It was a patch kind of day for Riot Games. On top of a very anticipated update for their tactical shooter, Valorant, Legends of Runeterra also had its share of features and balance changes added with the v1.4 patch.
Legends of Runeterra v1.4 patch highlights
Kicking off the Season of Fortune, there's a lot to dig in with this one. First off, if you participated in ranked matches in the past months (Season of Plunder) you'll have a special icon waiting for you, depending on where you placed.
If you log in Players that log back into ranked will notice a partial reset, differing from tier to tier. Here's how each one gets treated:
- Master accounts will drop 800LP (8 divisions).
- Diamond and Platinum accounts will drop 750LP (7 divisions + 50LP).
- Gold and Silver accounts will drop 675LP (6 divisions + 75LP).
- Bronze and Iron accounts will reset to Iron IV.
Another big update came for top-level players, as Masters were voicing concerns that the LP system wasn't clear enough when it came to how much they would win or lose after a given match.
"Your LP gains and losses will be determined by a combination of factors including your MMR, your opponent’s MMR, and how much LP you have compared to other players in Masters. These values are centered around 20 LP and can range from a maximum of 25 to a minimum of 15," Riot stated in the official Legends of Runeterra blog.
Gauntlet, a new mode the developers have addressed previously, will be released this next June 26th, we detailed everything you need to know about to get you ready for the latest competitive experience in Legends of Runeterra.
Legends of Runeterra v1.4 balance changes
Moving on to balance changes, balance lead RubinZoo explained that their intention with these set of buffs and nerfs regions with lower playtime like Freljord a small bump, while giving a general adjustment to Bilgewater’s steal-from-deck, as they will now steal opponent's cards from the bottom of the deck rather than the one at the top.
- Read more: Riot unveils massive plans for Legends of Runeterra including new game mode, new region, and single-player content
Another quick notice is that players will be relieved to know that Unyielding Spirit, a card that prevented any ally or champion from dying or taking damage received a substantial nerf, no longer being a burst spell, becoming a fast one instead.
This means rivals will get a chance to counterspell, as it was previously impossible due to the priority it had as a burst card.
(Picture: Riot Games)
Check out a full list of balance changes below.
- Darius (Level 2): Health 5 →6.
- Anivia: Cost 7 → 6.
- Anivia (Level 2): Cost 7 → 6.
- Braum: Cost 3 → 4, Power 0 → 1. Added text: The first time I survive damage, summon a [Mighty Poro].
- Braum (Level 2): Cost 3 → 4, Power 0 → 2, Health 7 → 6.
- Super Mega Death Rocket! (Created by Jinx level 2). Cost 2 → 1.
Followers and spells:
- Genevieve Elmheart: Power 4 → 5, Health 4 → 5.
- Unyielding Spirit: Spell Speed Burst → Fast.
- Basilisk Rider: Health 2 → 3.
- Captain Farron: Text change from “Transform all cards in your hand into [Decimates]” to “When I'm summoned, create 3 [Decimates] in hand”.
- Aurora Porealis: Cost 7 → 6
- Poro Herder: Cost 4 → 2, Power 3 → 2, Health 4 → 3. Text change from “When I'm summoned, draw 2 Poros if you have a Poro ally” to “When I'm summoned, draw a Poro if you have a Poro ally.”
- She Who Wanders: Added Regeneration keyword.
- They Who Endure: Cost 6 → 7
- Ren Shadowblade: Cost 8 → 4, Power 6 → 3, Health 4 → 3. Text change from “When the enemy summons a follower, grant it Ephemeral” to “[Quick Attack] Strike: Create a [Shadow Fiend] in hand.”
- Jae Medarda: Cost 8 → 6, Health 6 → 4, Power 6 → 4. Text change from “[Elusive] When I'm targeted, draw 1” to “When I'm targeted and survive, draw 1.”
- Escaped Abomination: Health 4 → 3.
- The Harrowing: Cost 10 → 9
- Dreg Dregders: Power 2 → 1
- Mind Meld: Cost 8 → 7
- Petty Officer: Health 1 → 2.
Legends of Runeterra is currently free-to-play on PC, Android, and iOS.