Hearthstone
News > Card Game > Hearthstone

Hearthstone nerf reverts: Shaman, Warlock and Warrior cards revealed

Blizzard has announced the final set of cards which will be reverted to their original state, before the nerfs.
Hearthstone nerf reverts: Shaman, Warlock and Warrior cards revealed

As a part of Hearthstone's huge format revamp, Blizzard is bringing some old nerfed cards back to their former glory.

Throughout the history of Hearthstone, many powerful cards were nerfed as they were too strong at the time. But over the years even more powerful cards were added, and now those once nerfed cards are too weak to be competitive in the Wild format.

And Blizzard wants to address this, so they will revert some previously nerfed cards back to their original state in their efforts to bring some old popular decks back to life and shake up the Wild meta, which has been dominated by a few powerful decks for a long time. 

We've already seen some of the reverted cards for classes Druid, Mage, and Hunter, and now Blizzard has revealed the final batch of cards which will be either reverted to their original state or slightly altered but still more powerful than their current nerfed version.

Alec Dawson, Hearthstone's senior game designer, revealed which Shaman, Warlock, and Warrior cards will be reverted with the 20.0 patch, and unlike some other classes we have seen before, the focus here is not as much on the cards from Classic and Basic sets.

For the Shaman class, the main focus is on bringing back the Galakrond deck, with three key Galakrond Shaman cards being reverted to their original state.

charge nerf revert
Charge nerf revert is definitely a risky move (Picture: Blizzard)

Warrior is getting back original versions of Scion of Ruin and Bloodsworn Mercenary, which are undeniably powerful changes, but what's particularly interesting is that Charge will once again give "Charge" to minions, although significantly more expensive.

Here is the full list of nerf reverts for Shaman, Warlock and Warrior class cards:

  • Spirit Claws: Back to 1 mana cost.
  • Corrupt Elementalist: Back to  5 mana.
  • Invocation of Frost: Back to 1 mana.
  • Dragon's Pack:  Gives +3/+3 bonus again.
  • Flametongue Totem: Back to 2 mana cost, but HP down to 2 from 3.
  • Fiendish Rites: Now cost 3 mana again.
  • Scion of Ruin: Back to 3 mana cost.
  • Bloodsworn Mercenary: She now has a 3/3 statline again.
  • Charge: New effect: "Give a friendly minion +2 Attack and Charge", and cost 3 mana.