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All Champions and Traits in TFT Neon Nights

The new mid-set update for Teamfight Tactics: Neon Nights will bring the best and worst from the toxic nation of Zaun.
All Champions and Traits in TFT Neon Nights

The next stage on the Teamfight Tactics: Gizmos and Gadgets cycle will be more corrupt, now that new traits and champions will be added as part of its mid-set update, Neon Nights.

With more than 20 new units and three new traits featured, Neon Nights will bring a new era into Riot’s auto battler, as the debut of a special character from Arcane, and even the early release of a new League champion will give players new ways to play while they journey into the bowels of Zaun.

So, let’s take a look at every trait and champion who will appear as part of TFT’s Set 6.5.

Every trait and champion in TFT: Neon Nights

Teamfight Tactics Neon Nights units and champions
Nocturne, the Eternal Nightmare. (Picture: Riot Games)


At the start of combat and every few seconds, the Hexcore will send out a pulse that grants a four-second shield for Hextech champions that, while active, adds bonus magic damage on attacks. This shield doesn't stack.

The frequency of pulses increases at 2/4/6/8.

  • Jarvan IV: Tier 1 Striker
  • Nocturne: Tier 1 Assassin
  • Sejuani: Tier 2 Bruiser
  • Swain: Tier 2 Arcanist
  • Lucian: Tier 3 Twinshot
  • Alistar: Tier 4 Colossus
  • Sivir: Tier 4 Striker


After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds.

Attack Speed and Health regen increase at 3/5/7/9.

  • Singed: Tier 1 Innovator
  • Warwick: Tier 2 Challenger
  • Tryndamere: Tier 3 Challenger
  • Zac: Tier 3 Bruiser
  • Renata Glasc: Tier 4 Scholar
  • Viktor: Tier 5 Arcanist


Your team will have increased Attack Speed, with an additional increase per augment in the Hexcore.

Attack Speed and Attack Speed per Augment increases at 2/4/6.

  • Camille: Tier 1 Challenger
  • Zilean: Tier 2 Innovator
  • Jhin: Tier 4 Sniper
  • Orianna: Tier 4 Enchanter
Teamfight Tactics Neon Nights units and champions
Renata Glasc, the Baroness of Chemicals. (Picture: Riot Games)


Enforcers stun enemies at the start of combat. The target will break free after 5 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.

With two units, the enemy affected will be the one with the most Health, and with four, this will also affect the enemy who dealt the most damage last combat.

  • Caitlyn: Tier 1 Sniper
  • Sejuani: Tier 2 Bruiser
  • Vi: Tier 4 Bruiser
  • Jayce: Tier 5 Innovator and Transformer


At 3 and 5, all Mutants will gain a different Trait bonus from game to game.

  • Kassadin: Tier 1 Scholar
  • Rek'Sai: Tier 2
  • Cho’Gath: Tier 3 Bruiser and Colossus
  • Malzahar: Tier 3 Arcanist
  • Kha'Zix: Tier 4 Assassin
  • Kai’Sa: Tier 5 Challenger


Strikers gain bonus Attack Damage that increases at 3/5/6.

  • Jarvan IV: Tier 1
  • Rek'Sai: Tier 2
  • Gnar: Tier 3
  • Sivir: Tier 4
Teamfight Tactics Neon Nights units and champions
Sejuani, the Fury of the North. (Picture: Riot Games)


Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.

With three units, you get to roll two dice, with five the dice will be even luckier, and with seven, upon winning, you can roll a 3rd die that grants bonus loot.

  • Illaoi: Tier 1 Bruiser
  • Quinn: Tier 2 Challenger
  • Gangplank: Tier 3 Twinshot
  • Miss Fortune: Tier 3 Sniper
  • Tahm Kench: Tier 5


Debonair champions gain bonus Health and Ability Power that increases at 3/5/7. If there is a Debonair VIP in play, they can activate their unique bonus.

You must sell the old VIP for a chance to see a new one in your Shop.

  • Brand: Tier 1 Arcanist
  • Talon: Tier 2 Assassin
  • Syndra: Tier 2 Scholar
  • Leona: Tier 3 Bodyguard
  • Draven: Tier 4 Challenger
  • Zeri: Tier 5 Sniper


Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.

With one unit, the champion gains 15% bonus damage, with two it also gains 3 Mana per second, with three, it will heal for 30% of all damage they deal, and with five, all of the bonuses will be doubled.

  • Gnar: Tier 3
  • Senna: Tier 3 Enchanter
  • Seraphine: Tier 4 Innovator
  • Galio: Tier 5 Bodyguard and Colossus
Teamfight Tactics Neon Nights units and champions
Zeri, the Spark of Zaun. (Picture: Riot Games)


Certain allies will be cloaked in shadows, gaining 55 Armor, 55 Magic Resist, and 20% Omnivamp (healing for a percentage of all damage dealt).

With three units, the Syndicate champion affected will be the one with the lowest percent Health, with five, it will affect all Syndicate champions, and with seven, it will affect your  whole team, and the effects will be increased by 60%

  • Darius: Tier 1 Bodyguard
  • Ashe: Tier 2 Bodyguard and Sniper
  • Zyra: Tier 2 Scholar
  • Morgana: Tier 3 Enchanter
  • Ahri: Tier 4 Arcanist
  • Braum: Tier 4 Bodyguard


At the start of combat, components held by Scrap champions turn into full items for the rest of combat. Also, your team gains a shield for each component equipped by your team, including those that are part of a full item.

With two units, this will affect 1 component and the shield will block 20 damage, with two, this will affect 2 components and the shield will block 40 damage, and with three, this will affect all components and the shield will block 60 damage.

  • Ezreal: Tier 1 Innovator
  • Ziggs: Tier 1 Arcanist
  • Blitzcrank: Tier 2 Bodyguard
  • Ekko: Tier 3 Assassin and Innovator
  • Irelia: Tier 4
  • Jinx: Tier 5 Twinshot


With three units, after each player combat, a random Yordle is added to your bench for free, with six, all Yordle's Abilities cost 25% less to cast.

Also, having all Yordles at level 3 will summon Lord Yordle Veigar.

  • Poppy: Tier 1 Bodyguard
  • Ziggs: Tier 1
  • Corki: Tier 2 Twinshot
  • Lulu: Tier 2 Enchanter
  • Gnar: Tier 3
  • Vex: Tier 3 Arcanist
Teamfight Tactics Neon Nights units and champions
Ahri, the Nine-Tailed Fox. (Picture: Riot Games)


This trait is active when you have exactly 1 unique Rival unit, as Rivals refuse to work together.

Vi's mana cost will be reduced by 20, while Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.

  • Vi: Tier 4 Bruiser
  • Jinx: Tier 5


An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist.

To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.

  • Tahm Kench: Tier 5 Bruiser


At the start of combat, the Mastermind grants the two allies directly in front of him a portion of their maximum Mana.

  • Silco: Tier 5 Scholar
Teamfight Tactics Neon Nights units and champions
Silco, the Eye of Zaun. (Picture: Riot Games)

And that’s all we got to share with you about the new champions and traits that will arrive as part of the Neon Nights mid-set update, available in League’s patch 12.4 on 16th February.


Featured image courtesy of Riot Games.