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PlayStation 5 devkit patent reveals more details about the console

A patent has been published today for PlayStation 5 devkit, and it shows off an interesting cooling solution and some other things.
PlayStation 5 devkit patent reveals more details about the console

This week was supposed to be a big one for the gaming industry and especially for PlayStation fans around the world.

After months of silence, Sony officially announced a PS5 event for this Thursday, but that event has now been postponed due to ongoing protests in the US and around the world. 

And so, fans will need to wait a bit more to see new PlayStation 5 games and the console itself.

playstation 5 devkit
Images of the PS5 Devkit began surfacing in late 2019 (Picture: Sony)

Perhaps not coincidentally, on 4th June a new patent from Sony appeared, and it is the one for PlayStation 5 devkit.

The existence and appearance of the PS5 devkit is nothing new, images of it exist for some time now, but this is the first time we've seen something official about it.

Keep in mind that this is only a devkit and from the previous experience the final design is not going to be anything like the design of the devkit. For example, this is a PlayStation 4 devkit on the image below.

playstation 4 devkit
PlayStation 4 Devkit design is not like the final product. (Picture: Sony)

If you take a look at the PS5 devkit patent drawings, you will notice that it has 6 fans and vents practically everywhere.

It looks like the fans are pulling in air from the central hollow "V" area, and exhausting it from the back vents and the side vents. Side vents are slightly angled towards the back so that the airflow is directed to the rear area, and not sides.

playstation 5 devkit patent
One of the patent drawings is showing the airflow directions. (Picture: Sony)

According to Mark Cerny, who was the lead hardware designer of several PlayStation consoles (including PlayStation 5), the devkit has "profiles" where you can lock the frequencies of the CPU and GPU to a specific target, including the 2.23 GHz maximum frequency of the GPU, so the cooling required for the devkit might not be the same as the cooling required for the final product.

Naturally, due to the PS5’s drastically improved performance, heat generation is increased and cooling performance also needs to improve over previous consoles. But will the cooling system be similar like the one on the devkit? That remains to be seen.