Rein will now deal more damage with his Rocket Hammer while getting a buff to his HP, with the base armor having a bump from 200 to 250. D.Va's received a similar treatment, has her health/armor ratio moved from 200/400 to 300/300.
For those unaware, armor in Overwatch significantly reduces damage taken from enemies, being particularly strong against characters that need to hit multiple pellets from their guns to deal damage, such as Reaper or Roadhog, as well as Winston, who's Tesla Cannon functions similarly.
Take a look at the full patch notes below:
OVERWATCH RETAIL PATCH NOTES – DECEMBER 10, 2020
To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some durability out of Immortality Field and increasing the cost of his ultimate once again.
- Health decreased from 200 to 150
- Ultimate cost increased by 15%
We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.
- Mech Armor/Health has been redistributed from 200/400 to 300/300
The intent of these changes is to slightly bolster Reinhardt's frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we'll be keeping a close eye on the overall impact of this change.
- Base Armor increased from 200 to 250
- Damage increased from 75 to 85