COD Mobile Season 7 (2023) Weapon Balance Changes: All Nerfs, Buffs

Check out weapon balance changes coming to Call of Duty: Mobile Season 7 (2023) to know if your favorite weapon has been nerfed or buffed.

With the release of every new update, Activision adds new maps, modes, battle pass, events, and much more to Call of Duty: Mobile. However, in addition to adding new content, work is done to balance out the weapons to make the gameplay fair and interesting for all the players.

COD Mobile Season 7 (2023) is no different, as it will also bring a ton of weapon nerfs and buffs. Activision has revealed all the balance changes coming to the update, and you can find them below.

COD Mobile Season 7 (2023) Weapon Balance Changes

COD Mobile Season 7 Weapon Balance Changes.
COD Mobile Season 7 Weapon Balance Changes. (Picture: Activision)

While Activision hasn’t revealed the official patch notes for Call of Duty: Mobile Season 7, leaks by Leakers On Duty have revealed all the weapon balance changes coming to multiplayer and battle royale modes of COD Mobile in Season 7 (2023).

LMGs

  • All LMGs now have a bullet impact of 2

Snipers

  • All Snipers now have a bullet impact of 3

SVD [MP Only]

  • Decreased lower arm damage multiplier from 1.4x to 1.3x
  • Decreased damage from 80-70 to 78-75-70
  • Range decreased from 30m to 15-30m (in correlation with the new damage phase)

Type 25

  • Improved reload speed by 13%

M4

  • Underbarrel grenade launcher attachment rework
  • Switching to underbarrel grenade launcher now has a switch time
  • Underbarrel grenade launcher now have their own unique inspection and ADS animation
  • Underbarrel Launcher ammo increased by 1

BK57

  • Improved reload speed by 13%

DR-H

  • Improved reload speed by 9.5%

KN 44

  • Decreased hit flinch from 0.65 to 0.55

ASM 10

  • Tactical reload speed increased by 7%

Bronson Barrel

  • Leg damage multiplier increased from 0.9x to 1x

GKS

  • Decreased aim shake
  • Improved reload speed by 7%
  • Improved range profile from 9m to 9.5m

QXR

  • Monolithic Suppressor
  • Range improved from 12% to 18%
  • Marksman Barrel
  • ADS time penalty decreased from to

Kilo Bolt-Action

  • Decreased ADS time from 360ms to 330ms

J3S8

  • Decreased vertical recoil by 30%

HS2126

  • Improved reload speed by 33% (to fit reload animation)

MIS

  • Improved reload speed by 11%

Equalizer

  • Ammo capacity increased from 160 to 200

Guardian

  • Damage increased from 20 per second to 30 per second

Sticky Grenade

  • Detonation time after being thrown reduced from 5s to 3s

EMP Grenade

  • Effective range increased from 8m to 9m
  • Decreased maximum effective time to self from 2s to Is

Dauntless Perk

  • Improved burning damage reduction from 30% to 40%

Unit Support Perk

  • Improved scoring ratio
  • Increased teammate shared operator skill charge from 30% to 40%
  • Decreased personal operator skill charge from 60% to 50%

Tracker Perk

  • Tracking time increased from 4s to 6s

Agile Perk

  • Sprint to fire reduction increased from 10% to 15%

Scout Class

  • Teammates can now see the friendly sensor darts radius on the mini
    mop Correctly
  • Now teammates can see red dots on the mini-mop and enemy silhouette

Clown Class

  • Decreased charge speed from 40/40 to 40/45