EA FC 24 Guides
News > FPS > Apex Legends

When Does Apex Legends Spellbound Event Start? New Modes, Patch Notes, More

The Apex Legends Spellbound Collection Event is coming, bringing in some new modes, private matches, and more.
When Does Apex Legends Spellbound Event Start? New Modes, Patch Notes, More

The Apex Legends Spellbound Collection Event is a new upcoming event that features new skins, private matches, the Seer's Heirloom, and more. Let's go over everything you need to know about the Spellbound Collection Event, including when it begins, its trailer, and what rewards players can expect to earn throughout the celebration.

When Does The Apex Legends Spellbound Collection Event Start?

The Apex Legends Spellbound Collection Event
The Apex Legends Spellbound Collection Event is returning in 2023. (Picture: Epic Games)

The Apex Legends Spellbound Collection Event will begin on 10th January at 10am PT / 1pm ET / 6pm GMT. The event will conclude on January 24. 

Spellbound Collection Event Trailer

You can view the trailer for the Spellbound Collection event, showcasing skins, sub-events, and more, here:

Control LTM Mode Returning

The 9v9 Control LTM mode will return during the Spellbound event! Players can enjoy the mode on Storm Point’s Barometer, World’s Edge’s Lava Siphon, and Olympus’ Hammond Labs throughout the duration of the event.

Private Matches

During and after Spellbound, private matches are joining the game! Now, you can add friends to your own lobbies and host a private game. If you enjoy playing the game and testing things out with friends, this should be an incredibly exciting change.

Spellbound Collection Reward Track

spellbound reward track
Earn epic rewards by following along the Spellbound Reward Track. (Picture: Epic Games)

The Spellbound Reward track allows players to receive a variety of rewards for completing quests during the event. The track includes cosmetics, skins, and more.

Spellbound Collection Event Patch Notes

Crafting Rotation

  • G7 Scout enters the crafter
  • C.A.R. SMG enters the crafter
  • Spitfire returns to the floor
  • Peacekeeper returns to the floor

Anvil Receiver Hop-Up

  • Limb damage multiplier reduced to 0.75 (was 0.9)
  • Flatline damage reduced to 39 (was 43)
  • R301 damage reduced to 32 (was 35)

G7 Scout

  • Damage reduced to 32 (was 34)

Prowler Burst PDW

  • Damage increased to 15 (was 14)


  • Now requires 1 shield cell to Energize (was 2)

Bug fixes

  • Fixed mirage decoys not showing shield regen fx when near a Wattson Pylon or in Control or Gun Game modes.
  • 10 new Welcome Challenges added to help new players learn Apex.
  • New “Apex 101” badge reward for completing all 10 Welcome Challenges.
  • Changing characters in the Firing Range now has a smoother third-person transition.
  • Fixed rare issue with Mobile Respawn Beacon sometimes spawning the Dropship out of bounds.
  • Fixed issue with ability previews when entering Phase Portals.
  • Doors now always appear as damaged when they’re one melee attack away from being destroyed.
  • Caustic Town Takeover loot canisters now behave more reliably in Control Mode.
  • Reduced the VFX of Caustic’s gas flash.
  • Fixed rare client crash with IMC Armories.
  • Fixed the raven in Bloodhound’s Niflheim Hundr skin to appear as white more reliably.
  • DirectX 12 beta: added support for the Brightness slider in all Display Modes.
  • DirectX 12 beta: Fixed crash with setting.mat_backbuffer_count “0” in videoconfig.txt settings. Note that Apex Legends running in DirectX 11 (DX11) requires the operating system to use an additional buffer for compositing, which was not counted in mat_backbuffer_count. DX12 includes that required buffer in mat_backbuffer_count, so DX12 in full-screen mode with “1” will be just as low latency as DX11 with “0”.
  • Fixed issue where Crypto could inspect while using their drone removing the HUD.
  • Fixed issue where the lobby tabs would enter an unresponsive state after changing resolution on PC.
  • Adjusted hold and tap logic for controller players viewing weapons in Loadouts to be more responsive.