks that target a single, specific ability (e.g., Shinobu's Vow) are not affected and grant the same energy that they did in the previous system.
  • Titan
    • Fixed an issue that prevented shoulder charges from breaking invisibility.

Arc Subclasses

  • Hunter
    • Tempest Strike
      • Increased base damage from 110 to 125.
      • Reworked tracking behavior to be more consistent at further ranges.
      • Improved consistency when traveling over rough terrain.
  • Titan
    • Thundercrash
      • Reduced damage resistance vs. players from 53% to 25%.
      • Fixed an issue where Thundercrash was using the incorrect tier of damage-based energy recharger.
  • Warlock
    • Chaos Reach
      • Fixed an issue where Chaos Reach was using the incorrect tier of damage-based energy recharger.
  • Arc General
    • Amplified
      • Updated first-person amplified visual effects.

Solar Subclasses

  • Titan
    • Throwing Hammer
      • When picked up, it now returns melee energy over 1.4 seconds rather than instantly.
      • Increased projectile tracking strength by about 20%.
    • Sol Invictus
      • Reduced maximum Sunspot duration from 20 seconds to 12 seconds.
  • Warlock
    • Well of Radiance
      • Increased base cooldown time from 417 seconds to 455 seconds.
  • Solar General
    • Restoration
      • Reduced healing rate at restoration 1
        • Old: 40hp/s (PvE) - 20hp/s (PvP)
        • New: 35hp/s (PvE) - 17.5hp/s (PvP)
      • Reduced healing rate at restoration 2
        • Old: 65hp/s (PvE) - 32.5hp/s (PvP)
        • New: 50hp/s (PvE) - 25hp/s (PvP)

Void Subclasses

  • Titan
    • Ward of Dawn
      • Increased base cooldown time from 417 seconds to 455 seconds.
    • Sentinel Shield
      • Shield Throw ability energy regeneration while Sentinel Shield is active is no longer dependent on the player's Discipline stat.
        • Regeneration time previously ranged between 2.5 and 5 seconds, based on Discipline, and is now a flat 3 seconds at all times.
        • Note: This regeneration rate is reduced for the second Shield Throw charge when Offensive Bulwark is equipped.
  • Warlock
    • Feed the Void
      • Increased grenade energy regeneration per kill while Devour is active by 100%.
        • Note: Actual energy gain amounts vary based on target type and grenade recharge tier.
      • Now also improves the strength of Devour's heal when equipped.- See below for base Devour behavior changes.
    • Pocket Singularity
      • Increased projectile arming shape radius from 0.75m to 2m.
      • Increased projectile detonation radius from 3m to 3.75m.
      • Increased vertical acceleration bias in detonation physics impulse by about 10%.
      • Increased physics acceleration strength vs. players by about 15%.
      • Now interrupts active slides on targets hit by Pocket Singularity.
  • Void General
    • Devour
      • Healing amount on activation and when refreshed reduced from a full heal to 100hp. unless Feed the Void is equipped.
      • Now heals both health and shield sections more smoothly rather than adding health to each section separately.

Stasis Subclasses

  • Hunter
    • Withering Blade
      • Increased projectile speed by 10%.
      • Increased maximum projectile lifetime by 10%.
      • Increased maximum bounce count from 2 to 3.
      • Increased tracking consistency.
      • Fixed an issue where projectile tracking would shut off completely if your first bounce was off the floor.
    • Winter's Shroud
      • Increased Slow stacks applied to PvE combatants from 40 to 60.
      • Increased Slow duration applied to PvE combatants from 4 seconds to 8 seconds.
      • Increased Slow detonation size vs. PvE combatants from 8m to 9m.
  • Titan.
    • Shiver Strike
      • Now slows players on hit, a behavior previously removed in Hotfix
      • Fixed an issue where Shiver Strike would not function with the Melee Kickstart armor mod.
    • Glacial Quake
      • Now freezes nearby players on cast, a behavior previously removed in Hotfix
        • Note: On-cast  pulse size vs. players has been reduced from 8m to 6m.
    • Howl of the Storm
      • Fixed an issue where Howl of the Storm was not consistently freezing targets in contact with the created Stasis crystals.
  • Warlock
    • Penumbral Blast
      • Increased detonation size when impacting environment from 1.5m to 2m.
    • Frostpulse
      • Increased consistency against fast-moving targets.
      • Freeze detonation size vs. PvE combatants increased from 8m to 8.5m.
  • Stasis Grenades
    • Glacier Grenade
      • Reduced base cooldown time from 152 seconds to 121 seconds.
        • Note: The cooldown penalties for Duskfield Grenade and Coldsnap Grenade when Bleak Watcher is equipped have also been updated so that their cooldown times match the new Glacier Grenade cooldown time.
    • Coldsnap Grenade
      • Fixed an issue where the seeker was not consistently created in the direction the projectile was moving after a bounce.
      • Increased arming shape size from 0.9 meters to 1.4 meters.
      • Tracking strength now ramps down from full strength to 0 over the course of the grenade's lifetime, rather than immediately turning off after the seeker had reached 0.5 seconds lifetime.
  • Stasis General
    • Fragments
      • Whisper of Hedrons
        • Removed -10 Strength penalty.
      • Whisper of Impetus
        • Now provides +10 Resilience.
      • Whisper of Shards
        • No longer provides +10 Resilience.
      • Whisper of Hunger
        • Stat penalty changed from -10 Mobility/Intellect to -20 Strength.
      • Whisper of Bonds
        • Removed -10 Discipline penalty.
    • Freeze
      • Increased Special ammo weapon damage bonus vs. frozen targets from 5% to 10%.

Strand Subclasses

  • Titan
    • Bladefury
      • Heavy attack ability energy regeneration while Bladefury is active is no longer dependent on the player's Discipline stat.
        • Regeneration time previously ranged between 2.5 and 5 seconds, based on Discipline. It’s now a flat 3 seconds at all times.
    • Banner of War
      • Increased the number of enemy defeats necessary to increment the banner level and increased the amount of time added per enemy defeat at each level to compensate.
      • Fixed an issue where unpowered Swords were being granted an incorrect buff by Banner of War.
  • Warlock
    • Weavewalk
      • Fixed an issue where the Weavewalk visual effects could end early in some situations.
      • Fixed an issue where damage from environmental hazards was not reduced while the player was in an active Weavewalk.
    • Fixed an issue where only 1perched Threadling would appear to orbit on the player for networked clients, regardless of the number of Threadlings perched on the local player.
  • Strand General
    • Woven Mail
      • Reduced damage resistance vs. PvE combatants from 55% to 45%.


Legendary Shards

  • Removed all Legendary Shard costs from the Monuments to Lost Light.
  • Removed all Legendary Shard costs from all ritual and lfocusing costs.
  • Updated focusing costs to cost engrams and Glimmer only:
    • Crucible
    • Gambit
    • Iron Banner
    • Trials of Osiris
    • Vanguard
  • Legendary Shards will continue to drop from all existing sources in the game until The Final Shape launches.
  • Legendary Shard rewards on the Season Pass have been replaced with Enhancement Core or Glimmer rewards.
  • Legendary Shard Dismantle Bonus on the Season Pass has been replaced with an additional Ritual Glimmer Boost.

Triumphs and Seals

  • Fixed an issue where some players could not equip the Chosen title.

Seasonal Challenges

  • Bonus Seasonal Challenges no longer count toward the cumulative Seasonal Challenge for completing all of the standard Seasonal Challenges.


  • Fixed a systemic issue where networked projectiles could predictively cause impact damage multiple times. This issue was made worse with higher framerates.


  • The Seal the Deal platform achievement now completes with Seals created after Forsaken.



  • Fixed an issue where ornaments couldn't be favorited before they had been equipped for the first time.
  • Fixed an issue where a weapon with 4 perks in one column would push the mod slots off the bottom of the screen.
  • Fixed an issue where the Veteran's Flair transmat effect was not visible in the ship customization screen.
  • Fixed an issue where Glimmer in some chests would disappear for all players, even when loot was still available for other fireteam members.
  • The tutorial screen for Bright Engrams will now properly appear the first time a Bright Engram is received.
  • The definition for the Knitting Time emote will now be ordered correctly.
  • Fixed an issue where the 3rd Player interaction text was missing from the emote Cozy Campfire.
  • The purchase restriction on Instant 10x Season Pass Ranks has been removed.
  • Fixed an issue where the Wind Up finisher had an odd transition back to idle.
  • Players in a vendor performance will no longer get soft locked if their fireteam members start a cinematic.
  • Players can no longer pull the Season 21 Artifact out of their Collection.

Looking For Older Destiny 2 Patch Notes

We try to only keep the most recent patch notes for Destiny 2 on this page. Normally we try to wipe the page and remove old patch notes with the release of every major new season. If you want to see any older patch notes for the game, we suggest taking a look at the Bungie website, where there is a complete release log of all updates, patch notes, and hotfixes for the game.

For more Destiny 2 news, be sure to check out our dedicated section or take a look at some of our Guides & Tutorials just below:

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