Teamfight Tactics
Teamfight Tactics

Patch 10.2 brings wide class changes and item drop buffs

Lunar has seen immediate nerfs, Sivir will see her spell bounce less while the way items work and are dropped have also been adjusted.
Patch 10.2 brings wide class changes and item drop buffs

Patch 10.2 looks set to change up the Teamfight Tactics meta with numerous changes.

Assassins and Mages have been buffed whle Blademasters have been hit with nerfs. Desert has seen its numbers shift in favour of a four Desert composition to be most effective, complimenting Renekton changes and Kha'zix benefitting from the Assassin bonus if joined by two others that sounds like a formidable build before it even goes live.

Riot Games' Stephen "Mortdog" Mortimer streamed the PBE changes and gave the details on exactly what Patch 10.2 would be bringing.

The full patch notes can be found below that explain all of the changes, bug fixes and adjustments and the video made by Mortdog is at the end of the notes.

Bug fixes

  • Tooltips should all now be up to date
  • Electric tooltip now properly states that it does magic damage
  • Karma is no longer 7'6" tall
  • Fixed Kindred's spell being unable to crit with Jeweled Gauntlet
  • Zeke's now properly gives 15 AD instead of 15 AS to the wearer


  • Assassin -> 50%/150& increased to 75%/225% Critical Strike damage bonus
  • Blademaster -> 40% down to 35% chance to proc extra attacks, can no longer store more extra attacks than max trait
  • Desert -> 50%/90% changed to 40%/100% armor reduction
  • Inferno -> 70%/140%/210% increased to 70%/150%/250% bonus damage
  • Mage -> Six mage 100% chance to double cast changed to 100% chance to double cast and 20 AP for all Mages
  • Shadow -> Five second increased to six second buff duration, 65%/150% increased to 65%/175% bonus damage
  • Warden -> 150%/300%/450% increased to 150%/300%/999% bonus armor
  • Woodland -> new six champion bonus that will clone all Woodland Champions

Champion Changes

  • Ashe -> spell AS bonus down from 50%/75%/250% to 50%/75%/100%, spell AD ratio up from 0.3/0.35/0.4 to 0.3/0/35/0.75
  • Ezreal -> HP increased from 600 to 650, spell damage increased from 200/400/800 to 225/450/900
  • Leona -> 40/90/140 decreased to 40/80/120 spell damage reduction
  • Karma -> bonus AS decreased from 60/70/80 to 40/60/80
  • Malzahar -> minion HP increased from 250/250/250 to 250/300/400
  • Olaf -> attack speed reduced from 0.85 to 0.8
  • Renekton -> spell damage up from 150/275/400 to 150/275/475
  • Sion -> mana increased from 50/125 to 75/125
  • Sivir -> spell bounces reduced from 10/10/10 to five/seven/nine
  • Veigar -> spell damage increased from 300/600/900 to 325/650/975
  • Vladimir -> spell damage increased from 200/325/450 to 200/325/500


  • Bramble Vest -> damage increased from 80/120/160 to 100/140/200
  • Bloodthirster -> healing increased from 40% to 50%
  • Guinsoo's Rageblade -> attack speed increased from four to five percent per auto attack
  • Hextech Gunblade -> healing increased from 25% to 33%
  • Iceborn Gauntlet -> stun increased from one and a half seconds to two and a half seconds
  • Locket of the Iron Solari -> shield amount increased from 250/275/300 to 250/275/350
  • Luden's Echo -> damage increased from 120/160/200 to 125/175/250

Item Drop System

  • Small loot boxes -> removed four gold drop possibilities (average value down 15%)
  • Medium loot boxes -> removed seven gold drop possibilities (average value down three percent)
  • Normalised item drops more by removing the lowest case (situations where you would get fewer items across a match vs. opponents)
  • Normalised item drops for the first three PvE rounds by removing the lowest case
  • Full items drop significantly less and only drop if you are on the high end of item distribution
  • Removed the chance for two full item drops in the same game
  • PvE round planning phase time down from 30 seconds to 20 seconds
  • Reduced the chances of Force of Nature appearing on the carousel
  • PvE rounds are now immune to Zephyr
  • New chromatic tier to celebrate rate synergies like nine Inferno champions

Patch 10.2 goes live on 23rd January, just one day before Riot's card game Legends of Runeterra begins its open beta on 24th January.