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COD Mobile Season 11 Weapon Balance Changes - All Nerfs, Buffs

Check out weapon balance changes coming to Call of Duty: Mobile Season 11 to know if your favorite weapon has been nerfed or buffed.
COD Mobile Season 11 Weapon Balance Changes - All Nerfs, Buffs

With the release of every new update, Activision adds new maps, modes, battle pass, events, and much more to Call of Duty: Mobile. However, in addition to adding new content, work is done to balance out the weapons to make the gameplay fair and interesting for all the players.

COD Mobile Season 11 is no different, as it will also bring a ton of weapon nerfs and buffs that have been leaked by Leakers On Duty.

COD Mobile Season 11 Weapon Balance Changes

Here are all the weapon balance changes made across multiplayer and battle royale modes of COD Mobile in Season 11.

COD Mobile Season 11 Nerfs and Buffs.
COD Mobile Season 11 Nerfs and Buffs. (Picture: Activision)

Multiplayer

BK57

  • Ranger Barret
    • Improved range bonus from 20% to 35%
    • Decreased ADS time penalty from 17% to 14%
  • 7.62 ammunition
    • Improved damage profite from 27-22 to 29-24

HBRa3

  • Thunderbolt Sling
    • Removed BSA penalty.
    • Added a 10% Flinch reduction,
    • Added a 6% Raise Time reduction.

ASVAL

  • Improved range profile from 6-20-30 to 7.5-20-30
  • Extended Magazine: Improved capacity from +10 to +15 

Peacekeeper MK2

  • Improved range profile from 13-21-40 to 13.5-23-40

CR56 AMAX

  • Decreased ADS spread from 22(15) to 20(13) (from approx. 6.05 to approx. 6.58)
  • Improved the smoothness of the initial recoil.

DL Q33

  • Improved headshot multiplier from 2.3x to 4x

HG40

  • Decreased recoil

UL736

  • Improved ADS time from 380ms to 330ms
  • Improved sprint-to-fire delay from 180ms to 170ms
  • Decreased ADS spread from 24(10) to 21(10) (approx. 5.6 to approx. 6.28)

MAC-10

  • Improved range from from 5-13-20 to 7-14-20 (MP only)
  • Decreased damage profile from 24-20-18-24 to 21-20-18-24 (BR only)

AGR556

  • Improved penetration
  • Improved range from 12-20-30 to 14-20-30
  • 60-R 5.56
    • Decreased ADS time penalty from 18% to 12%
  • Extended Magazine
    • Improved capacity from +7 to +15

Razorback

  • Improved movement speed from 4.88m/s to 4.92m/s
  • Improved ADS speed from 225ms to 210ms
  • Improved ADS movement speed from 3.36m/s to 3.79m/s

PDW-57

  • Improved damage from 27-22-17-15 to 27-24-17-15
  • Improved range from 9-15-28 to 10-16-28

GKS

  • Improved damage from 33-29-24-19 to 33-32-24-19
  • Decreased range from 8-20-35 to 9-16-35

Fennec

  • Improved range profile from 12-17-24 to 13-18-24 (MP only)
  • Improved range profile from 4-6-10-22 to 6-8-13-22 (BR only)
  • Improved headshot multiplier from 1.1x to 1.3x
  • Improved chest multiplier from 1.1x to 1.2x
  • Improved upper and lower arm multiplier from 0.8x to 1x

Echo

  • Improved slug damage profile from 54-47-30-28 to 84-77-60-58

Striker

  • Improved slug damage profile from 53-46-29-25 to 83-76-59-45
  • Improved reload speed by 30%

Crossbow

  • Improved bolt speed from 120m/s to 150m/s (MP only)
  • Improved bolt speed from 120m/s to 200m/s (BR/Zombies only)
  • Improved damage from 80 to 100 (MP only)

Kilo Bolt Action

  • Decreased ADS time from 380ms to 360ms
  • Improved reload speed by 15%

VTOL

  • Improved durability from 701 to 900

Swarm

  • Cost increased from 1100 points to 1200 points

Molotov Cocktail

  • Decreased duration from 8s to 7s

Shock RC

  • Decreased the maximum number of affected people from 2 to 1

EMP Nade

  • Decreased delay from 2.5s to 1.5s
  • Decreased maximum duration of effect from 6s to 4s
  • Decreased minimum duration of effect from 3s to 2s
  • Decreased maximum duration of effect on the user from 3s to 2s
  • Decreased minimum duration of effect on the user from 2 to 1s

Battle Royale

PKM

  • Vertical recoil decreased

S36

  • Range: 15 → 25
  • Headshot Multipliyer: 1 → 1.2
  • Chest/Arm/Stomach Multipliyer: 1 → 1.1

MK2

  • ADS Timer: 420ms → 380ms
  • Upper Arm Multipliyer: 1.4 → 1.5
  • Damage: 80-75-70 → 100-85-70

Rewind

  • Recharge Speed Decrease: 45/30 → 45/36

Igniter

  • Initial Consumption Rate: -50%
  • Continous Consumption Rate: -33%
  • Speed Boost: 15% → 20%

Trickster

  • Charge Amount: 1 → 2
  • Recharge Speed: 40/40 → 36/30

We will update this page once the official COD Mobile Season 11 Balance Changes are out.