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A guide to Cybernetic: Spilling the TFTea

Cybernetic is an origin that rewards players for spreading items across the field of champions. This is all you need to know about Cybernetic and how to achieve success with it.
A guide to Cybernetic: Spilling the TFTea

Teamfight Tactics' third set, Galaxies, brought new and returning champions with classes and origins that differ from previous sets.

One of these origins is Cybernetic. In Galaxies, Cybernetic champions are from one of the newest origins, granting health and attack damage for any Cybernetic champion with at least one item equipped.

This bonus triggers with three and six Cybernetic champions on the field:

  • Three = 350 health, 50 attack damage
  • Six = 800 health, 80 attack damage

There are six Cybernetic champions currently available in Galaxies:

  • Fiora
  • Leona
  • Lucian
  • Vi
  • Irelia
  • Ekko

Below is a full breakdown of all of the Cybernetic champions including their costs, classes and stats.



Cybernetic / Blademaster

Cost: 1 Gold


Ability: Reposte = Fiora enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing magic damage and stunning them for 1.5 seconds.



Cybernetic  / Vanguard

Cost: 1 Gold


Ability: Cyber Barrier = Leona creates a barrier, reducing all incoming damage for four seconds.



Cybernetic  / Blaster

Cost: 2 Gold


Ability: Relentless Persuit = Lucian dashes away from his current target, then basic attacks them and fires a second shot which deals magic damage.



Cybernetic / Brawler

Cost: 3 Gold


Ability: Assault and Battery = Vi charges at the furthest enemy, knocking and dealing magic damage to all enemies along the way. When she reaches her target, she deals magic damage and knocks them up.



Cybernetic / Blademaster / Mana-Reaver

Cost: 4 Gold


Ability: Bladesurge = Irelia dashes past her target, attacking them for a percentage of her attack damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana.



Cybernetic / Infiltrator

Cost: 5 Gold


Ability: Chronobreak = Ekko shatters the timeline, freezing all units in time before attacking each enemy with bonus magic damage and applying on-hit effects.


(Credit: Riot Games)

Build Guide

The full Cybernetic trait bonus offers a big health boost which will benefit champions like Vi if paired with the Brawler class which also boosts health. Chrono allows for increased attack speed while Celestial will see some damage turned into healing, which can create strong synergy in builds.

Ekko, like most five-cost champions, can be a huge carry for many compositions and is unbeatable if you are able to get him to three stars before anyone else. In Galaxies like Neekoverse where you get two Neeko's Help at the start of the match, building towards a strong Ekko for the late game is a strong strategy.

Additional Cybernetic champions cannot be created using the Spatula so it would be best to use any towards a Force of Nature or to grant additional classes and origins that compliment a Cybernetic build.

For more information on how Set 3 has changed items in Teamfight Tactics, click here for a guide to all of the new items Galaxies introduced in Patch 10.6.