Call of Duty Modern Warfare 2 Beta is a massive success for the developers, and Activision is now looking forward to many more players joining the testing phase during Weekend Two across all platforms. During the Weekend One of testing, many players shared their feedback on Reddit and social media related to the latest beta.
Considering their feedback, the developers are implementing various changes to deliver a more optimized gaming experience to the Modern Warfare 2 players. With that said, here's a detailed breakdown of Modern Warfare 2 Beta changes.
Modern Warfare 2 Beta Changes & Feedback
Here are some things that Activision has heard from the beta testers:
Mini-Map Dot Rules
Currently, in the MW2 Beta, the game only shows enemy player dots when a UAV is active. Activision stated that "they do not want to punish players for firing their weapons."
They want players to actively search out the origin of a gunshot versus just traveling directly to where the dot is on the mini-map. Therefore, the developers will continue to gather feedback on how the game is playing in regard to this topic.
As per the feedback received from players, it is hard to track targets once you get into a firefight. Devs have acknowledged this issue and have announced changes incoming to reduce muzzle smoke opacity and to increase the visibility of the muzzle flash to help engage someone who is firing at you. These changes should help with tracking your opponents in combat.
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Apart from this, they are also investigating more ways to visually differentiate Enemies and Friendlies outside of the standard nameplates above the heads of the opposing players.
Many players have difficulty editing perk packages, managing loadouts, and accessing the armory. In response to this, Activision has identified some UX issues and bugs. As a result, these bugs will be patched in the upcoming Weekend.
The Perk Package system has also been controversial since the first beta testing phase. Some players love it, and others feel it’s an unnecessary departure from the original system. The developers feel it’s a nice shake-up to how perks work and the general progression of a match. They’ve also balanced the ultimate perks to being more potent as you earn them later in the match.
Regarding the Footsteps audio, the developers realized that it was very high, giving players long-distance directional information about enemies.
For Weekend Two, the developers have some changes coming in. They are reducing the range of footstep audio for the various player movement states (jog, sprint, and tactical sprint). This will help soften the cost of moving around the map.
The second change is that enemy, and friendly footsteps are now distinct. This should help players better understand what's going on as things move around on the battlefield.
Finally, sentiments around the removal of slide-canceling remain positive. On top of that, we have some other slide changes for the launch which will make this movement feel a bit more fluid and snappy.
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Featured image courtesy of Activision.