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Apex Legends August 23 patch brings huge Seer nerfs

After several weeks of dominance, Apex Legends' latest legend, Seer, is finally being nerfed.
Apex Legends August 23 patch brings huge Seer nerfs

It has been three weeks since the start of Season 10 and for many Apex Legends players, those three weeks probably seemed like three months, to say the least.

The reason being is the game's latest legend, Obi "Seer" Edolasim.

Seer has been wreaking havoc since he's entered the game and has quickly become one of the most hated characters due to his immense dominance and overpowered abilities.

The community almost unanimously felt that playing with Seer is like playing with "legal" hacks, as one of his abilities is essentially a wallhack.

Apex Legends 23 August patch huge Seers nerfs
Seer's passive now has increased wait time between sensor spikes for full HP targets. (Picture: EA)

Respawn released the first patch post-season 10 a few weeks ago, without any Seer changes, which has left many players disappointed, but they promised a "balance check" for Seer to come soon, and that day is finally here.

Seer's passive, which was essentially a permanent radar for enemies' movement, has been significantly nerfed, with reduced range, field of view, and more.

Seer's ultimate also now has a much longer cooldown, which means that players will have fewer chances to use it during a game, and will need to think carefully about how and when to use it.

Apex Legends 1.78 patch notes

Apex Legends 23 August patch huge Seers nerfs
Seer's ultimate now has 30 seconds longer cooldown. (Picture: EA)

Seer changes

Passive

  • Increased wait time between sensor spikes for full HP targets 1.25s to 1.75s)
  • Removed centre circle ellipses
  • Reduced range beyond 75m (blue spikes)
  • Reduced field of view

Tactical

  • Increased detonation delay from 1.4s to 1.6s
  • Players hit are no longer damaged or flashed. Screen shake from being hit is also reduced
  • Move slow added while holding tactical
  • Lowered volume on the audio
  • Fixed tactical FX being visible in firing range when it’s not supposed to be

Ultimate

  • Increase cooldown from 90s to 120s
  • Lowered volume on the audio

Miscellaneous

  • Fixed server errors related to Seer
  • Adjusted volume of voice lines that play when Seer is chosen

Other Fixes

  • Fixed a problem caused by Climatizer FX (“No existing effect for handle” error)
  • Fixed an issue with challenges (“Array index -1 is out of range”)
  • Fixed most instances of Legends “holding a grenade” when they have none in their inventory (Wattson still suffers from this in some rare cases)
  • Fixed an error with using multiple grenades on explosive holds (the following update later today will cause explosive holds to spawn closed again)
  • Switch: Fixed holospray display

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