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Hyper Scape Season 1 patch notes: Dragon Fly gun, new Magnet Hack, balance changes and more

Ubisoft will make some final tweaks and changes ahead of Hyper Scape’s launch tomorrow morning in an effort to address balancing issues.
In the final weeks of Hyper Scape’s open beta, Ubisoft experimented with the game’s balance. Releasing a controversial patch which focused on making the time-to-kill much shorter. In essence, they significantly boosted weapon damage and increased the cooldown on hacks. But it didn’t sit well with the player base, who felt the game was fine as it was.

Thankfully, Ubisoft has been actively engaging with players and taking their feedback on board. Now, they’re planning on implementing that feedback by releasing a final patch ahead of the game’s release 11th August at 6 am PT / 9 am ET / 3 pm CEST.

UbiArcane, Ubisoft’s Community Manager, posted the details to official Hyper Scape Reddit. “Although we find having a slightly faster TTK can be a good thing, we agree it should come more from balancing the weapons rather than nerfing the Hacks,” said UbiArcane. This was a point initially made by many vocal players.

“Overall, the v0.5 nerf on Hacks was too severe. Like many of you told us, we also firmly believe the unique pacing and gameplay provided by the Hacks is essential to Hyper Scape, and we do not intend to drift away from that.”

The new patch will address the imbalance caused in the previous patch. All guns except the Hexire have either had their damage or rate of fire slightly nerfed. Hopefully, that means we should see less of the overpowered Ripper and Mammoth combo.

Hyper scape patch, hyper scape update, Hyper Scape Season 1 patch, Hyper Scape Season 1 balance changes
(Picture: Ubisoft)

Similarly, all the hacks have been buffed. Their cooldowns are roughly two seconds lower with all fusions. Thankfully, they’ve still kept the damage reduction to the Mine Hack, which was probably the only one that needed to be nerfed in the first place. Health regeneration delay has also been reduced by five seconds.

The patch also brings some new features, including a new weapon and a new hack. The weapon is called Dragonfly, and it’s a seemingly powerful semi-automatic weapon that could potentially change the meta. Magnet is the new hack, and although we don’t know exactly what it is, it’s easy to imagine what it might be.

Beyond that, the patch will also add a new melee event, more limited-time modes coming later in the season, a new battle pass, and the addition of memory shards which reveal more about the lore.

Last but not least, it will also add some quality of life changes such as a reporting tool, a streamer mode, and a bigger item pickup radius. It’s also limited fusion items to spawning in chests and crates, which is a welcome change.

All in all, the patch is the one players had been hoping for ahead of the game’s release tomorrow morning. Time will tell whether it will do enough to make the game more balanced, but at least it’s a sign that Ubisoft are actively listening to the Hyper Scape community and implementing their feedback into the game.

Hyper Scape Season 1 patch notes

WEAPONS

  • DRAGONFLY (NEW!)
    • Damage Across Fusion: 18/18/18/18/21
    • Clip size Across Fusion: 12/14/16/18/20
  • HARPY
    • Damage Across Fusion: 7/7/7/7/8
    • Rate of Fire: 740 RPM (previously 800)
    • Clip size Across Fusion: 30/33/36/39/45
  • HEXFIRE
    • Damage Across Fusion: 4/4/4/4/5
    • Clip size Across Fusion: 150/180/210/240/270
  • RIPPER
    • Damage Across Fusion: 12/12/12/12/14 (previously 13/13/13/13/15)
    • Clip size Across Fusion: 24/26/28/30/36
  • RIOT 1
    • Damage Across Fusion: 26/28/31/34/38 (previously 29/31/33/35/39)
    • Clip size Across Fusion: 6/6/6/6/6
  • D-TAP
    • Damage Across Fusion: 5/5/5/5/6
    • Clip size Across Fusion: 15/17/18/20/23
  • PROTOCOL V
    • Damage Across Fusion: 50/55/62/70/80 (previously 50/54/58/62/67)
    • Clip size Across Fusion: 3/3/3/3/3
  • MAMMOTH
    • Damage per Pellet Across Fusion: 5/5/5/5/7 (previously 6/6/6/6/7)
    • Clip size Across Fusion: 5/6/7/8/9
  • SKYBREAKER
    • Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
    • Clip size Across Fusion: 1/1/1/1/1
    • Min Range for Full Damage & Full Explosion AoE: 20m
  • KOMODO
    • Damage Across Fusion: 29/29/29/29/34
    • Clip size Across Fusion: 5/6/7/8/9 (previously 4/5/6/7/8)
    • Min Range for Full Damage: 15m
  • SALVO
    • Damage Across Fusion: 23/23/23/23/28 (previously 20/20/20/20/24)
    • Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)

HACKS

  • MAGNET (NEW!)
    • Cooldown Across Fusion: 14/13/12/11/9s
    • Max Active Magnets: 1
  • BALL
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
    • Hit Points: 65
  • SLAM
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
    • Damage Across Fusion: 20/20/20/20/30
  • TELEPORT
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • REVEAL
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • WALL
    • Cooldown Across Fusion: 12/11/10/9/7s
    • Hit Points: 250
    • Effect Duration: 9s
    • Max Active Walls: 2
  • INVISIBILITY
    • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
    • Effect Duration: 5s
    • Key fix: A bug where Invisible players made no footstep noise has been fixed.
  • MINE
    • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
    • Damage Across Fusion: 30/30/30/30/45
    • Detection Radius: 15m (previously 12m)
    • Mine Chase Duration: 8s
    • Max Active Mines: 1
  • INVULNERABLE (Previously called ARMOR)
    • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
    • Effect Duration: 5s
  • HEAL
    • Cooldown Across Fusion: 14/13/12/11/9s
    • Effect Duration: 9s
    • Max Active Heals: 1
  • SHOCKWAVE
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
    • Damage Across Fusion: 20/20/20/20/30 (previously 10/10/10/10/15)
    • Key fix: The bug where Shockwave would fail to trigger a jump when aiming down at your feet has been fixed.

TWITCH CROWNCAST

  • LETHAL MELEE EVENT (NEW!)
    • New Game Event triggered via Viewers’ Vote on Crowncast extension only.
    • Effect: Melee deals massive damage (enough to instantly eliminate an opponent).
    • Event Duration: 50s
  • KUDOS (NEW!)
    • New option available to Viewers in the Crowncast extension
    • Twitch Viewers can now use Bits to send Kudos & show their support to their streamer during the match. Kudos are in-game emotes and do not affect gameplay.

PROGRESSION, BATTLE PASS & SHOPS

BATTLE PASS & CHALLENGES

  • New 100 Tiers Battle Pass added, with both Free and Premium tracks.
  • Challenges are now always displayed in the World Map
  • Assists are now tracked only when helping an Ally/Squad player eliminate an Enemy player, as designed.

SHOPS

  • Season One items have been added to the Daily Shop.
  • A new Weekly Shop has been added and will propose Item Bundles.
  • MEMORIES (NEW!)
    • Memory Shards Collectibles have been added to the game
      • They will progressively appear during the Season and will provide Lore about the Hyper Scape universe as well as Battle points once discovered.
      • You can read the Lore found with Memories in the Hall of Champions located to your left when you enter the Hyper Scape HUB.

GAME MODES & SYSTEMS

ANTI-CHEAT & ANTI-TOXICITY

  • Player Reporting Tool: This first version of the tool allows players to report other players they are in a Squad with. To access the Report option, select the name of the Squad player the Social Menu.
  • Scramble Player Name: A new feature for Streamers and anyone who would like to anonymize themselves in other players’ games.
  • Minor Protection: An option for parents to limit the amount their child can be exposed to other players in-game. Enabling Minor Protection enables the following features
  • Scramble Player Name – ON
  • Voice Chat Channel – PARTY ONLY
  • Text Chat Channel – PARTY ONLY
  • Chat Filter - ON

PLAYER HEALTH

  • Health Regen Trigger Delay: 5s (previously 10s, but overall time to full HP unchanged)
  • Improved & more progressive Critical Health feedback.

LOOT & FUSION

  • Full Fusion items can now directly spawn from Chests & Crates only, to make the Fusion more progressive during the match; items dropped by players are unchanged, this affect only the Loot spawned at the beginning of the match.
  • Standard Chest (2x items, 10% Fusion chance).
  • Game Event Crates (2x items, 100% Fusion chance).
  • Item pickup radius & comfort has been increased.

OTHER SYSTEMS

  • Added 5 Controller Preset Configurations (No Click, Shoulder Jump, Deploy Master, Hack Master, Button Ping).
  • Added Credits.
  • Added Contender’s Code.
  • Added Ubisoft Club.