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Elder Scrolls Online Vampirism Guide: All Perks, Skills, How To Turn Into A Vampire

Players looking to take a darker path in The Elder Scrolls Online should consider vampirism. No, really!
Elder Scrolls Online Vampirism Guide: All Perks, Skills, How To Turn Into A Vampire

In The Elder Scrolls Online (ESO) there are a huge variety of ways to customize your playthrough. Like most MMORPGs, players choose a Class and Race during character creation. You could be a Dark Elf Nightblade, a Khajiit Warden, or a High Elf Necromancer. The choice is yours. But there are also Factions and Skill Lines to advance through, which players can pick up all over the world of Tamriel.

One such Skill Line is Vampirism, which sees your character turn into a vampire and gain a unique set of skills. If you're just going through the motions of ESO, you might not even be aware that Vampirism is an option. In fact, players can turn themselves into two supernatural beings: a vampire or a werewolf.

Much like the Werewolf Skill Line, Vampirism comes with various perks and disadvantages. Below, we're go over all the skills, perks, and disadvantages that come with being a vampire, as well as how to turn into one.

How To Become A Vampire In ESO

Vampirism is a great way to spice up your ESO playthrough. (Picture: Bethesda)

In ESO, there are currently three ways to become a vampire, or contract the Noxiphilic Sanguivoria disease. Each way is different and requires a varying degree of effort from players.

Bite From Another Player

This method isn't quite as straightfoward as having another player run up and attack you. First, players who are already a vampire must have the Blood Ritual ability unlocked. From here, they must take the participating player to one of three ritual sites. There's one in Reaper's March, Bangkorai, and The Rift.

Special Bloodfiends

Vampirism can also be contracted by fighting special Bloodfiends, found in either Reaper's March, Bangkorai or The Rift. These special Bloodfiends only appear at night, and very rarely. You don't need to kill the Bloodfiend, as you can contract the disease then run away, leaving the Bloodfiend to infect other players should they wish.

Purchasing Via The Crown Store

The third way, and arguably the most straightforward, is by purchasing the "Curse of Vampirism" from the Crown Store for 1,500 Crowns. With this route, the entire Skill Line is unlocked immediately. However, playes will need to complete the quest Scion of the Blood Matron to commit to vampirism.

ESO Vampirism: All Benefits and Disadvantages

If you've contracted Vampirism, or are thinking about it, you'll need to be aware of what you're getting yourself into. After all, becoming an eternal creature of the night can't be all fun and games. 


  • Reduced costs for vampire abilities
  • Increased weapon and spell damage after leaving sneak, invisibility or mist form
  • Reduced damage taken based on the missing health
  • Ignored movement speed penalty while sneaking, reduced sneak cost


  • Increased costs for regular abilities
  • Increased fire damage
  • Reduced health recovery

ESO Vampirism: Vampire Skill Line

The Vampirism Skill Line in ESO consists of a variety of Active and Passive Abilities, as well as an Ultimate Ability. More abilities become available the more you rank up the Vampirism line.

Passive Abilities

Passive Line Rank Description
Feed 1 Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Dark Stalker 3

Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 25%.

Dark Stalker II 7

Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%

Strike from the Shadows 4

When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 150 for 6 seconds.

Strike from the Shadows II 8

When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.

Blood Ritual 6

Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.

Undeath 6

Reduces your damage taken by up to 15% based on your missing Health.

Undeath II 9

Reduces your damage taken by up to 30% based on your missing Health.

Unnatural Movement  7

Reduces the cost of Sprint by 25%. If you continuously Sprint for 6 seconds you automatically become invisible.

Unnatural Movement II 10

Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.


Active Abilites

Active  Line Rank Description
Eviscerate 1 Rend an enemy, dealing [3000 / 3031 / 3064 / 3100] Magic Damage. Deals up to 33% more damage based on your missing Health.
Blood Frenzy 2 Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by [57 / 58 / 59 / 60] every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone other than yourself.
Vampiric Drain 4 CRIMINAL ACT: Siphon away your enemies' vitality, dealing [1122 / 1133 / 1147 / 1157] Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
Mesmerize 6 Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Mist Form 9 Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.

All six of these Active Abilties can be evolves into one of two paths:

  • Eviscerate = Blood for Blood/Arterial Burst
  • Blood Frenzy = Simmering Frenzy/Sated Frenzy
  • Vampiric Drain = Drain Vigor/Exhilarating Drain
  • Mesmerize = Hypnosis/Stupefy
  • Mist Form = Elusive Mist/Blood Mist

Ultimate Ability

Ultimate Line Rank Description
Blood Scion 5 Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.

Blood Scion can evolve into one of two stages: Swarming Scion or Perfect Scion. 

How To Cure Vampirism In ESO

If you've grown tired of being a creature of the night, or maybe you didn't want to be a vampire at all, there are ways to cure yourself of Vampirism. Of course, once cured, any Skill Points you've put into the Vampirism Skill Line will be returned. Experience that you've earned while a vampire will remain, meaning you can become a vampire again later and keep your progression.

To cure your vampirism, seek out Prelate Sabinus in the Mages Guild in Riften (Ebonheart Pact), Evermore (Daggerfall Covenant), or Rawl'kha (Aldmeri Dominion). You will need to donate gold, after which you'll be instantly cured.