Before we get into individual character changes, version 1.10 also brings universal mechanic changes. One of the most important ones is an increase to the input buffer system, which will make it easier for players to act on the first actionable frame after a move.
Another massive change is that projectiles will have less recovery, making them better neutral tools. To compensate both aerial attacks and anti-airs have been buffed to allow for more counterplay around projectiles
As mentioned before, some characters also received unthinkable buffs, such as Sol Badguy, whose Bandit Revolver can now be followed up on even if the first hit is blocked, making it a perfect mixup tool now.
Let's not beat around the bush anymore see everything the balance patch v1.10 brings to Guilty Gear Strive.
Guilty Gear Strive v1.10 patch notes
You can see the full-sized image by clicking right here.
Since the patch covers a ton of in-depth tools for all characters, you can check out all changes for your preferred character by clicking on the link from the list down below:
- Sol Badguy
- Ky Kiske
- Axl Low
- Chipp Zanuff
- Millia Rage
- Ramlethal Valentine
- Leo Whitefang and Nagoriyuki
- Giovanna and Anji Mito
- I-No and Goldlewis Dickinson
For more on all things Guilty Gear Strive, check out our dedicated section.
Featured image courtesy of Arc System Works.